Meters and Groups
Posted: Wed Dec 04, 2024 9:15 pm
By meters, I mean things that build over time, like Deconstructed Defense, Fury, and Combat Analysis. Things that raise based on hitting and being hit.
You cannot really guarantee getting hit in groups. Not hitting is one thing, and that is up to rolls. But without guarding someone, I have found it pretty difficult to build appreciable stacks of these abilities on creatures. For example, when we faught the very large mob in the recent event, I figured that I might be able to get CALLed WEAKNESS off to help out a little. But even in that five minute fight I failed to get it off.
Fury even on your own is difficult. It requires you to get hit to really build it, from what I have determined. Maybe I just have had bad luck, but I struggle to hit hit for small enough amounts that I can build the resource without taking too much damage to be sustainable.
Possible solutions:
- Increase what you get in general. Fine, but might upset the balance when working solo.
- Allow the resources to build on group members' actions, as well, too a smaller degree. I.E. Berserkers get to increase fury when they see a group membergetting hit. Guardians get to increase deconstructed defense when they see someone get attacked by a member of their group. Could even be subabilities, allowing us to build for either solo or group builds.
It's just really hard to play both of my characters in groups, because their special things don't do anything.
You cannot really guarantee getting hit in groups. Not hitting is one thing, and that is up to rolls. But without guarding someone, I have found it pretty difficult to build appreciable stacks of these abilities on creatures. For example, when we faught the very large mob in the recent event, I figured that I might be able to get CALLed WEAKNESS off to help out a little. But even in that five minute fight I failed to get it off.
Fury even on your own is difficult. It requires you to get hit to really build it, from what I have determined. Maybe I just have had bad luck, but I struggle to hit hit for small enough amounts that I can build the resource without taking too much damage to be sustainable.
Possible solutions:
- Increase what you get in general. Fine, but might upset the balance when working solo.
- Allow the resources to build on group members' actions, as well, too a smaller degree. I.E. Berserkers get to increase fury when they see a group membergetting hit. Guardians get to increase deconstructed defense when they see someone get attacked by a member of their group. Could even be subabilities, allowing us to build for either solo or group builds.
It's just really hard to play both of my characters in groups, because their special things don't do anything.