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Portals

Posted: Fri Sep 09, 2011 2:25 pm
by Nootau
No details on the portals to different lands?

Posted: Fri Sep 09, 2011 3:02 pm
by Rias
They'll be removed when wilderness is expanded (my current project) and you can travel to the actual areas.

Or did you want some historical background/design purpose?

Posted: Fri Sep 09, 2011 4:23 pm
by Nootau
Details, where are they really, what is going on there storywise and the like

Posted: Fri Sep 09, 2011 5:25 pm
by Rias
Caldwell has a good amount of storyline and purpose behind it, as can be guessed by whole "eternal winter, glacier-engulfed, revenant-inhabited ghost city" thing. I have more areas planned around it to be released in the future. The background history will be revealed through events and new area expansions around it, as well as clues that will be placed around those areas for explorers to find and piece together on their own (I've always enjoyed that aspect of exploring in games).

Geographically, Caldwell is at the foot of the only mountain pass in the entire Spine mountain range which bisects the continent. That pass is now blocked by the glacier, and that combined with Grum's Great Wall to the south prevents any travel between the two sides of the continent. Which is how Grum (and much of the rest of the East) prefers it, as they consider the West quarantined due to the relatively-recent plague, the resen infestations, and the abundance of nethrim on that half of the continent.

The West has got some problems that the East would rather not have creeping over to their half of the world.

Posted: Fri Sep 09, 2011 5:37 pm
by Rias
Oh, and as for the River Caverns, it was just a neat area I had in mind, with what I thought was a cool ecosystem and interesting creatures.

Posted: Tue Apr 03, 2012 4:05 pm
by Nootau
Caldwell.. Bug? Intent?

A snow shade gestures.
Snow creeps up from the ground under you.
CR: 91 vs TR: 0 = 91
The snow around your lower body condenses and freezes, rooting you in place!

Posted: Tue Apr 03, 2012 7:18 pm
by Rias
What's questionable about that?

Posted: Tue Apr 03, 2012 7:38 pm
by Nootau
Should the rooting effect look like that?

CR: 91 vs TR: 0 = 91?

Posted: Tue Apr 03, 2012 7:40 pm
by Rias
It's an old-style spell, but working as intended. Until we decide to update it.