Search found 49 matches
- Thu Aug 01, 2019 2:41 pm
- Forum: Feature Requests and Suggestions
- Topic: Talking in emotes, without abuse
- Replies: 7
- Views: 4021
Re: Talking in emotes, without abuse
I also prefer the simplicity of the hard-coded speeches a lot of the time. It's quick and easy and definitely helps streamline conversation, especially when there are 4 or more people all in the same room talking. That said, there are also times where more elaborate stuff would be welcome - for inst...
- Wed Jul 31, 2019 4:19 pm
- Forum: Feature Requests and Suggestions
- Topic: Talking in emotes, without abuse
- Replies: 7
- Views: 4021
Re: Talking in emotes, without abuse
The programming language shouldn't matter much - string manipulation is string manipulation, regardless of language. The reason I'm suggesting brackets is because it'd be easier to make code that detects when a mistake has been made in the number or placement of brackets, rather than trying to do th...
- Wed Jul 31, 2019 3:43 pm
- Forum: Feature Requests and Suggestions
- Topic: Talking in emotes, without abuse
- Replies: 7
- Views: 4021
Re: Talking in emotes, without abuse
Alila's player pointed something to me: another big issue with speech in emotes is language. To get around language issues, here's a revision to the idea - rather than allowing quotes directly, I suggest allowing brackets, and having them like so: emote rises from his seat, and starts pacing, mutter...
- Wed Jul 31, 2019 2:53 pm
- Forum: Feature Requests and Suggestions
- Topic: Talking in emotes, without abuse
- Replies: 7
- Views: 4021
Talking in emotes, without abuse
Suggestion: The existing emote command could be modified to allow quotation-marks, and thus speech, WHEN AND ONLY WHEN the say command would also be usable. This would allow for more fluid RP, without allowing people to talk when they're not supposed to be able to. Implementing this change would (I ...
- Tue Jul 23, 2019 1:52 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Some RP Shout-Outs!
- Replies: 3
- Views: 3040
Re: Some RP Shout-Outs!
Aww! Thank you, Zahrah! It's great to know that you're enjoying yourself - I've definitely enjoyed the RP as well! Grinding is fun and all, but having those human interactions, small or large, makes the patience worth it - and your roleplaying has been some of the most engaging thus far. You're alwa...
- Thu Jul 18, 2019 4:12 pm
- Forum: General Hunting and Combat
- Topic: Combat Guide
- Replies: 3
- Views: 5304
Re: Combat Guide
Thanks, that works quite well.
- Thu Jul 18, 2019 4:08 pm
- Forum: General Hunting and Combat
- Topic: Combat Guide
- Replies: 3
- Views: 5304
Re: Combat Guide
Would someone be able to update this link to something that doesn't 404, or reply with a new link, or something?
- Thu Jul 18, 2019 4:04 pm
- Forum: General Socialization
- Topic: Characters game: give me idioms
- Replies: 3
- Views: 3449
Re: Characters game: give me idioms
Is it too self-indulgent of me to write one for Quintin? "Heavy hammer, light heart."
...Okay, his forging-hammer is only 3 pounds, but... *shrug*
...Okay, his forging-hammer is only 3 pounds, but... *shrug*
- Wed Jul 17, 2019 4:05 pm
- Forum: General IC Discussion
- Topic: Jahawn Grasslands and Hills, and the Caldwell Hinterlands
- Replies: 1
- Views: 2819
Jahawn Grasslands and Hills, and the Caldwell Hinterlands
A white thick vellum scroll has been posted onto Haiban's, Mistral Lake's, and Shadgard's post boards. It reads: NOTE: Jahawn Grasslands and Hills, and the Caldwell Hinterlands Since this place has gotten so much attention ever since the adventuring community and Shadgard opened up a pass to it, I f...
- Wed Jul 10, 2019 8:52 pm
- Forum: Player-Organized Events
- Topic: Event Hosting
- Replies: 6
- Views: 5007
Re: Event Hosting
I will try to be there, sounds fun! Evening (in game time) would be better than morning, but I'll try to be there whenever as long I'm given some warning about what time of day it's happening. I'm not too picky about the specific window of time.
- Tue Jul 09, 2019 4:37 pm
- Forum: Feature Requests and Suggestions
- Topic: Do dead people think?
- Replies: 4
- Views: 2938
Re: Do dead people think?
You mean the "think" command, or...?
- Mon Jul 01, 2019 7:37 am
- Forum: Feature Requests and Suggestions
- Topic: Improving The Economic Viability Of Forging Metal Arrowheads
- Replies: 3
- Views: 2418
Re: Improving The Economic Viability Of Forging Metal Arrowheads
Honestly, you’re going to have a Lot of situations like this. Actually making and selling things to players is never going to be quite as lucrative as just mining or making nails is. Really, the only reason to craft for people at all is to be part of the game and RP. In my experience, that doesn't ...
