Search found 569 matches
- Fri Apr 07, 2017 2:39 pm
- Forum: General Discussion
- Topic: Re: Weapon Flourishes
- Replies: 1
- Views: 1927
Re: Re: Weapon Flourishes
Honestly I started it because I noticed my chain had none and figured I'd get a list together of ones missing flourishes. So if you're looking into it, goal achieved.
- Fri Apr 07, 2017 4:05 am
- Forum: Feature Requests and Suggestions
- Topic: Crafting Bows
- Replies: 1
- Views: 1648
Crafting Bows
Had a few questions this week it seems on how to craft bows, specifically how to attach the sinew to it to make the bowstring. Would it be possible to have some sort of messaging if you try and attach a single sinew to a bow haft, to let the person know that they need to TWIST several pieces into a ...
Nethrium
I'm unsure where else to post this, so it's going in here! I've recently been playing around with this, and I'm some queries. 1) I realize this is supposed to be an extremely rare thing that is both very hard to get hold of, and that the Staff in general seems to want to have the more "unusual&...
- Wed Apr 05, 2017 3:19 am
- Forum: Feature Requests and Suggestions
- Topic: Weapon Harness
- Replies: 0
- Views: 1308
Weapon Harness
Any chance of a harness for the back or shoulder slot for hafted weapons instead of just the belt?
- Tue Apr 04, 2017 3:38 pm
- Forum: Feature Requests and Suggestions
- Topic: Hunted creatures immediately leaving the room?
- Replies: 2
- Views: 2314
Re: Hunted creatures immediately leaving the room?
I've seen that a lot. Like. With tons of huntable mobs. I thought it was normal.
- Tue Apr 04, 2017 2:27 am
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Player involvement, GM involvement, the world shakes!
- Replies: 4
- Views: 3660
Re: Player involvement, GM involvement, the world shakes!
Always nice when people have fun. Sad I got to miss the rumblings on ESP that no doubt occurred after.
- Mon Apr 03, 2017 2:42 pm
- Forum: General Events
- Topic: Briarwood Equestrian
- Replies: 29
- Views: 16463
Re: Briarwood Equestrian
Thank you for the update! And no worries on the weekend. Stuff happens, and you did say there was going to be warning if it did! Guess we were just hopeful. Cause. HORSIES! *prances around pretending to ride one*
- Sun Apr 02, 2017 8:53 pm
- Forum: Feature Requests and Suggestions
- Topic: Pluginstat Requests
- Replies: 4
- Views: 3623
Re: Pluginstat Requests
So basically, it may happen in the future but isn't a priority. Awesome. All I asked for really, like when others including myself have asked for adjustments in the past.
- Sun Apr 02, 2017 6:02 am
- Forum: Feature Requests and Suggestions
- Topic: Pluginstat Requests
- Replies: 4
- Views: 3623
Pluginstat Requests
1) Any chance of having a Right/Left hand part where it tell you what is in each hand?
2) Any chance of having a part which tells you what command you currently have in the queue?
2) Any chance of having a part which tells you what command you currently have in the queue?
- Fri Mar 31, 2017 3:01 am
- Forum: Feature Requests and Suggestions
- Topic: reenabling grinding skillgain
- Replies: 10
- Views: 5824
Re: reenabling grinding skillgain
As one of the people around when grinding gave gain, I kept on doing it up to 500 skill mostly for the ease of foraging as I wasn't overly interested in poultices.
On that note though, I also don't mind losing that all when more things are released that makes J feel gains should be easier.
On that note though, I also don't mind losing that all when more things are released that makes J feel gains should be easier.
- Thu Mar 30, 2017 9:49 am
- Forum: Feature Requests and Suggestions
- Topic: Smithing/Woodworking Item Additions
- Replies: 0
- Views: 1256
Smithing/Woodworking Item Additions
More stuff to be made! For Smithing nearly all of these items are just different nouns for weapon bases that can already be forged. Only 4 are new additions, with exception for the "tools", but can be bought/found in stores already in game. They are not Guild-unique or racial (Such as the ...
- Wed Mar 29, 2017 8:25 am
- Forum: General Discussion
- Topic: Useful tips.
- Replies: 39
- Views: 18992
Re: Useful tips.
If you're trying to be sneaky when you send something to someone via mail, you can do so anonymously by typing MAIL <Person> Anonymous. It costs a little extra, but they'll have no idea who sent it!
- Tue Mar 28, 2017 10:51 am
- Forum: General Discussion
- Topic: Useful tips.
