Current Bug(s?), Suggestions and Concerns
Posted: Thu Nov 27, 2014 3:24 pm
Let me preface this by saying I've had an excellent time playing a Dwaedn Wyr. Please don't take anything I write as ungratefulness. I'd like to open a discussion about some changes that transpired before I took a break from CLOK as well as some that took place while I was taking said break.
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Firstly:
Wolf's Cunning (the bug in question) passively has a chance to reduce your enemy's dodge roll. This is awesome. Unfortunately, this also means that any potential skill gains while fighting an equally-as-strong opponent will be negated because said dodge roll will be brought too low
- Suggestion: give us a way to disable Wolf's Cunning (potentially easier way) or code in a way that ignores that particular, core gameplay mechanic (probably way harder). Either will work nicely.
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The Apathy meter, while likely unfinished at this particular juncture, makes it exceedingly difficult to utilize the only redeeming aspect that Dwaedn Wyr have: high damage output.
I appreciate enabling the use of Bear Claw at any point, however, this ability in of itself also increases the amount of Apathy you generate. This causes a number of problems.
1) The Bear's Strength shout also increases Apathy. This is a much needed boost to the Dwaedn Wyr's damage output. As I recall, you can only use this shout TWICE before having to wait; if you are actively using Bear Claw between the first shout and the second shout attempt, the Spirits will be too apathetic to your cause and you won't be able to use the Bear's Strength shout. Ouch.
EDIT: you can only shout strength once if you claw more than twice afterwards.
2) Mighty Roar. This particular shout is extremely powerful and it makes complete sense for it to remain as it is in the realm of how it interacts with the Apathy meter.
Here is a potential solutions to the problem that most Dwaedn Wyr who wish to use their abilities (as they relate to the hidden Apathy meter) may be interested in. I've tried to approach this in a way that promotes balance, because BEFORE the Apathy meter, a group of 50 zerglings legitimately could not kill me.
- Suggestion: fashion some method for Dwaedn Wyr to reduce the amount of Apathy the Animal Spirits regard them with. I believe that landing a killing blow on something stronger than themselves (i.e. a beast/enemy with a higher MELEE skill) should immediately clear the Apathy meter as that particular battle would have been a true test of the Dwaedn Wyr's abilities and subsequently this would be pleasing to the Spirits they rely on in combat. A similar bonus could be permitted for things slightly weaker than the Dwaedn Wyr (with a difference of about 50-100 MELEE skill) to allow for Dwaedn Wyr to actively participate in events that typically involve the GMs throwing a ton of NPCs their way. This is otherwise not an issue in scenarios in which breaks are possible, etc.
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I'll add a little more here in a bit. In short, my primary concern at present is that I feel as though I'm playing a character that is the CLOK equivalent of an asthmatic sprinter or a one pump chump, as opposed to the unrelenting murder machine that was gimped a little too much by the Apathy meter.
-----
Firstly:
Wolf's Cunning (the bug in question) passively has a chance to reduce your enemy's dodge roll. This is awesome. Unfortunately, this also means that any potential skill gains while fighting an equally-as-strong opponent will be negated because said dodge roll will be brought too low
- Suggestion: give us a way to disable Wolf's Cunning (potentially easier way) or code in a way that ignores that particular, core gameplay mechanic (probably way harder). Either will work nicely.
-----
The Apathy meter, while likely unfinished at this particular juncture, makes it exceedingly difficult to utilize the only redeeming aspect that Dwaedn Wyr have: high damage output.
I appreciate enabling the use of Bear Claw at any point, however, this ability in of itself also increases the amount of Apathy you generate. This causes a number of problems.
1) The Bear's Strength shout also increases Apathy. This is a much needed boost to the Dwaedn Wyr's damage output. As I recall, you can only use this shout TWICE before having to wait; if you are actively using Bear Claw between the first shout and the second shout attempt, the Spirits will be too apathetic to your cause and you won't be able to use the Bear's Strength shout. Ouch.
EDIT: you can only shout strength once if you claw more than twice afterwards.
2) Mighty Roar. This particular shout is extremely powerful and it makes complete sense for it to remain as it is in the realm of how it interacts with the Apathy meter.
Here is a potential solutions to the problem that most Dwaedn Wyr who wish to use their abilities (as they relate to the hidden Apathy meter) may be interested in. I've tried to approach this in a way that promotes balance, because BEFORE the Apathy meter, a group of 50 zerglings legitimately could not kill me.
- Suggestion: fashion some method for Dwaedn Wyr to reduce the amount of Apathy the Animal Spirits regard them with. I believe that landing a killing blow on something stronger than themselves (i.e. a beast/enemy with a higher MELEE skill) should immediately clear the Apathy meter as that particular battle would have been a true test of the Dwaedn Wyr's abilities and subsequently this would be pleasing to the Spirits they rely on in combat. A similar bonus could be permitted for things slightly weaker than the Dwaedn Wyr (with a difference of about 50-100 MELEE skill) to allow for Dwaedn Wyr to actively participate in events that typically involve the GMs throwing a ton of NPCs their way. This is otherwise not an issue in scenarios in which breaks are possible, etc.
-----
I'll add a little more here in a bit. In short, my primary concern at present is that I feel as though I'm playing a character that is the CLOK equivalent of an asthmatic sprinter or a one pump chump, as opposed to the unrelenting murder machine that was gimped a little too much by the Apathy meter.