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Clockwork Weapons

Posted: Wed Apr 11, 2012 3:40 pm
by Reynard
We've got a lot of magic in the game, but not a lot of clockwork. I'm not talking about steampunk, just purely mechanical doodads. Weaponry seems like a good place to add that, like the hidden blade from Assassin's Creed or the sleeve gun from Taxi Driver. Any plans for this?

Posted: Wed Apr 11, 2012 3:53 pm
by Rias
Yes, definitely plans for clockwork stuff. It's just slipped to a very low priority.