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Melee skillgain adjustments

Posted: Tue Nov 29, 2011 11:47 am
by Rias
Some further adjusting of melee skillgains has been completed and rolled out, accounting for two-weapon combat and multi-strikes. Ultimately, a character will always end up with the same amount of skillgain in the end after an attack, whether they're using a single-strike weapon, multi-strike, or two weapons, since it adjusts for how many strikes landed. In the case of two-weapon combat, if a character is using two different types of weapons, the amount of weapon skillgain will be split between the two weapon types.

Posted: Tue Nov 29, 2011 7:59 pm
by Stranger
Huh? Could I get a few examples of how this works? For example: if I was using a rapier and hit with 3 strikes would I get the same amount of skill gain as if I only landed 1 of the 3 strikes? Or if I used a longsword and a hatchet, since I'm using two weapons I only get one strike per weapon. So, if I land both strikes with both weapons would I get equal skill gain from each weapon as I would have got using a single weapon landing one strike?

Let's say I get 0.10 skill gain per strike.

Example #1 (wooden sword 3 possible strikes)
Would this equal a total of 0.10 skill gain or 0.30?

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You thrust with a wooden practice sword at a blood-stained animated training dummy! (M: 532 vs D:100)
   7 pierce damage to the abdomen!
You slash with a wooden practice sword at a blood-stained animated training dummy! (M: 532 vs D:100)
   3 slash damage to the abdomen!
You slash with a wooden practice sword at a blood-stained animated training dummy! (M: 532 vs D:100)
   1 slash damage to the abdomen!
Example #2 (wooden sword 3 possible strikes)
Would this equal a total of 0.10 skill gain or 0.20?

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You thrust with a wooden practice sword at a blood-stained animated training dummy! (M: 532 vs D:100)
   2 pierce damage to the abdomen!
You slash with a wooden practice sword at a blood-stained animated training dummy! (M: 532 vs D:100)
   3 slash damage to the abdomen!
You slash with a wooden practice sword at a blood-stained animated training dummy! (M: 582 vs D:100)
   Dodged!
Example #3 (wooden sword, knife both 3 possible strikes)
Would this equal a total of 0.10 skill gain in daggers and swords?

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You thrust with a copper-edged black knife at a blood-stained animated training dummy! (M: 185 vs D:100)
   17 pierce damage to the back!
You swing a golden-hued bastard sword at a blood-stained animated training dummy! (M: 766 vs D:100)
   27 hack damage + to the right hand!
Example #4 (wooden sword, knife both 3 possible strikes)
Would this equal a total of 0.10 skill gain in swords but not daggers?

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You thrust with a copper-edged black knife at a blood-stained animated training dummy! (M: 148 vs D:100)
   Dodged!
You thrust with a golden-hued bastard sword at a blood-stained animated training dummy! (M: 689 vs D:100)
   34 pierce damage + to the left hand!
Note that the items that claim to have 3 strikes in the description only seem able to make 2 strikes now. This was /bug'd in game. Is this an intentional new feature?

Posted: Tue Nov 29, 2011 8:37 pm
by Rias
For the sake of simplicity, you only need to land one hit to get the full skillgain, despite any other dodges, blocks, or parries. If you land at least one hit with two different weapon types, you'd get half the skillgain to each weapon type.

It may be adjusted later. We just wanted to hurry up and get rid of the previous system that made using two weapons or multi-striking weapons have an extreme advantage over the more powerful single-hit weapons.

I'll take a look at weapons not striking as many times as they should.

Posted: Wed Nov 30, 2011 10:15 pm
by Rias
The bug causing weapons to strike one fewer times than they should has been fixed.