Disabling an opponent
Posted: Wed Jan 25, 2012 9:24 am
I have observed various disabling effects used in combat, and most appear to be guild abilities. Whether it is a Templar-only ability or a general ability available to all matters little to me, but it would be well to have a way to disable opponents without beating them into unconsciousness. I have no qualms with battling and slaying nethrim or the infested, and to a lesser extent hostile beasts, but I would prefer to have a way to disable and subdue other opponents as an alternative to maiming or killing them. Although I have yet to feel inclined to engage another player character in combat , should such a thing occur I would prefer to be able to resolve a combat conflict in a way other than killing or severely wounding my opponent.
For instance, should I be engaged by a ruffian on the streets of Shadgard, I would much prefer to disarm or knock him down, rather than hack bloody gashes in his flesh with my longsword. A way to keep a foe disabled would also be well, so that they do not simply recover and renew their attack.
For instance, should I be engaged by a ruffian on the streets of Shadgard, I would much prefer to disarm or knock him down, rather than hack bloody gashes in his flesh with my longsword. A way to keep a foe disabled would also be well, so that they do not simply recover and renew their attack.