Making critter's skill levels randomish
Posted: Mon Dec 07, 2015 4:06 am
So I was thinking today. It's a little odd to think that every critter that spawns is exactly the same as any other critter that spawns, so why not instead have their skills randomized along a set range. For example:
the critters in the tarueka wilds roll 100, or at least that's what I'm recalling, as I can't check at the moment due to the cold, but you get the idea. Every single one rolls a 100 attack and 100 dodge depending on their wounds and energy level. My suggestion would make it so that each critter spawned with a random set of stats close to this number, the range could be between 75% and 125% of the base value. I think this could help with the problems that arise when you reach higher skill levels and have trouble finding good areas to train.
the critters in the tarueka wilds roll 100, or at least that's what I'm recalling, as I can't check at the moment due to the cold, but you get the idea. Every single one rolls a 100 attack and 100 dodge depending on their wounds and energy level. My suggestion would make it so that each critter spawned with a random set of stats close to this number, the range could be between 75% and 125% of the base value. I think this could help with the problems that arise when you reach higher skill levels and have trouble finding good areas to train.