Proving worth for initiation
Posted: Sun Sep 30, 2012 9:58 am
While seeing the situation with Elemancers having to pay a 5000 initiation fee (which I think makes sense, joining a prestigious university is expensive), and I know the monks and templar need to go through IC interviews and have strict guidelines to stay in their guild, I was thinking of ideas for Dwaedn Wyr. What if before you joined you had to complete some tasks to prove you were worthy Dwaedn Wyr material? Like you would have to defeat a few powerful animals, and it would be in an instanced room so you would have to do it alone. Maybe suggest that you build up some combat skills first, so you would have to be dedicated in order to join, you'd have to build up your combat skills outside the guild and finish these tasks, and then you would be initiated. Maybe get a few extra guild points if you succeed. I think something like this would be really cool (and I would be happy to retroactively complete the trials in order to maintain my membership).