Search found 1426 matches

by Jirato
Thu Apr 02, 2020 4:22 pm
Forum: Feature Requests and Suggestions
Topic: Age bracket update possibility?
Replies: 23
Views: 7338

Re: Age bracket update possibility?

Never a need to apologize for sharing your thoughts, ideas, and feedback. Thank you for contributing!
by Jirato
Thu Apr 02, 2020 4:12 pm
Forum: Feature Requests and Suggestions
Topic: Age bracket update possibility?
Replies: 23
Views: 7338

Re: Age bracket update possibility?

I've played games like that before, Eagalon, and my character wound up being thousands of years old...

I'm pretty set on the real time thing. If you don't play a character for 10 real life years, then I'd imagine you weren't that attached to it in the first place.
by Jirato
Thu Apr 02, 2020 3:45 pm
Forum: Feature Requests and Suggestions
Topic: Age bracket update possibility?
Replies: 23
Views: 7338

Re: Age bracket update possibility?

I'm sorry if that came off a bit harsh by the way, it's just, that this isn't a "I'll try to remember" kind of thing, it's policy, it's been policy since the day we first had someone actually try to RP a little kid. As soon as we noticed it was going on, we put it in there, it's been in th...
by Jirato
Thu Apr 02, 2020 3:38 pm
Forum: Feature Requests and Suggestions
Topic: Age bracket update possibility?
Replies: 23
Views: 7338

Re: Age bracket update possibility?

[Your character's gender is now: male Please choose your character's age (characters are at a minimum 18 years old): 1. young 2. youthful 3. mature 4. an adult 5. in the prime of life 6. past the prime of life 7. elderly 8. ancient If you are found to be playing a "child" character, no pr...
by Jirato
Thu Apr 02, 2020 3:29 pm
Forum: Feature Requests and Suggestions
Topic: Age bracket update possibility?
Replies: 23
Views: 7338

Re: Age bracket update possibility?

There are no teenager or child player characters in CLOK.
by Jirato
Wed Apr 01, 2020 1:54 pm
Forum: Feature Requests and Suggestions
Topic: Age bracket update possibility?
Replies: 23
Views: 7338

Re: Age bracket update possibility?

Sneaky wrote: Wed Apr 01, 2020 1:31 pm Eternal youth please, thanks.
Nope
by Jirato
Wed Apr 01, 2020 8:04 am
Forum: Feature Requests and Suggestions
Topic: Age bracket update possibility?
Replies: 23
Views: 7338

Re: Age bracket update possibility?

I have some ideas on how I'd like to make an aging advancement system available to everyone, along with a one time age advancement available for legacy players that predate it if they wish to opt-in.
by Jirato
Wed Apr 01, 2020 4:58 am
Forum: Feature Requests and Suggestions
Topic: Introduction system
Replies: 9
Views: 3493

Re: Introduction system

It is something I want, but the amount of work to implement it is not feasible at this time.

Perhaps in the distant future when a few of the more priority code rewrites (item, character, room, and critter handling) are done.
by Jirato
Sun Mar 29, 2020 3:50 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: THINK and RITUAL
Replies: 4
Views: 2565

Re: THINK and RITUAL

Basically nothing that would imply giving you a wound, without actually giving you a wound.

If you're going to act out stabbing yourself in the hand, you should be taking energy loss and damage in your hand. If you're not, then you're bypassing mechanics by doing it.
by Jirato
Sun Mar 29, 2020 10:56 am
Forum: Roleplaying Feedback and Shout-Outs
Topic: THINK and RITUAL
Replies: 4
Views: 2565

THINK and RITUAL

The THINK and RITUAL commands are really great to let us know what you're doing. Especially considering we can't be everywhere at once, especially for those of you who play in vastly different time zones. THINK and RITUAL are logged to our discord server and emailed to us in our daily event reports....
by Jirato
Thu Mar 26, 2020 5:03 pm
Forum: Feature Requests and Suggestions
Topic: The Masterful Conundrum
Replies: 13
Views: 4811

Re: The Masterful Conundrum

I personally don't see the problem with a smith producing thousands of items without getting a masterful (though I feel that's an exaggeration, hundreds more like it). Masterful aren't supposed to be uber common. I like the idea of only being able to get it on an initial forge from raw materials. I'...
by Jirato
Thu Mar 12, 2020 11:39 am
Forum: Player-Organized Events
Topic: Knights of the Wyrvardn
Replies: 15
Views: 7223

Re: Knights of the Wyrvardn

I'm hyped for the RP opportunities your meeting will bring. It's unfortunate that it'll happen at a time of day where I am unavailable to observe it real time, but just so you know, I think ya'll are great and I hope ya'll have fun with your Wyrvardn meeting. Thanks for showing initiative and postin...
by Jirato
Wed Mar 11, 2020 5:25 pm
Forum: Player-Organized Events
Topic: Knights of the Wyrvardn
Replies: 15
Views: 7223

