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"Hostile" determination fixed

Posted: Fri Sep 02, 2011 7:05 am
by Rias
A rather bad error in the calculation of whether a character was hostile or friendly has been fixed. This bug was particularly apparent via the Udemi's Aero Volley ability. Please report any further issues with apparent neutrals or friendlies being treated as hostiles (being aut-targeted by attacks/firings, etc.).