Search found 200 matches

by artus
Fri May 15, 2020 2:13 pm
Forum: Player-Organized Events
Topic: 1220 Tse Gaiyan yearly meeting
Replies: 3
Views: 2021

Re: 1220 Tse Gaiyan yearly meeting

Reminder: the meeting is today, and is going to be held within a bell guys. See you soon!
by artus
Thu May 14, 2020 12:06 am
Forum: Player-Organized Events
Topic: 1220 Tse Gaiyan yearly meeting
Replies: 3
Views: 2021

Re: 1220 Tse Gaiyan yearly meeting

As the time is near, I'd like to remind you again that the meeting is going to be held on may 15, 4 bells post zenith. I hope to see as many of you as possible there.
by artus
Sat May 09, 2020 9:40 am
Forum: Player-Organized Events
Topic: 1220 Tse Gaiyan yearly meeting
Replies: 3
Views: 2021

Re: 1220 Tse Gaiyan yearly meeting

Announcement: moving the meeting date back to the originally planned may 15 4 bells post zenith again, due to unfortunate ooc circumstances, my laptop being broken, me myself being busy, physically sick, reliving medication withdrawal and stumbling emotionally way downward. It's one of the major str...
by artus
Sun May 03, 2020 3:32 am
Forum: Technical Stuff
Topic: "Extended Clok mod"! Mush-z and mushclient.
Replies: 30
Views: 22494

Re: "Extended Clok mod"! Mush-z and mushclient.

This update smells rotten and salty, hey!! Because I fermented it in my to-do list for far too long. But hey, it's out now! V. 1.1 - the following major features have been implemented: * You can open the pack changelog by typing log from the client window without having to go to the worlds and clok ...
by artus
Wed Apr 29, 2020 3:47 am
Forum: Player-Organized Events
Topic: 1220 Tse Gaiyan yearly meeting
Replies: 3
Views: 2021

1220 Tse Gaiyan yearly meeting

We have it every year, and we'll have it for years to come...which means of course we'll have it this year! This is an ooc announcement. Ic announcement will follow. The meeting will be held on may 11, 1220 4 bells post zenith. I'm not sure what server time it is. Originally planned to hold it on ma...
by artus
Sun Apr 19, 2020 1:55 pm
Forum: Technical Stuff
Topic: "Extended Clok mod"! Mush-z and mushclient.
Replies: 30
Views: 22494

Re: "Extended Clok mod"! Mush-z and mushclient.

This is not (yet) an update. But because it's near an update, I'm coming to ask you guys one major question. As I probably mentioned on Clok at least once or twice that this pack is going to have something major worked on, like the ability to go to the bbs topic with new post once it's announced in ...
by artus
Sun Jan 05, 2020 11:36 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: All the storytelling stuff
Replies: 0
Views: 5078

All the storytelling stuff

I know we have it many times throughout winter, but I failed to join each of them until the recent one yesterday. I didn't expect my Clok day to be like that at all. It was abrupt and amazing. If only I had time and mindspace to join the ones before this too...but whatever. Yesterday was a blast. An...
by artus
Fri Nov 22, 2019 5:37 pm
Forum: Shadgard
Topic: Shadgard and Utasa
Replies: 8
Views: 9841

Re: Shadgard and Utasa

I really, really wish to see more tse gaiyan event around shadgard, to see how it progresses. It's been like this for a little while, though I'm thankful Udemi is not called "You damn me" anymore.:p Really nice one there man. Remember laughing my ass off when I saw it.:) As to Utasa being ...
by artus
Sat Sep 28, 2019 2:40 pm
Forum: Technical Stuff
Topic: "Extended Clok mod"! Mush-z and mushclient.
Replies: 30
Views: 22494

Re: "Extended Clok mod"! Mush-z and mushclient.

Important news: Due to some issues, I unfortunately have to abruptly say goodbye to my ftp server. I'll pull all of my packs off there and will post dropbox link either tonight or tomorrow. You may be able to use the ftp as long as it doesn't expire, but I'm not gonna update anything on there anymor...
by artus
Fri Sep 20, 2019 8:09 pm
Forum: Feature Requests and Suggestions
Topic: removing and branding items with Craftmark
Replies: 0
Views: 4005

removing and branding items with Craftmark

Following the massive changes to the forging system, I've heard some players complain about having no idea what to do to items they could no longer make. It doesn't make sense even if gms tell them to just pretend it never happens. An idea comes to my mind and I guess I should make a request to see ...
by artus
Wed Sep 18, 2019 6:56 pm
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 45
Views: 29516

Re: Death about to become more dangerous

You folks just make me want to autorevive myself on purpose just so I can work that puzzle out. It's a thrill...As to playing a suicidal character, you can just play it off as her being dead all of a sudden. It's player's choice after all, not character's. You choose for her to die but she doesn't h...
by artus
Tue Sep 17, 2019 3:09 am
Forum: Feature Requests and Suggestions
Topic: Is it possible to not autoexamine forged items?
Replies: 4
Views: 3317

Re: Is it possible to not autoexamine forged items

May I ask what kind of exploits? I'm just curious since I don't really know much about forging besides general stuff and arrowheads and don't know how players manage to abuse something with that to the point that this has to be added.
by artus
Tue Sep 17, 2019 1:58 am
Forum: Feature Requests and Suggestions
Topic: Is it possible to not autoexamine forged items?
Replies: 4
Views: 3317

Is it possible to not autoexamine forged items?

