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New Hunting Areas

Posted: Sat Apr 17, 2010 3:47 pm
by Rias
Tired of practicing combat against that poor, abused target dummy in the Commons? There are now a few areas to be found out in the wilderness that spawn critters for you to test your mettle against in physical combat.

If you're concerned about getting killed, don't worry too much - while death will eventually have more serious consequences, at the moment all that happens is you drop any riln in your pockets (so go to the bank and deposit before you head out) and get transported to the commons in Shadgard. You'll be tired and hungry after dying, so you'll want to sit or lie down a while and eat some food to replenish your strength.

For those fortunate enough to make it back to town alive, go see the mender Hildibrand in the infirmary on Brewery Row and ASK him about healing. For the moment, it costs no riln and only makes you hungry (dependent on the severity of your wounds).

Posted: Wed May 09, 2012 11:21 pm
by Nootau
Can you make all animals butcher-able/skin-able so players can gain the [Skinning] skill from them even if they do not result with a pelt or meat?

Posted: Thu May 10, 2012 5:50 am
by Noctere
This is what I see when Acarin tries to raise his "shinning" skill.

http://www.youtube.com/watch?v=2TVooUHN7j4


As far as skinning is concerned, I think some creatures like the undead rats don't produce very good pelts. (You know.. rotting skin..)

Posted: Thu May 10, 2012 9:41 am
by Nootau
First? Derp.. *fixes first post*

Yes, but should be book practice of how to cut a pelt or at least how to cut up a body.

Posted: Thu May 10, 2012 3:43 pm
by Acarin
I wouldn't use an axe.