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(Idea) Types of Arrows

Posted: Fri Sep 23, 2011 6:51 am
by Nootau
Why should we only have one kind of ammunition for arrows when the difference between types is not a huge drastic change with technology?

Serrated/Frog tipped arrows
This type of arrow does increased damage to flesh but does reduced armor when the body part is protected by armor(Best against unarmed targets, such as animals).

Heavy/Target arrows
This type of arrow has a more effect against armored targets but does no additional damage to unarmored targets(Best against heavily armored targets).

Grooved arrows
This type of arrow causes the target to lose additional energy for the wound from bleeding(Best for longer fights where targets are harder to hit).

Solid/Blunt arrows
This type of arrow causes significantly more energy damage then the damage done to the target(Best used to subdue a target rather then killing a target).

Posted: Fri Sep 23, 2011 8:02 am
by Rithiel
I like.

Posted: Fri Sep 23, 2011 8:16 am
by Rias
So do I. Rithiel, I assign you to fix 'bundle' to recognize the differences and prevent multi-arrowtype bundling!

Posted: Fri Sep 23, 2011 8:39 am
by Rithiel
Sure. In a week or two.

Posted: Fri Sep 23, 2011 7:42 pm
by Jaster
I like the excitement of having a random arrow-type quiver.

Posted: Mon Sep 26, 2011 10:04 am
by Isiaa
what about different bows?Short bow,long bow, compound bow, horse bow and crossbow?

Posted: Mon Sep 26, 2011 1:38 pm
by Rias
We do have different bow types. So far we've got shortbows, bows, longbows, and flatbows.

Posted: Mon Nov 26, 2012 9:39 am
by Nootau
Has this been set onto a backburner as well or is there hope for this to go live any time soon?