Hello I recently noticed the change of the new forging system. Everything seems cool so far, but what I find kind of a bit spammy is that when you're done with items you forge, you examine it immediately. The old forging system made the item and its quality show in the finishing string, which I thin...
by artus
Mon Sep 16, 2019 9:17 pm
Forum: Technical Stuff
Topic: "Extended Clok mod"! Mush-z and mushclient.
Replies: 30
Views: 22494

Re: "Extended Clok mod"! Mush-z and mushclient.

It's been far too long, guys. But it's not gonna be too long anymore because...it's update time! V. 1.09 - Ungagged a few event sounds so players don't have to ask me where the breeze comes from all of a sudden. - Changed the way magic surge works in combat. There're now various sounds based on what...
by artus
Fri Sep 13, 2019 9:32 am
Forum: Feature Requests and Suggestions
Topic: Degrades for leather repaired items too severe
Replies: 1
Views: 2097

Re: Degrades for leather repaired items too severe

I've had a talk with Kent prier to my decision to post this. I don't know how much of a priority repair code is for the gm team right now but guess I'd better point it out anyway. The first point is for the incident that can occur to leather repair which from how he described was pretty whoa, since ...
by artus
Thu Sep 12, 2019 11:01 pm
Forum: Feature Requests and Suggestions
Topic: skill gain bonus
Replies: 1
Views: 1912

Re: skill gain bonus

The reason why the bonus is there in the first place is to encourage players to play clok. The more the merrier we'd say. But the benefit kinda falls more toward western folks since day time for us means night time for them, and not many eastern players are around to balance it out either. It can ki...
by artus
Wed Sep 11, 2019 11:15 pm
Forum: Feature Requests and Suggestions
Topic: Arrowhead Blacksmithing Changes
Replies: 5
Views: 3707

Re: Arrowhead Blacksmithing Changes

Whole heartedly agreed. As I stated in the ability cap topic, I didn't expect you gms to do that without telling or asking us first, so it came into a huge shock for me and i ended up sobbing like crazy and had a plan to drop blacksmithing entirely since I could no longer use it to do anything I use...
by artus
Wed Sep 11, 2019 10:20 pm
Forum: General Discussion
Topic: Poll: Ability Point Cap
Replies: 13
Views: 7788

Re: Poll: Ability Point Cap

I agree with kent. Adding something new in the system greatly impacts abilities sometimes, especially when you base everything on those abilities but then suddenly decide to gate one thing that was once for basics or didn't require more abilities to be behind abilities (like what's happening to arro...
by artus
Mon Sep 09, 2019 4:19 am
Forum: Feature Requests and Suggestions
Topic: Carpentry containers and quantity
Replies: 1
Views: 1580

Carpentry containers and quantity

Hello I hope this doesn't come off as bashing or offensive or anything. I've just discovered that store bought chests/etc actually can hold more than the same built containers. Adding to the fact that store bought items can be customized, this makes store bought items look better in general. Quality...
by artus
Sat Aug 24, 2019 10:49 am
Forum: General Discussion
Topic: What's happening to Clok now?
Replies: 4
Views: 3781

Re: What's happening to Clok now?

I know it's not my net because I can still connect to other muds fine. I don't know what's going on here. I can't connect at all.
by artus
Sat Aug 24, 2019 10:24 am
Forum: General Discussion
Topic: What's happening to Clok now?
Replies: 4
Views: 3781

What's happening to Clok now?

Hello I'd really like to know if I'm the only one unable to connect or if something's happening to Clok now to make the server go down. I tried to connect quite a few times. It tries to connect for a second, then drops, like the mud is there but I can't reach it somehow. What's happening to Clok now...
by artus
Wed Jul 17, 2019 3:03 am
Forum: General Socialization
Topic: Characters game: give me idioms
Replies: 3
Views: 3407

Characters game: give me idioms

Yo! It was a fun idea I just came up after quite a chat with Vaelin, Alila, Britany and a few people on chat. It goes like this: You pick an idiom or proberb/quote for one or more clok characters of your choice. The idioms/proberbs/quotes can be from English speaking cultures or translated from any ...
by artus
Sat Jun 22, 2019 6:33 am
Forum: Player-Organized Events
Topic: Summer solstice celebration
Replies: 5
Views: 4198

Re: Summer solstice celebration

Awesome event after a long while of no event. Thank you for hosting. I couldn't join in as much as I wanted thanks to my bloody sleepy body, but I had much fun when I could be around. I got a lot of knowledge too, much to the purpose of the day.:)
by artus
Fri May 17, 2019 11:51 pm
Forum: Bug Reports
Topic: The mystery of a ghostly horse
Replies: 3
Views: 3256

The mystery of a ghostly horse

Hello, something weird just happened in Jessiah's mine and I'm not sure if it's bug or not. It looks like some code left unfixed after the spider incident that happened there a good while ago. The horse in question was in his mine for months. I spotted it before once when I tried to hide in there. T...
by artus
Fri May 10, 2019 12:50 am
Forum: General Events
Topic: Tse Gaiyan 1219 yearly meeting
Replies: 6
Views: 4935

Tse Gaiyan 1219 yearly meeting

After much pondering on dates of availability you guys sent to me, the date for the yearly meeting has finally been decided. The meeting will be held on Citisday, Junum 1, at 6 bells post zenith. Contact me ic or check the news in the chapterhouse for more information. I'd be thankful if someone cou...

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