Search found 100 matches

by Nobody
Thu Mar 26, 2020 5:31 pm
Forum: Feature Requests and Suggestions
Topic: The Masterful Conundrum
Replies: 13
Views: 4809

Re: The Masterful Conundrum

I personally don't see the problem with a smith producing thousands of items without getting a masterful (though I feel that's an exaggeration, hundreds more like it). Masterful aren't supposed to be uber common. I like the idea of only being able to get it on an initial forge from raw materials. S...
by Nobody
Thu Mar 26, 2020 2:04 pm
Forum: Feature Requests and Suggestions
Topic: The Masterful Conundrum
Replies: 13
Views: 4809

Re: The Masterful Conundrum

So there are more incentive structures at play here, the chief among them is the shift in forging strategy after the recent forging change. In the past, a smith could (and would) max out forging general because it pays well and then ride that high skill to craft everything else. Now smiths need to m...
by Nobody
Wed Mar 25, 2020 3:59 pm
Forum: Druidry
Topic: Wood item repair
Replies: 3
Views: 5172

Re: Wood item repair

First, it doesn't work with all wood items. I recommend learning with damaged carved staves or quarterstaves. While holding the damaged item, with an open druidry channel, not in a shop (because some offer repairs), use repair (or repair staff, etc.).
by Nobody
Wed Feb 26, 2020 4:53 am
Forum: Feature Requests and Suggestions
Topic: Cleanlyness is close to morale bonus
Replies: 2
Views: 3781

Re: Cleanlyness is close to morale bonus

I think this would actually make for a fun pair of abilities cleanliness: +2% morale always on when not dirty, smelly, bloody, gory, snow covered, muddy, or cold. Ups to 3% when wearing a scent. requires: not rugged rugged: +2% morale always on when smelly and two of (dirty, bloody, gory, muddy) and...
by Nobody
Sun Nov 10, 2019 8:27 am
Forum: General Socialization
Topic: Absent for a time
Replies: 3
Views: 3440

Re: Absent for a time

I should be able to start coming around again sometime later this week and I'm quite looking forward to it.
by Nobody
Sat Oct 26, 2019 8:03 pm
Forum: General Socialization
Topic: Absent for a time
Replies: 3
Views: 3440

Absent for a time

I'm going to be away for a little while due to life circumstances getting really demanding really suddenly. Nothing life threatening or the like, and I'm definitely doing better than a couple days ago, but I'm not out of the woods yet. Prayers and/or kind thoughts are appreciated, details will not b...
by Nobody
Fri Oct 04, 2019 4:58 am
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 45
Views: 29555

Re: Death about to become more dangerous

Delve wrote: Thu Oct 03, 2019 10:41 pm ** A sudden hissing sound fills the air!
That means that poisonous gas is going to leak out and you'll start suffocating.
Delve wrote: Thu Oct 03, 2019 10:41 pm ** Large chunks of debris fall from the ceiling as the area rumbles ominously!
That means that you missed the earlier rumbing, because cave-ins always rumble, not hiss.
by Nobody
Thu Oct 03, 2019 6:57 am
Forum: Feature Requests and Suggestions
Topic: VI friendly energy management
Replies: 8
Views: 5635

VI friendly energy management

It was mentioned on chat that it would be nice receive a warning when you are about to be completely exhausted. For fully sighted players, this is usually handled by just watching what color your energy indicator is on the prompt. VI users can at present monitor manually via the fatigue or status co...
by Nobody
Sat Sep 21, 2019 11:32 am
Forum: Feature Requests and Suggestions
Topic: Artisan Only Schematics Marker
Replies: 2
Views: 2486

Re: Artisan Only Schematics Marker

For a non-coded work around, I will recommend utilizing note add to make a note of the artisan only schematics and note view any time you need to see it.
by Nobody
Wed Sep 18, 2019 6:44 pm
Forum: Blacksmithing
Topic: Fancy new metals
Replies: 11
Views: 9957

Re: Fancy new metals

Are you accepting suggestions for weapon effects of orichalcum?
by Nobody
Tue Sep 17, 2019 6:37 am
Forum: Feature Requests and Suggestions
Topic: more artisan forges and public forges please
Replies: 2
Views: 2486

Re: more artisan forges and public forges please

Short term, there are also three more forges in Mistral Lake.
by Nobody
Fri Sep 13, 2019 9:47 pm
Forum: Feature Requests and Suggestions
Topic: Blacksmithing adornment requests
Replies: 2
Views: 2296

Re: Blacksmithing adornment requests

Kent wrote: Fri Sep 13, 2019 9:41 pm Could we have 'burnished' as a quality option, and for masterfully crafted items, 'sharp", please?
Sharp would be good for blades and axes, though I do not recommend it for forging hammers ;)
by Nobody
Thu Sep 12, 2019 2:31 pm
Forum: Stonecrafting
Topic: Carved haft termination
Replies: 4
Views: 7377

