Search found 200 matches
- Fri May 15, 2020 2:13 pm
- Forum: Player-Organized Events
- Topic: 1220 Tse Gaiyan yearly meeting
- Replies: 3
- Views: 2044
Re: 1220 Tse Gaiyan yearly meeting
Reminder: the meeting is today, and is going to be held within a bell guys. See you soon!
- Thu May 14, 2020 12:06 am
- Forum: Player-Organized Events
- Topic: 1220 Tse Gaiyan yearly meeting
- Replies: 3
- Views: 2044
Re: 1220 Tse Gaiyan yearly meeting
As the time is near, I'd like to remind you again that the meeting is going to be held on may 15, 4 bells post zenith. I hope to see as many of you as possible there.
- Sat May 09, 2020 9:40 am
- Forum: Player-Organized Events
- Topic: 1220 Tse Gaiyan yearly meeting
- Replies: 3
- Views: 2044
Re: 1220 Tse Gaiyan yearly meeting
Announcement: moving the meeting date back to the originally planned may 15 4 bells post zenith again, due to unfortunate ooc circumstances, my laptop being broken, me myself being busy, physically sick, reliving medication withdrawal and stumbling emotionally way downward. It's one of the major str...
- Sun May 03, 2020 3:32 am
- Forum: Technical Stuff
- Topic: "Extended Clok mod"! Mush-z and mushclient.
- Replies: 30
- Views: 22552
Re: "Extended Clok mod"! Mush-z and mushclient.
This update smells rotten and salty, hey!! Because I fermented it in my to-do list for far too long. But hey, it's out now! V. 1.1 - the following major features have been implemented: * You can open the pack changelog by typing log from the client window without having to go to the worlds and clok ...
- Wed Apr 29, 2020 3:47 am
- Forum: Player-Organized Events
- Topic: 1220 Tse Gaiyan yearly meeting
- Replies: 3
- Views: 2044
1220 Tse Gaiyan yearly meeting
We have it every year, and we'll have it for years to come...which means of course we'll have it this year! This is an ooc announcement. Ic announcement will follow. The meeting will be held on may 11, 1220 4 bells post zenith. I'm not sure what server time it is. Originally planned to hold it on ma...
- Sun Apr 19, 2020 1:55 pm
- Forum: Technical Stuff
- Topic: "Extended Clok mod"! Mush-z and mushclient.
- Replies: 30
- Views: 22552
Re: "Extended Clok mod"! Mush-z and mushclient.
This is not (yet) an update. But because it's near an update, I'm coming to ask you guys one major question. As I probably mentioned on Clok at least once or twice that this pack is going to have something major worked on, like the ability to go to the bbs topic with new post once it's announced in ...
- Sun Jan 05, 2020 11:36 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: All the storytelling stuff
- Replies: 0
- Views: 5094
All the storytelling stuff
I know we have it many times throughout winter, but I failed to join each of them until the recent one yesterday. I didn't expect my Clok day to be like that at all. It was abrupt and amazing. If only I had time and mindspace to join the ones before this too...but whatever. Yesterday was a blast. An...
- Fri Nov 22, 2019 5:37 pm
- Forum: Shadgard
- Topic: Shadgard and Utasa
- Replies: 8
- Views: 9875
Re: Shadgard and Utasa
I really, really wish to see more tse gaiyan event around shadgard, to see how it progresses. It's been like this for a little while, though I'm thankful Udemi is not called "You damn me" anymore.:p Really nice one there man. Remember laughing my ass off when I saw it.:) As to Utasa being ...
- Sat Sep 28, 2019 2:40 pm
- Forum: Technical Stuff
- Topic: "Extended Clok mod"! Mush-z and mushclient.
- Replies: 30
- Views: 22552
Re: "Extended Clok mod"! Mush-z and mushclient.
Important news: Due to some issues, I unfortunately have to abruptly say goodbye to my ftp server. I'll pull all of my packs off there and will post dropbox link either tonight or tomorrow. You may be able to use the ftp as long as it doesn't expire, but I'm not gonna update anything on there anymor...
- Fri Sep 20, 2019 8:09 pm
- Forum: Feature Requests and Suggestions
- Topic: removing and branding items with Craftmark
- Replies: 0
- Views: 4006
removing and branding items with Craftmark
Following the massive changes to the forging system, I've heard some players complain about having no idea what to do to items they could no longer make. It doesn't make sense even if gms tell them to just pretend it never happens. An idea comes to my mind and I guess I should make a request to see ...
- Wed Sep 18, 2019 6:56 pm
- Forum: General Announcements
- Topic: Death about to become more dangerous
- Replies: 45
- Views: 29584
Re: Death about to become more dangerous
You folks just make me want to autorevive myself on purpose just so I can work that puzzle out. It's a thrill...As to playing a suicidal character, you can just play it off as her being dead all of a sudden. It's player's choice after all, not character's. You choose for her to die but she doesn't h...
- Tue Sep 17, 2019 3:09 am
- Forum: Feature Requests and Suggestions
- Topic: Is it possible to not autoexamine forged items?
- Replies: 4
- Views: 3324
Re: Is it possible to not autoexamine forged items
May I ask what kind of exploits? I'm just curious since I don't really know much about forging besides general stuff and arrowheads and don't know how players manage to abuse something with that to the point that this has to be added.
- Tue Sep 17, 2019 1:58 am
- Forum: Feature Requests and Suggestions
- Topic: Is it possible to not autoexamine forged items?
