Search found 569 matches

by Dorn
Fri Apr 07, 2017 2:39 pm
Forum: General Discussion
Topic: Re: Weapon Flourishes
Replies: 1
Views: 1927

Re: Re: Weapon Flourishes

Honestly I started it because I noticed my chain had none and figured I'd get a list together of ones missing flourishes. So if you're looking into it, goal achieved.
by Dorn
Fri Apr 07, 2017 4:05 am
Forum: Feature Requests and Suggestions
Topic: Crafting Bows
Replies: 1
Views: 1648

Crafting Bows

Had a few questions this week it seems on how to craft bows, specifically how to attach the sinew to it to make the bowstring. Would it be possible to have some sort of messaging if you try and attach a single sinew to a bow haft, to let the person know that they need to TWIST several pieces into a ...
by Dorn
Thu Apr 06, 2017 3:25 am
Forum: Sorcery
Topic: Nethrium
Replies: 0
Views: 4425

Nethrium

I'm unsure where else to post this, so it's going in here! I've recently been playing around with this, and I'm some queries. 1) I realize this is supposed to be an extremely rare thing that is both very hard to get hold of, and that the Staff in general seems to want to have the more "unusual&...
by Dorn
Wed Apr 05, 2017 3:19 am
Forum: Feature Requests and Suggestions
Topic: Weapon Harness
Replies: 0
Views: 1308

Weapon Harness

Any chance of a harness for the back or shoulder slot for hafted weapons instead of just the belt?
by Dorn
Tue Apr 04, 2017 3:38 pm
Forum: Feature Requests and Suggestions
Topic: Hunted creatures immediately leaving the room?
Replies: 2
Views: 2314

Re: Hunted creatures immediately leaving the room?

I've seen that a lot. Like. With tons of huntable mobs. I thought it was normal.
by Dorn
Tue Apr 04, 2017 2:27 am
Forum: Roleplaying Feedback and Shout-Outs
Topic: Player involvement, GM involvement, the world shakes!
Replies: 4
Views: 3660

Re: Player involvement, GM involvement, the world shakes!

Always nice when people have fun. Sad I got to miss the rumblings on ESP that no doubt occurred after.
by Dorn
Mon Apr 03, 2017 2:42 pm
Forum: General Events
Topic: Briarwood Equestrian
Replies: 29
Views: 16463

Re: Briarwood Equestrian

Thank you for the update! And no worries on the weekend. Stuff happens, and you did say there was going to be warning if it did! Guess we were just hopeful. Cause. HORSIES! *prances around pretending to ride one*
by Dorn
Sun Apr 02, 2017 8:53 pm
Forum: Feature Requests and Suggestions
Topic: Pluginstat Requests
Replies: 4
Views: 3623

Re: Pluginstat Requests

So basically, it may happen in the future but isn't a priority. Awesome. All I asked for really, like when others including myself have asked for adjustments in the past.
by Dorn
Sun Apr 02, 2017 6:02 am
Forum: Feature Requests and Suggestions
Topic: Pluginstat Requests
Replies: 4
Views: 3623

Pluginstat Requests

1) Any chance of having a Right/Left hand part where it tell you what is in each hand?
2) Any chance of having a part which tells you what command you currently have in the queue?
by Dorn
Fri Mar 31, 2017 3:01 am
Forum: Feature Requests and Suggestions
Topic: reenabling grinding skillgain
Replies: 10
Views: 5824

Re: reenabling grinding skillgain

As one of the people around when grinding gave gain, I kept on doing it up to 500 skill mostly for the ease of foraging as I wasn't overly interested in poultices.

On that note though, I also don't mind losing that all when more things are released that makes J feel gains should be easier.
by Dorn
Thu Mar 30, 2017 9:49 am
Forum: Feature Requests and Suggestions
Topic: Smithing/Woodworking Item Additions
Replies: 0
Views: 1256

Smithing/Woodworking Item Additions

More stuff to be made! For Smithing nearly all of these items are just different nouns for weapon bases that can already be forged. Only 4 are new additions, with exception for the "tools", but can be bought/found in stores already in game. They are not Guild-unique or racial (Such as the ...
by Dorn
Wed Mar 29, 2017 8:25 am
Forum: General Discussion
Topic: Useful tips.
Replies: 39
Views: 18992

Re: Useful tips.

If you're trying to be sneaky when you send something to someone via mail, you can do so anonymously by typing MAIL <Person> Anonymous. It costs a little extra, but they'll have no idea who sent it!
by Dorn
Tue Mar 28, 2017 10:51 am
Forum: General Discussion
Topic: Useful tips.
Replies: 39
Views: 18992

Re: Useful tips.