- Sun Jun 30, 2019 7:45 pm
- Forum: Feature Requests and Suggestions
- Topic: Improving The Economic Viability Of Forging Metal Arrowheads
- Replies: 3
- Views: 2418
Improving The Economic Viability Of Forging Metal Arrowheads
Right now, forging metal arrowheads and selling them to players is prohibitively expensive. A batch of 5 steel nails sells for 170 riln if there is no market saturation. Even a novice smith can get very close to this figure, even if they're making crappy nails instead of superior-grade ones. So a ba...
- Sat May 18, 2019 8:33 am
- Forum: Bug Reports
- Topic: The mystery of a ghostly horse
- Replies: 3
- Views: 3277
Re: The mystery of a ghostly horse
For anyone who doesn't want to download a text file: https://pastebin.com/hnBQ5eHy
- Thu May 16, 2019 12:49 pm
- Forum: General IC Discussion
- Topic: Public Service Announcement: Salvaging
- Replies: 2
- Views: 3047
Re: Public Service Announcement: Salvaging
Oh. Well. Crap. That sucks.
- Thu May 16, 2019 12:40 pm
- Forum: General IC Discussion
- Topic: Public Service Announcement: Salvaging
- Replies: 2
- Views: 3047
Public Service Announcement: Salvaging
[Contents deleted, see reply]
- Thu May 16, 2019 7:52 am
- Forum: Leathercrafting
- Topic: Hafted holders?
- Replies: 6
- Views: 8055
Re: Hafted holders?
Quintin is going to want to create as much of his own gear as he can, at least later on in his career. He'll be specializing in the use of hafted weaponry, so aside from getting good at making the weapons themselves, it would also be lovely to be able to make a haft-frog. It seems like an odd omissi...
- Sun May 12, 2019 7:48 pm
- Forum: General Discussion
- Topic: Mining and Lapidary to skill cap?
- Replies: 3
- Views: 3076
Re: Mining and Lapidary to skill cap?
Mining skill makes mining itself safer (high skill = less chance of gas/rubble/whatever) and makes you better at finding ore (I believe). It also gives a boost to hafted weaponry usage, since swinging a pickaxe for days on end makes you better at swinging other things. The higher a craft-skill is, t...
- Sun May 12, 2019 7:26 pm
- Forum: Feature Requests and Suggestions
- Topic: finishing lessons above the skill cap
- Replies: 2
- Views: 1928
Re: finishing lessons above the skill cap
I second this. I have an uncompletable music lesson I'd like to get rid of... Not to mention that it'd be satisfying to see things like 500.0 and 2500.0 instead of 500.2476 and 2500.3731.
- Tue Apr 30, 2019 4:47 pm
- Forum: General Events
- Topic: Grum Festival
- Replies: 1
- Views: 2167
Re: Grum Festival
Thank you for still doing it, even though things are so busy! Good luck with IRL stuff, and the festival too, Jirato!
- Mon Apr 29, 2019 4:03 pm
- Forum: Artisans
- Topic: Forging Reference
- Replies: 3
- Views: 3357
Re: Forging Reference
Edited the chart to include that, Kent, thanks. Swapped the link for a new one, too.
And I believe I will, Jirato! Thanks for the suggestion.~
And I believe I will, Jirato! Thanks for the suggestion.~
- Fri Apr 26, 2019 11:34 pm
- Forum: Artisans
- Topic: Forging Reference
- Replies: 3
- Views: 3357
Forging Reference
+-------------------------------------------------------------------------------+ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~+---------------------------------------------------------------------------+~| |~|Data compiled by Quintin G. Wright on 26 Apr. 1219...
- Fri Apr 26, 2019 11:06 pm
- Forum: Feature Requests and Suggestions
- Topic: Craft-able Staff Bands.
- Replies: 6
- Views: 3534
Re: Craft-able Staff Bands.
A few things to put this in line with the rest of the crafting system: Most metals weigh the same as each other. This means two different bands usually won't have significantly different weight. Also, most of the time, an item only has 2 parts. A haft and a head, a hilt and a blade, etc. Extending t...
- Thu Apr 18, 2019 6:19 pm
- Forum: Feature Requests and Suggestions
- Topic: Oh look it's created by crystal!
- Replies: 3
- Views: 2125
In favor of the craftmark
What place does the craftmark have? Speaking from experience while playing Quintin, the craftmark can be an important part of a crafter's work. Seeing a masterfully-made item with your craftmark on it is a feeling like no other, but even lesser-quality items can engender a sense of pride if it's exc...