Search found 569 matches
- Sat May 04, 2013 11:30 am
- Forum: General Town & Outposts
- Topic: Town mines re-evaluated
- Replies: 7
- Views: 4301
Re: Town mines re-evaluated
Huh. Good, as out of Shadgard and Corvus.. Shadgard really seemed pale compared to it. Though that might be because I've higher mining on the Corvite and I can actually see some of the nice stuff.
- Sat May 04, 2013 10:45 am
- Forum: Woodworking
- Topic: Trainers
- Replies: 7
- Views: 5441
Re: Trainers
As I'm home, did a quick check. Also 2 public access ones in Shadgard! Not that I think you'd find that useful Kiyaani.
And due to the amount of player woodworkers in the Outpost, probably about another 3 or so you can add there.
And due to the amount of player woodworkers in the Outpost, probably about another 3 or so you can add there.
- Sat May 04, 2013 10:30 am
- Forum: General Town & Outposts
- Topic: Town mines re-evaluated
- Replies: 7
- Views: 4301
Re: Town mines re-evaluated
Hmph. Now I'm going to be curious how Shadgard was changed!
- Sat May 04, 2013 9:05 am
- Forum: Corvus Outpost
- Topic: A Sign (IC)
- Replies: 5
- Views: 3629
Re: A Sign (IC)
Sweet. I look forward to having Dorn feel confident enough to take the sign down then.
- Sat May 04, 2013 8:10 am
- Forum: Woodworking
- Topic: Trainers
- Replies: 7
- Views: 5441
Re: Trainers
Quite a few of then about, not at home so can't check my documents but Blitz is spot on iirc.
- Sat May 04, 2013 8:08 am
- Forum: Corvus Outpost
- Topic: A Sign (IC)
- Replies: 5
- Views: 3629
Re: A Sign (IC)
What Kiyaani said. Was gutted when I started noticing it, was hoping due to the proximity to the outpost there wouldn't be any but oh well.
- Sat May 04, 2013 2:07 am
- Forum: Corvus Outpost
- Topic: A Sign (IC)
- Replies: 5
- Views: 3629
A Sign (IC)
Mumbling something half under his breath, sounding like a mixture of inaudible grunts and a oath regarding the Father's beard, Dorn stretched his head from side to side and craning his neck. After finishing, two large strides took me away from his work to give him a better view of his recent work. H...
- Thu May 02, 2013 8:59 am
- Forum: Bug Reports
- Topic: Warhorse Disappeared
- Replies: 10
- Views: 4100
Re: Warhorse Disappeared
Lovely. Thank you for checking.
Though I still do think it's a bit buggy that it ended up some place I've never travelled to.
Though I still do think it's a bit buggy that it ended up some place I've never travelled to.
- Thu May 02, 2013 8:31 am
- Forum: Bug Reports
- Topic: Warhorse Disappeared
- Replies: 10
- Views: 4100
Re: Warhorse Disappeared
From what I was aware, they're supposed to go to the stable last used. If for whatever reason, they're not. I'd imagine that could be a bug anyway.
Especially if a horse in the Corvus Outpost is ending up in Shadgard.
Especially if a horse in the Corvus Outpost is ending up in Shadgard.
- Thu May 02, 2013 6:57 am
- Forum: Bug Reports
- Topic: Warhorse Disappeared
- Replies: 10
- Views: 4100
Warhorse Disappeared
So, I've been leaving my warhorse out attached to a wagon and moving it a few times a day. Logged on last night briefly, warhorse gone. I checked the Outpost stables, and nothing. I was under the impression if a warhorse died/disappeared it should be in the last stable used? Just to eliminate random...
- Sun Apr 28, 2013 7:01 am
- Forum: Mining
- Topic: Cave-in Command?
- Replies: 2
- Views: 3378
Re: Cave-in Command?
Might be useful, especially to those new to working a mine. I found when I first started setting my mine up, I expanded too much for my skill level and it became more of an annoyance to mine in my own mine than in a public one so I ended up leaving it for a while to allow my own skills to rise and f...
- Sun Apr 28, 2013 6:59 am
- Forum: Feature Requests and Suggestions
- Topic: Hidden Items and Dead Drops
- Replies: 5
- Views: 2232
Hidden Items and Dead Drops
So in the course of dealing with other people, and the exchange of items, riln and contracts I had an idea.. I thought it was even doable with the mechanics in the game as they are. My character hid a chest, with information and goods inside and let the other individual know where to look. Said indi...
- Sat Apr 27, 2013 7:39 am
- Forum: Feature Requests and Suggestions
- Topic: Containers and Riln
- Replies: 2
- Views: 1269
Re: Containers and Riln
At least it is on the table. >.< Good enough to know.
- Sat Apr 27, 2013 6:16 am
- Forum: Feature Requests and Suggestions
- Topic: Burning Letters
- Replies: 8
- Views: 2953
Re: Burning Letters
..that doesn't surprise me Kiyaani. The amount of times Dorn ends up at the post office..
- Sat Apr 27, 2013 4:10 am
- Forum: Feature Requests and Suggestions
- Topic: Burning Letters
- Replies: 8
- Views: 2953
Re: Burning Letters
All sorts of possibilities.
Firestones
Already lit source (Campfire, oven, lantern, etc)
Elemancer pyromancy (Not a power, just added on as a basic perk to maybe the lowest level of it?)
Firestones
Already lit source (Campfire, oven, lantern, etc)
Elemancer pyromancy (Not a power, just added on as a basic perk to maybe the lowest level of it?)
- Sat Apr 27, 2013 2:38 am
- Forum: Feature Requests and Suggestions
- Topic: Burning Letters
- Replies: 8
- Views: 2953
Burning Letters
Some of us end up having quite sensitive information on parchment that we wouldn't want other people beyond the intended to see (Contracts of all sorts, and information on locations) but when we throw things in a barrel it stays there until it gets cleared which can be a while. Any chance of if a pe...
- Sat Apr 27, 2013 2:21 am
- Forum: Feature Requests and Suggestions
- Topic: Containers and Riln
- Replies: 2
- Views: 1269
Containers and Riln
Any chance of putting riln in chests/boxes or something?
Really want to set up dead drops, which is possible right now by just dropping the riln while in hiding but it would be very awesome to do it in boxes/chests, or such.
Really want to set up dead drops, which is possible right now by just dropping the riln while in hiding but it would be very awesome to do it in boxes/chests, or such.
- Sun Apr 21, 2013 11:30 am
- Forum: Corvus Outpost
- Topic: Under new management - what do Corvites need?
- Replies: 97
- Views: 51131
Re: Under new management - what do Corvites need?
Love the home by the barracks. Got something to try and save up for now. Any chance of a firearms trainer to?
- Wed Apr 17, 2013 10:59 am
- Forum: Corvus Outpost
- Topic: Under new management - what do Corvites need?
- Replies: 97
- Views: 51131
Re: Under new management - what do Corvites need?
Is there any chance of some new homes?