Search found 1426 matches

by Jirato
Wed Jan 06, 2021 5:07 am
Forum: Feature Requests and Suggestions
Topic: Needed: One more ESP Rescue Tinge
Replies: 6
Views: 1497

Re: Needed: One more ESP Rescue Tinge

That's kinda what this one is for: elif line_parts[2].title() == 'Failed': addmsg = " The sense of awareness pulses with the feeling of failing to find what you were searching for." youmsg = " You pulse the intent that you have failed to find what you were looking for."
by Jirato
Mon Jan 04, 2021 6:47 pm
Forum: General Discussion
Topic: Helpful tips, commands, etc. that aren't always easy to find
Replies: 8
Views: 7906

Re: Helpful tips, commands, etc. that aren't always easy to find

Thanks Lemuel, I appreciate you maintaining this post.
by Jirato
Mon Jan 04, 2021 6:42 pm
Forum: General world discussion
Topic: ESP Q&A
Replies: 29
Views: 13609

Re: ESP Q&A

To add to the list of information in the original post.

ESP is NOT short for esper. There is nothing called esper, there's no esper network. It grates on our nerves when we hear people refer to it as such.
by Jirato
Mon Dec 21, 2020 6:00 pm
Forum: General Announcements
Topic: Account Security and visible information
Replies: 0
Views: 948

Account Security and visible information

I wanted to be up front with this, as I was recently troubleshooting an issue for one of our players who had forgotten their account name, and discovered on an overlooked line of code which was saving raw text of the CONNECT command to our command log. The command log is not accessible by anyone on ...
by Jirato
Sun Dec 20, 2020 5:59 am
Forum: General Guild Discussion
Topic: Guild-Wide Mass Messages
Replies: 8
Views: 9409

Re: Guild-Wide Mass Messages

There aren't really any mercs I'd entrust with the ability. Its not available to everyone, its granted to individuals on a case by case basis. You have to really go above and beyond and be an exemplary member of your guild to even be in consideration. I believe there's three characters (two Templar ...
by Jirato
Wed Dec 16, 2020 6:37 pm
Forum: Bug Reports
Topic: Issues with accounts
Replies: 3
Views: 1509

Re: Issues with accounts

I amaware of the concerns being brought here and in CHAT about people that have disconnected from the MUD not being able to immediately reconnect, having to wait a random amount of time (typically minutes, not aware of anyone that has been stuck for hours) before they can reconnect. Due to the sensi...
by Jirato
Mon Dec 14, 2020 12:40 pm
Forum: Bug Reports
Topic: Issues with accounts
Replies: 3
Views: 1509

Issues with accounts

Please post any issues or concerns you have with accounts here. I've already fixed the most prominent bugs such as issues with TELL and REPLY. CHAT has been super hectic lately though and I can't keep track of everything. If your issue has already been brought up by someone else, please do not repos...
by Jirato
Mon Dec 14, 2020 11:16 am
Forum: General Announcements
Topic: An overview of the accounts system
Replies: 1
Views: 1037

An overview of the accounts system

Very shortly, I will be disabling the /login and /register commands, and replacing them with a new CONNECT command. This is the transition to the account-based character management system that I've been working on over the past year or so. There are a few things to know about accounts, and I felt it...
by Jirato
Wed Dec 09, 2020 1:24 pm
Forum: Feature Requests and Suggestions
Topic: Tactics master no round time
Replies: 2
Views: 680

Re: Tactics master no round time

This is intentional and not something I'm willing to change. The command itself doesn't incur roundtime, but it's configured in a way that it doesn't work while in roundtime (hence the queue). If we took out that prevent, then you would be able to attack something in a more offensive tactic, then im...
by Jirato
Wed Nov 11, 2020 3:37 pm
Forum: General Announcements
Topic: Mentor system reboot
Replies: 3
Views: 2826

Re: Mentor system reboot

Looking to add a couple new mentors. If interested. please email the information requested above in. Note that your play logs will be analyzed and we will generate a full list of your characters for review with the GM team, so only apply if you don't mind us pulling that information.
by Jirato
Wed Oct 14, 2020 7:34 am
Forum: General Announcements
Topic: Quarantine Zone Housing Initiative
Replies: 3
Views: 4289

Re: Quarantine Zone Housing Initiative

All pending housing requests are currently on hold pending the completion of a new in-game tool to request and edit home descriptions. Any outstanding REQUESTs for housing-related issues may be closed.
by Jirato
Thu Aug 13, 2020 2:17 pm
Forum: Feature Requests and Suggestions
Topic: Shooing Off unattended mounts
Replies: 5
Views: 1491

Re: Shooing Off unattended mounts

I'd really only consider adding something like this if it made the mount MIA for an hour before it eventually wound up to the stable, in addition to the usual 150 riln "We found your lost mount" fee. I kinda feel like people wouldn't want to wait an hour for their mounts to become availabl...
by Jirato
Wed Jul 01, 2020 11:32 am
Forum: General Discussion
Topic: What's with all the frequent lag spikes lately?
Replies: 8
Views: 2895

Re: What's with all the frequent lag spikes lately?

