Ability Ideas.
Posted: Sun Aug 14, 2011 8:10 pm
More animal spirits to go along with Bear.
Bull: This spirit has brute force and high constitution.
Charge attacks. Charge in and impact stun. On high roll target is rammed to ground (Or in cramped areas into a wall then the ground) and takes concussive damage and stunned.
A skill that gives immunity to knockdown effects for a set time OR increased chance to resist knockdowns and no immunity along with an increase to damage reduction for both versions.
Wolf: This spirit has great expierence and wisdom.
If melee criticals are added to game. Using the wisdom of the Wolf spirit you are able to more easily locate the target's weak spots. Added chance to critial for a set time period.
Wolves hunt in packs. A skill that adds to the parties combat effectiveness the larger the group that is following the alpha dog (You).
Tracking. Monsters and other players. Maybe detection of who was in the room recently and which direction they went. Like a trail. Set time period to sense trail. Actually, this may be a good skill to give to Udemi instead. Hard not to mix the two when it comes to some skill ideas.
Jaguar/Panther: This spirit excels at the sneakier side of combat.
Better vision in low light situations.
Skill to add additional sneaking for a set time and perhaps added bonus to attack damage on first attack out of stealth when ability is active.
Hawk: This spirit very observant with its near perfect vision and memory.
A skill that allows you careful study of your oppenent and their attacks. Each attack made against you raises your defense by an amount as you learn their movements. Lasts a set amount of time and then the bonuses fade.
A farsight ability. Maybe vision through an actual hawk. Probably make this a perk somehow, maybe added into another skill. This may be better for Udemi also.
Those are just a few ideas I am playing with right now. Let me know what you think!
- T
Bull: This spirit has brute force and high constitution.
Charge attacks. Charge in and impact stun. On high roll target is rammed to ground (Or in cramped areas into a wall then the ground) and takes concussive damage and stunned.
A skill that gives immunity to knockdown effects for a set time OR increased chance to resist knockdowns and no immunity along with an increase to damage reduction for both versions.
Wolf: This spirit has great expierence and wisdom.
If melee criticals are added to game. Using the wisdom of the Wolf spirit you are able to more easily locate the target's weak spots. Added chance to critial for a set time period.
Wolves hunt in packs. A skill that adds to the parties combat effectiveness the larger the group that is following the alpha dog (You).
Tracking. Monsters and other players. Maybe detection of who was in the room recently and which direction they went. Like a trail. Set time period to sense trail. Actually, this may be a good skill to give to Udemi instead. Hard not to mix the two when it comes to some skill ideas.
Jaguar/Panther: This spirit excels at the sneakier side of combat.
Better vision in low light situations.
Skill to add additional sneaking for a set time and perhaps added bonus to attack damage on first attack out of stealth when ability is active.
Hawk: This spirit very observant with its near perfect vision and memory.
A skill that allows you careful study of your oppenent and their attacks. Each attack made against you raises your defense by an amount as you learn their movements. Lasts a set amount of time and then the bonuses fade.
A farsight ability. Maybe vision through an actual hawk. Probably make this a perk somehow, maybe added into another skill. This may be better for Udemi also.
Those are just a few ideas I am playing with right now. Let me know what you think!
- T