Search found 310 matches

by Sneaky
Fri Aug 23, 2019 9:26 am
Forum: Mummers
Topic: Telepathy and you (Feature Request)
Replies: 10
Views: 9714

Re: Telepathy and you (Feature Request)

You can target the second laborer, I believe you have to target it first.
by Sneaky
Fri Aug 23, 2019 9:25 am
Forum: Mummers
Topic: Telepathy and you (Feature Request)
Replies: 10
Views: 9714

Re: Telepathy and you (Feature Request)

Yet more reasons to not trust the ESP network.
by Sneaky
Tue Aug 20, 2019 7:37 am
Forum: Cooking
Topic: splitting food
Replies: 5
Views: 7737

Re: splitting food

+1
by Sneaky
Fri Aug 16, 2019 12:28 pm
Forum: Feature Requests and Suggestions
Topic: Hair-worn items and Helms
Replies: 3
Views: 2549

Re: Hair-worn items and Helms

I'm pretty sure if you put the helmet on and then the hairstyle, it should work. Least it did with mine in the past. It's either hair clip then helm, or helm then hair clip. Protip.
by Sneaky
Fri Aug 16, 2019 9:44 am
Forum: Monastic Order
Topic: Monks under review
Replies: 75
Views: 41229

Re: Monks under review

Just reposting this for easier review by J. If monks could some how enchant or infuse armor with light so that it eitehr had greater damage reduction value or automatic healing properties it would up their usefulness without actually having to be in the combat, which is a touchy area for most indivi...
by Sneaky
Thu Aug 01, 2019 9:54 am
Forum: Weapons
Topic: Revolver Fanning reducing rolls
Replies: 0
Views: 5774

Revolver Fanning reducing rolls

When a target is attacked by more than one person within a short amount of time, their defense rolls are lowered. I believe this is due to the surround mechanics. I feel that revolver fanning should also cause this reduction on the second firing since it is two shots within a second, and dodging bul...
by Sneaky
Sun Jun 09, 2019 1:49 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 75
Views: 41229

Re: Monks under review

I really liked Rias' idea for imbuing weapons with light. To add to it, I would suggest enchanting as a guild specific trade for the monks. Sorta like spirit augmentation, monks can add the essence of certain immortals to weapons, clothing, or armor. The list of immortals and benefits could increase...
by Sneaky
Wed May 22, 2019 5:30 am
Forum: Fishing
Topic: Fish pricing
Replies: 3
Views: 6904

Fish pricing

Would it be possible to look at the pricing for fish? In the copper-banded pine barrel you see an average speckled green rock-eater (x2), an average speckled gray river-duster (x6), a small flat spotted brown mudfish (x2), an average spotted white crappie (x8), a copperscale trout, an average orange...
by Sneaky
Mon Dec 10, 2018 1:34 pm
Forum: Feature Requests and Suggestions
Topic: Fishing too simplistic to require an ability
Replies: 2
Views: 1865

Re: Fishing too simplistic to require an ability

I agree with Kent on this. When the ability was first released, I thought it was fair since it carried all of those skills with it. The only reason my character has it is to engage in fishing. Even if it were capped at 100 without the ability I would much rather that than it take an entire slot.
by Sneaky
Fri Dec 07, 2018 5:16 pm
Forum: General world discussion
Topic: Skills, toys, and the dreaded metagaming
Replies: 3
Views: 3793

Re: Skills, toys, and the dreaded metagaming

This actually came up within the past hour of me playing. I was under the impression through in character roleplay that kattars were jealously guarded and recovered at all costs by the claw. I apologize if this is no longer the case or incorrect. My character was acting in a manner suited to the inf...
by Sneaky
Thu Dec 06, 2018 5:20 pm
Forum: General Town & Outposts
Topic: Abandoned Player Homes
Replies: 2
Views: 3677

Re: Abandoned Player Homes

Just a concern of mine that this will invoke a lot of looting for those players who have keys. Is this something players should be reacting to IC?
by Sneaky
Wed May 23, 2018 3:11 pm
Forum: Leathercrafting
Topic: Item Weights
Replies: 28
Views: 22813

Re: Item Weights

Copied fromt he in game devlog * Leathercraft containers (haversack, rucksack, carryall, tote, valise, satchel, pouch, backpack, pack) now weigh 90% less. Not retroactive. -- Jirato 18:06, 23 May 2018 (EDT) * Both variety of leathercrafted quivers now weigh significantly less. Not retroactive. -- Ji...
by Sneaky
Wed May 23, 2018 2:24 pm
Forum: Leathercrafting
Topic: Item Weights
Replies: 28
Views: 22813

Re: Item Weights

devlog * The following leathercrafted clothing accessories now have reduced weight: hats, gloves, belts, hoods, masks. This is not a retroactive change. -- Jirato 15:52, 23 May 2018 (EDT) * The following leathercrafted clothing items now have reduced weight: chaps, breeches, trousers, pants, legging...
by Sneaky
Sun Apr 29, 2018 1:35 pm
Forum: Weapons
Topic: Routine Maintenance for Firearms
Replies: 0
Views: 2824

Routine Maintenance for Firearms

Hi guys great job with all of the recent events and changes, I was looking at the general ability, Firearms: revolver fanning as a potential ability, but the description says that it has a higher rate of damaging the weapons. I think this mechanic may be intended to prevent the over use of the abili...
by Sneaky
Mon Apr 23, 2018 1:02 pm
Forum: Creatures
Topic: Skinning for the ... winning?
Replies: 4
Views: 4336

Re: Skinning for the ... winning?