Keep an eye on your ENCUMBRANCE by typing just that. If you're about to start crafting, make sure you're light and unburdened or you'll have a harder time making better items. The same applies to mining! Don't try and do everything! At least not, straight away. If you want to be a leatherworker, con...
by Dorn
Tue Mar 28, 2017 10:36 am
Forum: General Discussion
Topic: Useful tips.
Replies: 39
Views: 18992

Re: Useful tips.

You can turn them off so they don't show up periodically though, and just get the one at the beginning!

(I think? I think if you turn them off, they still show on the log?)
by Dorn
Mon Mar 27, 2017 7:06 am
Forum: General Discussion
Topic: Useful tips.
Replies: 39
Views: 18992

Re: Useful tips.

If you protect someone, your dodge roll will be reduced to 0 when you jump in front of them. Don't be surprised if you find yourself with just a weapon to parry with against a Nethrim's blast of Nether. USE A SHIELD.
by Dorn
Thu Mar 23, 2017 2:45 pm
Forum: General Discussion
Topic: Armor protection levels
Replies: 4
Views: 3669

Re: Armor protection levels

With up to 15% more for MC!
by Dorn
Thu Mar 23, 2017 9:53 am
Forum: Armor
Topic: head slot/hat slot equipment
Replies: 4
Views: 4973

Re: head slot/hat slot equipment

Haiban outfitter
by Dorn
Thu Mar 23, 2017 8:16 am
Forum: Artisans
Topic: woodcarved javelin shafts
Replies: 2
Views: 3275

Re: woodcarved javelin shafts

Probably due to the fact that some polearms come under blade forging. That means they use a blade and a hilt, and you can't make hilts with woodworking
by Dorn
Wed Mar 22, 2017 2:30 am
Forum: Feature Requests and Suggestions
Topic: Shield Size
Replies: 1
Views: 1641

Shield Size

Any chance when examining a shield we could see what "category" it falls in? Buckler/Round/Kite/Tower?
by Dorn
Fri Mar 17, 2017 6:20 pm
Forum: Feature Requests and Suggestions
Topic: Bottles of Wine
Replies: 13
Views: 4825

Re: Bottles of Wine

Can people brew/ferment their own drinks? I probably can find this information elsewhere but it seems like it could be an interesting crafting experience to make your own customizable wine. No can do. Unfortunately. The closest we get to brewing on CLOK is tea. CLOSEST TO BREWING? CLOSEST TO BREWIN...
by Dorn
Fri Mar 17, 2017 2:01 pm
Forum: Feature Requests and Suggestions
Topic: Selling Food to Market
Replies: 7
Views: 2950

Re: Selling Food to Market

We've all these options, but until you get your feet up none of them are really viable for that initial push unless you ask for a loan/training, or you completely ignore getting gear/stuff/training to start. Not the case for ALL guilds, sure but for some...? Yeah.
by Dorn
Fri Mar 17, 2017 1:55 pm
Forum: Feature Requests and Suggestions
Topic: Selling Food to Market
Replies: 7
Views: 2950

Re: Selling Food to Market

Even if one or the other is more profitable, it is still nice to have the option especially as right now for initially starting out only three of the various professions offer much riln for new people without some investment/knowledge of the game. Foraging, Logging, Mining and even then the later tw...
by Dorn
Thu Mar 16, 2017 11:34 am
Forum: Feature Requests and Suggestions
Topic: Option: Remove Symbols
Replies: 2
Views: 2221

Option: Remove Symbols

So, currently there is an option to turn on/off numbers in combat results. Would it be possible for there to be one to turn off the (+*****) and other symbols? Some of us don't use them at all, and it just adds more to the screen.
by Dorn
Wed Mar 15, 2017 10:36 am
Forum: General Discussion
Topic: Skill Gain: Ambush vs Abilities
Replies: 4
Views: 3620

Re: Skill Gain: Ambush vs Abilities

I wondered about abuse, and thought... how would it be abuse? The worst possible case scenario I can think of, is getting a few people together to completely beat down mobs so they can't move, and get skill gain from it still. Then I thought to myself, well if they're at the point they can get gain ...
by Dorn
Wed Mar 15, 2017 10:24 am
Forum: General Discussion
Topic: Skill Gain: Ambush vs Abilities
Replies: 4
Views: 3620

Re: Skill Gain: Ambush vs Abilities

You've got the bonus of grouping up to land various abilities as well. Get that really tough mob on its butt, and start hitting it.

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