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Underground Ruins

Posted: Tue Oct 11, 2011 8:51 pm
by Landion
For those of you who have explored the small area with monastic liches and shades, this area has now been expanded and updated with some new additions.

I still need to iron out a few places and tweak some of the baddies in there, but it's functional and open for business.

Enjoy!

Posted: Sat Nov 19, 2011 10:29 am
by Alexander
I would like to suggest that fallen templar be "one-at-a-time" creatures like werewolves and necromancers. I am currently unable to hunt Thaelsh because it is filled with fallen templar, and I am unable to combat them in such numbers. I base this suggestion on the fact that fallen templar are significantly more difficult than the liches and shades they share an area with: they have full plate armor, higher skills than the other creatures in the area, and also frequently cast powerful damaging area-of-effect spells that even plate armor does little to protect against.

I do not mind mixing in some tougher creatures with the others, but when there is a possibility where an area can be completely populated by these significantly tougher creatures, I believe that is a problem.

Posted: Sat Nov 19, 2011 10:41 am
by Jaster
I'd have to agree with Alexander. Though I'm able to pick away at the templar slowly down there, I think they are much too difficult to have a large number of them running around.

But I haven't been down there to see any of the changes you've made yet!

Posted: Sun Nov 20, 2011 12:11 pm
by Landion
Fallen templars will now only spawn one at a time, but, you'll find they're slightly tougher as well.