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The Concord
Posted: Sun Sep 20, 2015 9:49 am
by Dorn
I don't suppose it would be possible for an alternative method of getting below/above deck on the Concord beyond a steel ladder/stairs...
Re: The Concord
Posted: Sun Sep 20, 2015 9:51 am
by Kunren
Dorn wrote:I don't suppose it would be possible for an alternative method of getting below/above deck on the Concord beyond a steel ladder/stairs...
Lol I found this out personally shortly after its comeback.
Re: The Concord
Posted: Sun Sep 20, 2015 12:07 pm
by Dorn
Surprised me! I know some areas are not meant for everyone, and some places it makes so much sense such as the steel door at Thaelsh so I have to slip in the back way... but on the Concord it just seems cruel!
Re: The Concord
Posted: Tue Sep 29, 2015 9:06 am
by Acarin
Ah yes... those stairs certainly burn
Re: The Concord
Posted: Tue Sep 29, 2015 9:02 pm
by jilliana
I'd pay to see this. I really would. Anything for amusement...
Re: The Concord
Posted: Tue Sep 29, 2015 9:04 pm
by Dorn
You should see Dorn try and knock on a certain door.
I hate forgetting sometimes, he'll try and go down stairs... or maybe pick a box up...
Re: The Concord
Posted: Tue Sep 29, 2015 9:14 pm
by jilliana
Dorn wrote:You should see Dorn try and knock on a certain door.
I hate forgetting sometimes, he'll try and go down stairs... or maybe pick a box up...
I love when they forget and want to see a piece of jewelry. "Of course I'll let you see it!"
Re: The Concord
Posted: Tue Sep 29, 2015 9:16 pm
by Dorn
Really need to use a trigger and replace steel/iron with the large letters NO in Red.
You see a NO ramp downwards...
Re: The Concord
Posted: Wed Sep 30, 2015 3:18 am
by Jirato
Hmm...I wondered long it has been like that? Since the beginning?
We probably didn't have checks in the climb verb back then...
Re: The Concord
Posted: Wed Sep 30, 2015 11:00 am
by Acarin
I love it when I reach into someone's bag and pull out a steel lockpick. So disappointing. Thief traps...
Re: The Concord
Posted: Wed Sep 30, 2015 11:44 am
by Jaster
Steel lockpicks = teh l33t
Re: The Concord
Posted: Mon Jun 19, 2017 1:39 pm
by Kiyaani
Off-topic, but same zone - would it be possible to have the Concord make a return to Tarueka? I'm not sure what the current reason is for its disappearance as it's steamed off several times now, but it was great for filling in training gaps and would help add variety to tasks.
Re: The Concord
Posted: Fri Jun 23, 2017 11:30 am
by Dakhal
I'd like to see it back, if only because I never got to explore it on Dakhal due to his tainted nature. The place is a complete mystery to me.
Re: The Concord
Posted: Sun Nov 19, 2017 1:07 pm
by jilliana
+1 to its return!
Re: The Concord
Posted: Sun Nov 19, 2017 4:34 pm
by Jirato
I believe Sersi and the Ebon Pass Bandits stole it and high-tailed out of town when the Rabble came in and took over. I'd like to see this back as well. But I'm always torn between "There are IC reasons why this is no longer available" and "This was a cool and much needed hunting area for that level range." People need places to hunt infested that are indoors with the colder weather upon us, Concord fit that well.
Re: The Concord
Posted: Sun Nov 19, 2017 7:47 pm
by Dakhal
Well, Jirato, it doesn't need to be the Concord. Mind that ships tend to be designed in similar styles and it shouldn't be unrealistic to see one in similar design to the Concord. You could just as easily have a ship ending up wrecked there, use the map from the Concord and tweak some descriptions and change the name. Viola, you have your gap filled and we happily have the "Concord" back whilst Sersi and the Ebon Bandits are still applicable for something in the future. There's a whole coast that they could show up at in the future, so the shipwreck at it's old location wouldn't even be a problem, if you chose to go that route. It would certainly be in line with the rest of that zone's 'ruined' nature.
Re: The Concord
Posted: Sun Nov 19, 2017 7:50 pm
by Lun
I could definitely see this as a draw to bring more people to the coastline. Remember that the quarantine is still heavily in effect, and it wouldn't be far fetched that sersi and her gang were shot upon and had to make a fast break back to the Lost Lands, their ship crashing on the shoreline! It's introduction into the game could have a small ESP shoutout of their not-so-valiant return and also give reason to reimplement the Ebon Pass Bandits, but in a new location. Since those mobs are pretty high tier, you could place them elsewhere because who would make a fort out of a crashed ship, and the newly abandoned ship, with the residual spores on the ship bringing infested back to it, would reimplement or introduce similar mobs or a new tier of mobs within it.
Some new updates to show it's now no longer sea-worthy, would be neat.
Re: The Concord
Posted: Thu Nov 23, 2017 7:36 am
by Jirato
Aside from this being available again, I also converted the steel ladder and stairs to bronze, and released it for guild task availability.
Re: The Concord
Posted: Thu Nov 23, 2017 7:37 am
by Lun
Thanks for your hard work and for reimplementing this rage inducing area! 3 cheers for our supreme overlords!
Re: The Concord
Posted: Thu Nov 23, 2017 7:44 am
by Dorn
Oh damn! Thanks so much Jirato. This place has always eluded me due to that. Be nice to poke around at some point.
Re: The Concord
Posted: Thu Nov 23, 2017 12:38 pm
by jilliana
Thanks. I'm happy to see it return even if I rarely go there if at all! :)