Re: Carved haft termination

Perhaps making a Woodworking option for wooden hafts that are only compatible with knapped heads would fix this problem? Or simply changing carved staves to be the substitute item. I'm not really picky, and again, not in a hurry about it. Edit to add: or using carved walking-sticks as hafts for han...
by Nobody
Thu Sep 12, 2019 2:15 pm
Forum: Stonecrafting
Topic: Carved haft termination
Replies: 4
Views: 7377

Carved haft termination

Woodworking no longer includes hafts as an option due to numerous exploitative mechanics and the new forging system replacing them. Old hafts should still be usable with the new system but woodworkers are encouraged to supply carved staves for blacksmiths instead. -- Noctere 13:17, 12 September 201...
by Nobody
Thu Sep 12, 2019 3:42 am
Forum: Feature Requests and Suggestions
Topic: Arrowhead Blacksmithing Changes
Replies: 5
Views: 3712

Re: Arrowhead Blacksmithing Changes

To avoid those odd/sad scenarios, I'd like to propose a change. I believe it makes mechanical and logical sense to allow the base "Blacksmithing" ability to be the ONLY ability requirement for forging arrowheads, just like it used to be. There are 3 main ways this could be done. Any of th...
by Nobody
Fri Sep 06, 2019 9:11 am
Forum: General Guild Discussion
Topic: Decluttering herbs
Replies: 0
Views: 6624

Decluttering herbs

For guilds that offer herbalism tasks (bringing a task giver fresh or ground herbs) I'd like to recommend herb donation boxes that give out guild points for donating herbs without a task. This would help to reduce the amount of herb hoarding that I do at least. To prevent abuse or too rapid guild pr...
by Nobody
Fri Sep 06, 2019 5:06 am
Forum: Blacksmithing
Topic: Calling All Blacksmiths!
Replies: 27
Views: 13619

Re: Calling All Blacksmiths!

Might do a shield, though starting with a bar seems not a popular choice, so I'm doing more research.
by Nobody
Wed Sep 04, 2019 6:37 pm
Forum: Stonecrafting
Topic: Crafting with roc parts
Replies: 0
Views: 4746

Crafting with roc parts

Roc beaks and rocling talons seem like a great component for spearheads or knives. Would it be possible / acceptable to alter them to be knapable into wicked sharp versions of those tools / tool parts?
by Nobody
Tue Sep 03, 2019 5:19 pm
Forum: Blacksmithing
Topic: Calling All Blacksmiths!
Replies: 27
Views: 13619

Re: Calling All Blacksmiths!

Is casting planned for the system at all? I'm trying to work out how one would make a hammer head with another hammer and an anvil and I'm drawing blanks check out the first video I linked to in my post. It's how to make a hand hammer using a hand hammer. Even if you're part of our VI community, th...
by Nobody
Tue Sep 03, 2019 5:19 pm
Forum: Blacksmithing
Topic: Calling All Blacksmiths!
Replies: 27
Views: 13619

Re: Calling All Blacksmiths!

Is casting planned for the system at all? I'm trying to work out how one would make a hammer head with another hammer and an anvil and I'm drawing blanks check out the first video I linked to in my post. It's how to make a hand hammer using a hand hammer. Even if you're part of our VI community, th...
by Nobody
Tue Sep 03, 2019 3:54 pm
Forum: Blacksmithing
Topic: Calling All Blacksmiths!
Replies: 27
Views: 13619

Re: Calling All Blacksmiths!

Current research because it's fun to share! I started out with the idea of doing a forging-hammer, though most hammers will be pretty similar. Hammer head: Beginning messaging - 'Taking the hot bar from the forge you begin to hammer the %material, creating the basic shape for a %craftitem. Sparks a...
by Nobody
Mon Sep 02, 2019 1:16 pm
Forum: Blacksmithing
Topic: Calling All Blacksmiths!
Replies: 27
Views: 13619

Re: Calling All Blacksmiths!

Also keep in mind that the middle message gets repeated 5 times as you work on the item. If the new system is coded like the current system, advanced smiths will see the middle message 5 times. Beginners and non-artisans will see the starter message then 3-4 iterations of the middle message and the...
by Nobody
Mon Sep 02, 2019 12:20 pm
Forum: Blacksmithing
Topic: Calling All Blacksmiths!
Replies: 27
Views: 13619

Re: Calling All Blacksmiths!

I will try to get started on this today or tomorrow with some more meaningful contributions. For now though, typo: Here is an example straight from the code to forge a longsword hilt: Middle messaging - 'You continue to hammer away at the hot metal. You slowly work on the guard, the grip and the pom...
by Nobody
Tue Aug 20, 2019 3:27 pm
Forum: Cooking
Topic: splitting food
Replies: 5
Views: 7670

Re: splitting food

preiman wrote: Tue Aug 20, 2019 3:06 pm I’m not sharing my cookie, get your own.
Of course not, but don't you want to emphasize that point by breaking your cookie in half and then theatrically eating both halves with a sneer?
by Nobody
Tue Aug 20, 2019 9:40 am
Forum: Cooking
Topic: splitting food
Replies: 5
Views: 7670

Re: splitting food

Infinite cookies sounds delicious, but probably trying to share a cookie piece with only one bite left should say "There's not enough of that left to split." or something of the sort.

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