- Replies: 4
- Views: 3324
Is it possible to not autoexamine forged items?
Hello I recently noticed the change of the new forging system. Everything seems cool so far, but what I find kind of a bit spammy is that when you're done with items you forge, you examine it immediately. The old forging system made the item and its quality show in the finishing string, which I thin...
- Mon Sep 16, 2019 9:17 pm
- Forum: Technical Stuff
- Topic: "Extended Clok mod"! Mush-z and mushclient.
- Replies: 30
- Views: 22552
Re: "Extended Clok mod"! Mush-z and mushclient.
It's been far too long, guys. But it's not gonna be too long anymore because...it's update time! V. 1.09 - Ungagged a few event sounds so players don't have to ask me where the breeze comes from all of a sudden. - Changed the way magic surge works in combat. There're now various sounds based on what...
- Fri Sep 13, 2019 9:32 am
- Forum: Feature Requests and Suggestions
- Topic: Degrades for leather repaired items too severe
- Replies: 1
- Views: 2097
Re: Degrades for leather repaired items too severe
I've had a talk with Kent prier to my decision to post this. I don't know how much of a priority repair code is for the gm team right now but guess I'd better point it out anyway. The first point is for the incident that can occur to leather repair which from how he described was pretty whoa, since ...
- Thu Sep 12, 2019 11:01 pm
- Forum: Feature Requests and Suggestions
- Topic: skill gain bonus
- Replies: 1
- Views: 1914
Re: skill gain bonus
The reason why the bonus is there in the first place is to encourage players to play clok. The more the merrier we'd say. But the benefit kinda falls more toward western folks since day time for us means night time for them, and not many eastern players are around to balance it out either. It can ki...
- Wed Sep 11, 2019 11:15 pm
- Forum: Feature Requests and Suggestions
- Topic: Arrowhead Blacksmithing Changes
- Replies: 5
- Views: 3714
Re: Arrowhead Blacksmithing Changes
Whole heartedly agreed. As I stated in the ability cap topic, I didn't expect you gms to do that without telling or asking us first, so it came into a huge shock for me and i ended up sobbing like crazy and had a plan to drop blacksmithing entirely since I could no longer use it to do anything I use...
- Wed Sep 11, 2019 10:20 pm
- Forum: General Discussion
- Topic: Poll: Ability Point Cap
- Replies: 13
- Views: 7811
Re: Poll: Ability Point Cap
I agree with kent. Adding something new in the system greatly impacts abilities sometimes, especially when you base everything on those abilities but then suddenly decide to gate one thing that was once for basics or didn't require more abilities to be behind abilities (like what's happening to arro...
- Mon Sep 09, 2019 4:19 am
- Forum: Feature Requests and Suggestions
- Topic: Carpentry containers and quantity
- Replies: 1
- Views: 1580
Carpentry containers and quantity
Hello I hope this doesn't come off as bashing or offensive or anything. I've just discovered that store bought chests/etc actually can hold more than the same built containers. Adding to the fact that store bought items can be customized, this makes store bought items look better in general. Quality...
- Sat Aug 24, 2019 10:49 am
- Forum: General Discussion
- Topic: What's happening to Clok now?
- Replies: 4
- Views: 3806
Re: What's happening to Clok now?
I know it's not my net because I can still connect to other muds fine. I don't know what's going on here. I can't connect at all.
- Sat Aug 24, 2019 10:24 am
- Forum: General Discussion
- Topic: What's happening to Clok now?
- Replies: 4
- Views: 3806
What's happening to Clok now?
Hello I'd really like to know if I'm the only one unable to connect or if something's happening to Clok now to make the server go down. I tried to connect quite a few times. It tries to connect for a second, then drops, like the mud is there but I can't reach it somehow. What's happening to Clok now...
- Wed Jul 17, 2019 3:03 am
- Forum: General Socialization
- Topic: Characters game: give me idioms
- Replies: 3
- Views: 3440
Characters game: give me idioms
Yo! It was a fun idea I just came up after quite a chat with Vaelin, Alila, Britany and a few people on chat. It goes like this: You pick an idiom or proberb/quote for one or more clok characters of your choice. The idioms/proberbs/quotes can be from English speaking cultures or translated from any ...
- Sat Jun 22, 2019 6:33 am
- Forum: Player-Organized Events
- Topic: Summer solstice celebration
- Replies: 5
- Views: 4212
Re: Summer solstice celebration
Awesome event after a long while of no event. Thank you for hosting. I couldn't join in as much as I wanted thanks to my bloody sleepy body, but I had much fun when I could be around. I got a lot of knowledge too, much to the purpose of the day.:)
- Fri May 17, 2019 11:51 pm
- Forum: Bug Reports
- Topic: The mystery of a ghostly horse
- Replies: 3
- Views: 3269
The mystery of a ghostly horse
Hello, something weird just happened in Jessiah's mine and I'm not sure if it's bug or not. It looks like some code left unfixed after the spider incident that happened there a good while ago. The horse in question was in his mine for months. I spotted it before once when I tried to hide in there. T...
- Fri May 10, 2019 12:50 am
- Forum: General Events
- Topic: Tse Gaiyan 1219 yearly meeting
- Replies: 6
- Views: 4951
Tse Gaiyan 1219 yearly meeting
After much pondering on dates of availability you guys sent to me, the date for the yearly meeting has finally been decided. The meeting will be held on Citisday, Junum 1, at 6 bells post zenith. Contact me ic or check the news in the chapterhouse for more information. I'd be thankful if someone cou...