For those of you who have explored the small area with monastic liches and shades, this area has now been expanded and updated with some new additions.
I still need to iron out a few places and tweak some of the baddies in there, but it's functional and open for business.
Enjoy!
Underground Ruins
Underground Ruins
No longer GMing for CLOK.
I would like to suggest that fallen templar be "one-at-a-time" creatures like werewolves and necromancers. I am currently unable to hunt Thaelsh because it is filled with fallen templar, and I am unable to combat them in such numbers. I base this suggestion on the fact that fallen templar are significantly more difficult than the liches and shades they share an area with: they have full plate armor, higher skills than the other creatures in the area, and also frequently cast powerful damaging area-of-effect spells that even plate armor does little to protect against.
I do not mind mixing in some tougher creatures with the others, but when there is a possibility where an area can be completely populated by these significantly tougher creatures, I believe that is a problem.
I do not mind mixing in some tougher creatures with the others, but when there is a possibility where an area can be completely populated by these significantly tougher creatures, I believe that is a problem.
Last edited by Alexander on Sat Nov 19, 2011 10:30 am, edited 1 time in total.
(Alexander clenches a fist momentarily, then stops and calms himself with visible effort.)
[FROM Eira (OOC)]: LET IT OUT, MAN!
[FROM Eira (OOC)]: LET IT OUT, MAN!
I'd have to agree with Alexander. Though I'm able to pick away at the templar slowly down there, I think they are much too difficult to have a large number of them running around.
But I haven't been down there to see any of the changes you've made yet!
But I haven't been down there to see any of the changes you've made yet!
Speaking to Garith, you exclaim, "Ban' baaan'!"