War shout (and other melee buffs)
Posted: Wed Oct 18, 2017 10:44 pm
So, war shout and some other melee buffing abilities for the Dwaedn Wyr (fury, victory rush, hallowed burial buffs) can push melee over 2500, but it appears that it only adds to combat rolls up to as far as 2500 melee skill would. I don't know, but I assume this is how it would work for other percentage based buffs.
This makes the War Shout useless after a certain point of grind. Victory Rush and Hallowed Burial are still useful for their extra buffs of course, but half their appeal is lost at a certain amount of skill.
If this is all considered intentional, disregard I guess, but I think it would be cool to have abilities that don't cap off their usefulness if you have put in the time to grind this far.
My ideas about what to do about this:
Add an exception to the cap to allow buffed melee/dodge/anything else (from all guild abilities that give percentage based buffs to skills) to affect rolls.
Revamp the buffs of these abilities to do something other than percentage based buffs.
This makes the War Shout useless after a certain point of grind. Victory Rush and Hallowed Burial are still useful for their extra buffs of course, but half their appeal is lost at a certain amount of skill.
If this is all considered intentional, disregard I guess, but I think it would be cool to have abilities that don't cap off their usefulness if you have put in the time to grind this far.
My ideas about what to do about this:
Add an exception to the cap to allow buffed melee/dodge/anything else (from all guild abilities that give percentage based buffs to skills) to affect rolls.
Revamp the buffs of these abilities to do something other than percentage based buffs.