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Grizzled and scarred

Posted: Fri May 04, 2012 9:06 pm
by Acarin
The dangerous mobs from tasks have been piling up in certain areas (in particular, Hyra). Any chance these could go back into hiding when the task that spawns them is removed? It's a bit rough when they start swarming.

Posted: Sat May 05, 2012 8:08 pm
by Acarin
I'd also like to suggest adjusting the difficulty of the dangerous mob tasks to the average of relevant combat skills instead of the highest. I don't quite know how it's calculated but I'm assuming I'm getting only Hyra tasks due to my brawling. One high skill does not mean that other skills are high enough to succeed in these tasks.

Posted: Sun May 06, 2012 5:05 am
by KianTheArcher
While we're talking about task mobs, I'd like to add a little input.

With the change over to GP coming purely from tasks, it'd be nice if the rate at which the target mob spawned was upped a little bit.