Clockwork Weapons

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Reynard
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Clockwork Weapons

Post by Reynard »

We've got a lot of magic in the game, but not a lot of clockwork. I'm not talking about steampunk, just purely mechanical doodads. Weaponry seems like a good place to add that, like the hidden blade from Assassin's Creed or the sleeve gun from Taxi Driver. Any plans for this?
-> put meat in pan
You can't put anything inside the pants.
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Rias
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Post by Rias »

Yes, definitely plans for clockwork stuff. It's just slipped to a very low priority.
The lore compels me!
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