Issue has a slight band-aid on it right now, referencing the below development log entry: * Mounts will now persist in the game world upon character logout/disconnect. Characters will log back in the standing position and will need to re-mount, unless their mount has been auto-stabled. This is a tem...
by Jirato
Wed Jul 01, 2020 5:42 am
Forum: General Discussion
Topic: What's with all the frequent lag spikes lately?
Replies: 8
Views: 2895

Re: What's with all the frequent lag spikes lately?

Upon further investigation, it looks like the majority of the character loading time has to do with mounts, I'd like to urge anyone concerned about causing lag to please stable their mounts before they log off rather than logging off while mounted. Also, do not hoard items in your saddlebags, they'r...
by Jirato
Wed Jul 01, 2020 4:46 am
Forum: General Discussion
Topic: What's with all the frequent lag spikes lately?
Replies: 8
Views: 2895

Re: What's with all the frequent lag spikes lately?

After some testing, it appears that it takes approximately 6 seconds for the login system to run from the time someone enters the login command to the time they are able to play. As CLOK is not a multi-threaded application, this blocks everything else while it is running. As Noctere said, we've got ...
by Jirato
Mon Jun 01, 2020 4:49 am
Forum: General Announcements
Topic: Patreon - Important for current Patrons
Replies: 2
Views: 1444

Re: Patreon - Important for current Patrons

I sent a message to all current Patrons through Patreon.
by Jirato
Mon Jun 01, 2020 4:37 am
Forum: General Announcements
Topic: Patreon is back, but different
Replies: 1
Views: 1283

Patreon is back, but different

I have put much thought into the Patreon program and taking donations for CLOK over the past 8 months since I've suspended my Patreon page. I've had many people come to me and express interest in continuing to support CLOK, asking me why I'd do such a bone-headed thing as quit taking donations, and ...
by Jirato
Mon Jun 01, 2020 4:20 am
Forum: General Announcements
Topic: Patreon - Important for current Patrons
Replies: 2
Views: 1444

Patreon - Important for current Patrons

Good morning, I've recently re-activated CLOKs Patreon page. Please note, however, that it seems all active pledges from when I suspended my Patreon account back in October of last year are still active. I would strongly encourage anyone who was a past supporter of CLOK and no longer wishes to be, t...
by Jirato
Sat Apr 25, 2020 4:34 pm
Forum: General Announcements
Topic: Everburning braziers
Replies: 3
Views: 2281

Everburning braziers

It has come to my attention that there was a seasonal merchant selling large black wrought-iron braziers and large blackened bronze braziers that function as everlasting heat and light sources, and that many of these were placed in various hunting areas, the wilderness, and player mines. Note that i...
by Jirato
Wed Apr 22, 2020 1:31 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: Cache of questions
Replies: 37
Views: 25621

Re: Cache of questions

Arlen would greatly disapprove of someone using a weapon as their primary form of combat, much to the same way Bjorn would disapprove of a Dwaedn Wyr using a light/puny weapon. Though he understands practicality and wouldnt be outright opposed to it in extremely limited situations as a secondary wea...
by Jirato
Wed Apr 22, 2020 5:05 am
Forum: Bug Reports
Topic: BUGCHECK and bug status types
Replies: 2
Views: 1813

Re: BUGCHECK and bug status types

It's still character based, as we're trying to avoid any information that could give the GM team a clear picture of who owns what account. We don't necessarily like knowing who everyone's alts are. Yay, privacy.
by Jirato
Wed Apr 22, 2020 4:38 am
Forum: Bug Reports
Topic: BUGCHECK and bug status types
Replies: 2
Views: 1813

BUGCHECK and bug status types

Soon, the BUGCHECK command will be re-enabled to view bugs submitted under the new bug report system. With the new bug system, there are a couple new status types. Here's a list of what they all mean: Resolved: Corrective action has been taken and we consider the reported issue to be resolved. Defer...
by Jirato
Sat Apr 11, 2020 5:12 pm
Forum: General Discussion
Topic: For Humor
Replies: 647
Views: 247204

Re: For Humor

Looks like someone wasn't set up on the global unique spawn list like they should have been... gm possess Locke Sending your body to the Crypt to await your return ... [[]] You are now controlling Master Artisan Locke. [[Jirato is now possessing Master Artisan Locke.]] (Walk around a bit) (Actually ...
by Jirato
Thu Apr 09, 2020 6:31 pm
Forum: Feature Requests and Suggestions
Topic: Better name for chain mail foot armor.
Replies: 4
Views: 2110

Re: Better name for chain mail foot armor.

Sollerets sound more like scale armor based on the description. Should chain footwear even be a thing?
by Jirato
Fri Apr 03, 2020 7:50 am
Forum: General Announcements
Topic: Heads up - start planning your permanent nicknames
Replies: 0
Views: 1208

Heads up - start planning your permanent nicknames

FYI, as the new account system gets rolled out later this spring, nicknames as we know it will be going away. You will have a single OOC persona to identify as. When you play, you will have the choice of being represented in OOC communication by either a guest nickname, your account nickname, or you...

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