- Replies: 39
- Views: 18992
Re: Useful tips.
Keep an eye on your ENCUMBRANCE by typing just that. If you're about to start crafting, make sure you're light and unburdened or you'll have a harder time making better items. The same applies to mining! Don't try and do everything! At least not, straight away. If you want to be a leatherworker, con...
- Tue Mar 28, 2017 10:36 am
- Forum: General Discussion
- Topic: Useful tips.
- Replies: 39
- Views: 18992
Re: Useful tips.
You can turn them off so they don't show up periodically though, and just get the one at the beginning!
(I think? I think if you turn them off, they still show on the log?)
(I think? I think if you turn them off, they still show on the log?)
- Mon Mar 27, 2017 7:06 am
- Forum: General Discussion
- Topic: Useful tips.
- Replies: 39
- Views: 18992
Re: Useful tips.
If you protect someone, your dodge roll will be reduced to 0 when you jump in front of them. Don't be surprised if you find yourself with just a weapon to parry with against a Nethrim's blast of Nether. USE A SHIELD.
- Thu Mar 23, 2017 2:45 pm
- Forum: General Discussion
- Topic: Armor protection levels
- Replies: 4
- Views: 3669
Re: Armor protection levels
With up to 15% more for MC!
- Thu Mar 23, 2017 9:53 am
- Forum: Armor
- Topic: head slot/hat slot equipment
- Replies: 4
- Views: 4973
Re: head slot/hat slot equipment
Haiban outfitter
- Thu Mar 23, 2017 8:16 am
- Forum: Artisans
- Topic: woodcarved javelin shafts
- Replies: 2
- Views: 3275
Re: woodcarved javelin shafts
Probably due to the fact that some polearms come under blade forging. That means they use a blade and a hilt, and you can't make hilts with woodworking
- Wed Mar 22, 2017 2:30 am
- Forum: Feature Requests and Suggestions
- Topic: Shield Size
- Replies: 1
- Views: 1641
Shield Size
Any chance when examining a shield we could see what "category" it falls in? Buckler/Round/Kite/Tower?
- Fri Mar 17, 2017 6:20 pm
- Forum: Feature Requests and Suggestions
- Topic: Bottles of Wine
- Replies: 13
- Views: 4825
Re: Bottles of Wine
Can people brew/ferment their own drinks? I probably can find this information elsewhere but it seems like it could be an interesting crafting experience to make your own customizable wine. No can do. Unfortunately. The closest we get to brewing on CLOK is tea. CLOSEST TO BREWING? CLOSEST TO BREWIN...
- Fri Mar 17, 2017 2:01 pm
- Forum: Feature Requests and Suggestions
- Topic: Selling Food to Market
- Replies: 7
- Views: 2950
Re: Selling Food to Market
We've all these options, but until you get your feet up none of them are really viable for that initial push unless you ask for a loan/training, or you completely ignore getting gear/stuff/training to start. Not the case for ALL guilds, sure but for some...? Yeah.
- Fri Mar 17, 2017 1:55 pm
- Forum: Feature Requests and Suggestions
- Topic: Selling Food to Market
- Replies: 7
- Views: 2950
Re: Selling Food to Market
Even if one or the other is more profitable, it is still nice to have the option especially as right now for initially starting out only three of the various professions offer much riln for new people without some investment/knowledge of the game. Foraging, Logging, Mining and even then the later tw...
- Thu Mar 16, 2017 11:34 am
- Forum: Feature Requests and Suggestions
- Topic: Option: Remove Symbols
- Replies: 2
- Views: 2221
Option: Remove Symbols
So, currently there is an option to turn on/off numbers in combat results. Would it be possible for there to be one to turn off the (+*****) and other symbols? Some of us don't use them at all, and it just adds more to the screen.
- Wed Mar 15, 2017 10:36 am
- Forum: General Discussion
- Topic: Skill Gain: Ambush vs Abilities
- Replies: 4
- Views: 3620
Re: Skill Gain: Ambush vs Abilities
I wondered about abuse, and thought... how would it be abuse? The worst possible case scenario I can think of, is getting a few people together to completely beat down mobs so they can't move, and get skill gain from it still. Then I thought to myself, well if they're at the point they can get gain ...
- Wed Mar 15, 2017 10:24 am
- Forum: General Discussion
- Topic: Skill Gain: Ambush vs Abilities
- Replies: 4
- Views: 3620
Re: Skill Gain: Ambush vs Abilities
You've got the bonus of grouping up to land various abilities as well. Get that really tough mob on its butt, and start hitting it.