Tailoring (and weaving/knitting) now available!
Posted: Sat Jan 11, 2025 3:44 pm
Per the changelog: New abilities available: Basic Textile Production, Tailoring: Basics, Tailoring: Advanced Clothing, and Tailoring: Basic Armor. (The existing Armorcraft: Brigandine and Armorcraft: Splint abilities impart their associated armor crafting recipes to tailors as well as leatherworkers.)
These abilities are currently available from Elric in the Shadgard tailor shop. Note that spinning wheels and a winnowing basket are available in the Weaver's Workshop which is up the trail on the west side of town - Elric doesn't want you doing your production labor in his shop!
As for where to get stuff to process in to skeins and cloth, per another changelog: Some additional areas (primarily in the wilderness) now have forage available, including some wild rimeveil which may be used for production of cloth.
We'll see some more textile resources (like wool) available soon(tm), I just wanted to get this started sooner rather than later.
The Basic Textile Production ability provides some basic weaving recipes like rope (at 100 Weaving skill), as well as the ability to KNIT some simpler things from skeins for those who don't want to dive deep into tailoring but just want to do some basic stuff as more of a hobby. (I know there are plenty of you out there!)
As always, please report bugs via the BUG command in-game, and provide feedback HERE IN THIS THREAD if you want it to be seen by staff! Game staff generally don't pay much, if any, attention to the chat channels.
These abilities are currently available from Elric in the Shadgard tailor shop. Note that spinning wheels and a winnowing basket are available in the Weaver's Workshop which is up the trail on the west side of town - Elric doesn't want you doing your production labor in his shop!
As for where to get stuff to process in to skeins and cloth, per another changelog: Some additional areas (primarily in the wilderness) now have forage available, including some wild rimeveil which may be used for production of cloth.
We'll see some more textile resources (like wool) available soon(tm), I just wanted to get this started sooner rather than later.
The Basic Textile Production ability provides some basic weaving recipes like rope (at 100 Weaving skill), as well as the ability to KNIT some simpler things from skeins for those who don't want to dive deep into tailoring but just want to do some basic stuff as more of a hobby. (I know there are plenty of you out there!)
As always, please report bugs via the BUG command in-game, and provide feedback HERE IN THIS THREAD if you want it to be seen by staff! Game staff generally don't pay much, if any, attention to the chat channels.