Randomly generated mini areas that create caves filled with wolves, snakes, bears, and infested would be a great way to add flavor to the wilderness. You could make the areas generated based on the wilderness terrain type. So mountains could generate caves, forests could generate outcroppings and co...
by Sneaky
Sat Nov 18, 2017 9:35 am
Forum: General Hunting and Combat
Topic: Specifying Ammo type for use in a Particular Firearm
Replies: 1
Views: 3351

Specifying Ammo type for use in a Particular Firearm

Hello, So I’ve already written a set of aliases that allow me to swap between iron shot and lead shot after unloading my guns, and then to reload them. However, it made me think about how Kent use to set up all kinds of aliases to do loads of stuff in a short amount of time. Don’t think this was rea...
by Sneaky
Mon Nov 13, 2017 8:18 am
Forum: General Discussion
Topic: One of the hardest things as a developer...
Replies: 15
Views: 6485

Re: One of the hardest things as a developer...

Ironcross, you are right. Clok’s player base is very mature. This is why such breaks aren’t viewed as a punishment, but really an assisted guidance towards what Clok is. It’s a game we roleplay characters in. This isn’t the first time chat has been disabled, and it may not be the last. However, I pe...
by Sneaky
Mon Apr 18, 2016 7:01 pm
Forum: General Socialization
Topic: Written Stories & Tales
Replies: 21
Views: 10500

Re: Written Stories & Tales

A long shadow falls across the face of the dapper young thief as a booming voice causes him to faulter in his escape, "YOU'VE ACTIVATED MY TRAPCARD.".
by Sneaky
Wed Feb 17, 2016 4:02 am
Forum: Feature Requests and Suggestions
Topic: Stealth vs Crowds
Replies: 14
Views: 9816

Re: Stealth vs Crowds

Surround mechanics. 1vs 4 people. the group of four people attacks the single target. Single target can't just dodge their attacks, they're a direct threat and requires effort on their part to deflect each one. 1 stealthed target vs 4 targets. Stealthed target fires from the best possible position t...
by Sneaky
Wed Feb 17, 2016 3:45 am
Forum: Feature Requests and Suggestions
Topic: Stealth vs Crowds
Replies: 14
Views: 9816

Re: Stealth vs Crowds

If you want to bypass stealth without having any skill what so ever, just grab an elemancer who canhydro nova, or any kind of nova for that matter. If there's a stealthy person attacking you, then run, walk away find a better terrain to fight on. There's plenty of ways to turn things like this in yo...
by Sneaky
Wed Feb 17, 2016 3:33 am
Forum: Feature Requests and Suggestions
Topic: Stealth vs Crowds
Replies: 14
Views: 9816

Re: Stealth vs Crowds

In a fight between people who have equal perception and stealth it isn't as OP as you might think. My biggest issue with this would be that people will just rely on having groups of people rather than training perception up. If this does become a thing I would say that it only start to hav any notic...
by Sneaky
Wed Feb 17, 2016 3:26 am
Forum: Feature Requests and Suggestions
Topic: Stealth vs Crowds
Replies: 14
Views: 9816

Re: Stealth vs Crowds

Stealth isn't invisibility. Most characters who use it don't use any kind of armor which means as soon as they're hit it's over for them. I do think it should be balanced out a bit more. I'm not sure adapting surround mechanics to stealth is the best way to go about it though.
by Sneaky
Wed Feb 17, 2016 3:16 am
Forum: Feature Requests and Suggestions
Topic: Stealth vs Crowds
Replies: 14
Views: 9816

Re: Stealth vs Crowds

I actually suggested this exact idea to Jirato a while back. He seemed to think it was a good idea. I don't know if that means it'll be put in any time soon.
by Sneaky
Tue Feb 16, 2016 11:51 am
Forum: General Discussion
Topic: For Humor
Replies: 647
Views: 247373

Re: For Humor: Dorn the Centaur

Dorn effortlessly hops up onto the back of a bulky black warhorse. A blast of scouring water expands outward from you! A bulky black warhorse is struck by the expanding ring of scouring water! A bulky black warhorse falls to the ground! Dorn falls from his bulky black warhorse! 19 crush damage - (le...
by Sneaky
Sat Feb 06, 2016 10:14 am
Forum: Feature Requests and Suggestions
Topic: Ability Idea: Whiptastic
Replies: 3
Views: 2646

Re: Ability Idea: Whiptastic

Yeah, it isn't something that happens super often from my experience using them, but it does happen. Only has a chance to happen if you hit the arm or legs though.

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