Re: Knights of the Wyrvardn

Yay Wyrvardn meeting! Honest question - why do people keep calling them knights? The title is in the name. Guardians of the people! I'm pretty sure they're not actually knighted in any technical sense. This. If anything, given Morcant's history with the Knights Templar, he probably wouldn't want to...
by Jirato
Sat Mar 07, 2020 9:15 am
Forum: Technical Stuff
Topic: Testing BBS feed - disregard
Replies: 0
Views: 4425

Testing BBS feed - disregard

Nothing to see here.
by Jirato
Fri Mar 06, 2020 2:59 am
Forum: The Elemancers
Topic: Emoting and Roleplaying *Mancy
Replies: 7
Views: 6974

Re: Emoting and Roleplaying *Mancy

Noctere's post seems good to me.
by Jirato
Wed Feb 26, 2020 5:16 am
Forum: Feature Requests and Suggestions
Topic: Cleanlyness is close to morale bonus
Replies: 2
Views: 3781

Re: Cleanlyness is close to morale bonus

It's a cool idea, but I'm not really looking to add abilities to the morale system. It's primarily meant to encourage optional activities and IC actions that everyone has access to and help bring life and realism to the world rather than focusing in the same loop of kill, loot, heal, repeat. It's no...
by Jirato
Wed Oct 30, 2019 4:53 pm
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 45
Views: 29573

Re: Death about to become more dangerous

The wording when you pay changes depending on if you've fully paid it off or still have partial debt left. Its left intentionally vague to allow people to overpay and get more riln out of the system, but if you pay close attention to how they react when you pay it should be obvious.
by Jirato
Mon Oct 07, 2019 12:05 pm
Forum: General Announcements
Topic: Patreon Perk Guidelines and FAQ
Replies: 21
Views: 15328

Re: Patreon Perk Guidelines and FAQ

Do to constant criticisms from multiple sources about my server being too expensive, the Patreon program has been cancelled. I will still honor any existing perk requests for previous months but will no longer be accepting donations of any kind for the CLOK project.

Thank you all for your support.
by Jirato
Sun Oct 06, 2019 8:17 am
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 45
Views: 29573

Re: Death about to become more dangerous

Temporary cavern collapses are based off of a timer, and if you are unfortunate enough to be inside of one when it collapses, you will see the following message: Suddenly the entire area collapses around you! You are crushed by tons of falling rock and debris! Along with taking 1250 damage to a rand...
by Jirato
Sun Oct 06, 2019 7:49 am
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 45
Views: 29573

Re: Death about to become more dangerous

Actually, on second thought, they dig, don't mine. And search through the code for 'timers' shows that the only time a cave-in timer occurs is on mining, not digging, so, no, guess a bowtruckle didn't cause it.

You seriously must have just missed it, sorry dude.
by Jirato
Sun Oct 06, 2019 7:42 am
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 45
Views: 29573

Re: Death about to become more dangerous

Dug into the code to see if we have a problem here. I was a bit skeptical, but was willing to give the benefit of the doubt and correct it if a bug existed. Results of my research, however, are that cave ins and gas leaks are two entirely separate functions. Cave-ins can only happen if a 'timers' va...
by Jirato
Thu Oct 03, 2019 7:34 am
Forum: Feature Requests and Suggestions
Topic: VI friendly energy management
Replies: 8
Views: 5635

Re: VI friendly energy management

Huh, I don't remember adding that to policy... Makes sense though, There was a time where several people were starving to death trying to keep the population bonus running, and there was a time when we were maxing out on CPU usage. I'm not necessarily going out of my way to enforce it though. Do so ...
by Jirato
Thu Oct 03, 2019 7:22 am
Forum: Feature Requests and Suggestions
Topic: VI friendly energy management
Replies: 8
Views: 5635

Re: VI friendly energy management

simply having an alarm that every so often inputs fatigue command. this is also against the afk policy, if any other sort of idling script is running. Only if you're interacting with the game world/performing actions, if the commands are purely informative and don't result in your character perform...
by Jirato
Tue Oct 01, 2019 6:04 am
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 45
Views: 29573

Re: Death about to become more dangerous

To summarize everything I've said in the last 30 minutes, this is super super direct, so, spoiler warning I guess... ... Spacing for spoilers ... You're looking for an interior room (yes, inside a place). There's one each in all the major towns (Haiban, Mistral Lake, Shadgard, Corvus), and one in th...
by Jirato
Tue Oct 01, 2019 5:58 am
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 45
Views: 29573

Re: Death about to become more dangerous

I'll go ahead and say talk about it if y'all want. I think my asking folks to keep quiet about it is kinda harmful. I just like people figuring out stuff, but it's not some super puzzle or anything, though Delve's post did make me laugh and makes me regret not making it more difficult. It's just a s...

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