Search found 569 matches
- Sat Nov 25, 2017 9:04 am
- Forum: General Discussion
- Topic: Reminder: Hiding items is NOT for storage
- Replies: 21
- Views: 9302
Re: Reminder: Hiding items is NOT for storage
Giving them the polite name I see.
- Fri Nov 24, 2017 12:20 am
- Forum: Armor
- Topic: Steel/Iron/Celestium nether resistance
- Replies: 8
- Views: 13292
Re: Steel/Iron/Celestium nether resistance
Does this effect sunsteel as well? I assume it does?
- Thu Nov 23, 2017 12:53 pm
- Forum: Creatures
- Topic: You know what'd be evil?
- Replies: 4
- Views: 4595
Re: You know what'd be evil?
I'm down for riln, nothing more. It's a bit different. Especially if you can kill the mob, and it drops all the riln it might have looted so far.
- Thu Nov 23, 2017 7:44 am
- Forum: Hunting Areas
- Topic: The Concord
- Replies: 20
- Views: 14658
Re: The Concord
Oh damn! Thanks so much Jirato. This place has always eluded me due to that. Be nice to poke around at some point.
- Sun Nov 19, 2017 3:08 pm
- Forum: Wyrvardn
- Topic: Consolidated Wyrvardn ability suggestion thread
- Replies: 10
- Views: 9331
Re: Consolidated Wyrvardn ability suggestion thread
Raise your hafted and shield folks, and pack your torches. Though, maybe some sort of "holy censor" Wydanbdan style wouldn't be an awful decision? Basically, imagine a flail but with something of a hollow head. Inside, it is packed with burnable material that is held in place by the frame ...
- Sun Nov 19, 2017 2:44 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Accents and You!
- Replies: 2
- Views: 2739
Re: Accents and You!
I honestly hate accents. I've met 2 people in my years of muds that didn't irritate me with them. Pilnor is one.
- Sun Nov 19, 2017 2:34 pm
- Forum: Haiban
- Topic: Haiban Feedback and Suggestions
- Replies: 34
- Views: 22116
Re: Haiban Feedback and Suggestions
Personally I feel like if any city should have a huge range in upkeep, it is Haiban. It ranges from people who are so broke they're selling their fist to make a living, to some of the richest people ever, to massive organized work fronts. I'd love to see it almost organized into "bands", w...
- Sun Nov 19, 2017 1:43 pm
- Forum: Hunting Areas
- Topic: Woodland Trail
- Replies: 2
- Views: 3915
Re: Woodland Trail
It really needs a Tanglewood style overhaul.
- Sun Nov 19, 2017 1:42 pm
- Forum: Hunting Areas
- Topic: "Vacant" Hamlets
- Replies: 2
- Views: 4000
Re: "Vacant" Hamlets
Agreed. It would be nice to put to use some of these areas. I realize that not every area is intended to be designed as a hunting ground, as some are event centric... but once things are out of the way, well... variety is the spice of life and all.
- Sat Nov 18, 2017 5:19 pm
- Forum: Feature Requests and Suggestions
- Topic: Mob weapon change
- Replies: 2
- Views: 1607
Re: Mob weapon change
...hit... hard? But that would definitely make it easier to hunt there if you could burn their weapons to keep a campfire going.
- Fri Nov 17, 2017 3:28 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Using alts to scout out guilds
- Replies: 7
- Views: 7255
Re: Using alts to scout out guilds
Stuff like this is why I detest alts.
- Sat Jun 03, 2017 1:45 pm
- Forum: General Discussion
- Topic: Questions and Suggestions
- Replies: 11
- Views: 6891
Re: Questions and Suggestions
1) People and progress in plots. 2) RP and plots. Grinding to try and fill the time between "stuff" happening. 3) "things" progressing more frequently or more documentation. 4) "things" requiring a particular GM being around and having time and documentation. 5) The wor...
- Sun May 07, 2017 4:12 am
- Forum: General Magic Discussion
- Topic: Channeling
- Replies: 7
- Views: 9401
Channeling
Just what does channeling effect beyond being able to open multiple channels? Is there any actual reason to work on the skill beyond X amount needed for whatever abilities you may have with it as a requirement, and to be able to open the channels you need. The blurb says as follows.. "Channelin...
- Mon Apr 24, 2017 6:06 am
- Forum: Feature Requests and Suggestions
- Topic: Short term to-do list
- Replies: 7
- Views: 4918
Re: Short term to-do list
Both Javelin and Lance fall under Forging: Blades and therefore utilise blade/hilt in the crafting mechanics instead of Head/haft.
I think maybe to even the two lists out for the Artisans? I'm unsure. I can't see any other reason as to why it was done.
I think maybe to even the two lists out for the Artisans? I'm unsure. I can't see any other reason as to why it was done.
- Sun Apr 09, 2017 1:43 am
- Forum: General Discussion
- Topic: Crafting and Encumbrance
- Replies: 2
- Views: 2815
Crafting and Encumbrance
So. We know that Mining, Forging, Leatherworking, and Woodworking (I think?!) are heavily effected by encumbrance. Anyone know if there are any others? I've never been able to tell if "Skinning" is or not. How about some of the others... Logging? Farming? Fishing? Carpentry? Knapping? Lapi...
- Sat Apr 08, 2017 2:43 pm
- Forum: Feature Requests and Suggestions
- Topic: Wrong Sized Bars, Smithing, and Cutters
- Replies: 5
- Views: 3453
Re: Wrong Sized Bars, Smithing, and Cutters
That would be neat, as well. Just, not everything is 4 pounds. and if you've got say, a 9 pound bar, and you want 8 pounds of it that means you'd cut it initially into a 4 pound, and a 5 pound. Then cut the 5 pound into another 4 pound, then combine the two 4 pounds in the furnace to finally get you...
- Sat Apr 08, 2017 7:19 am
- Forum: Bowyering/Fletching
- Topic: How to do it
- Replies: 1
- Views: 7348
Re: How to do it
Totally didn't notice Fletching is all on the wiki already. Awesome. Thanks for someone pointing that out.
- Sat Apr 08, 2017 4:27 am
- Forum: General Discussion
- Topic: What would you like to see?
- Replies: 18
- Views: 10056
Re: What would you like to see?
Some eventual finish to the Wildhaven clawed tree. Or at least, I assume that was never finished up. Hard to tell with Clok sometimes.
- Sat Apr 08, 2017 3:57 am
- Forum: Feature Requests and Suggestions
- Topic: making crossbow bolts
- Replies: 2
- Views: 5615
Re: making crossbow bolts
Bump to this. Especially with crossbows being more commonly (if people played the Guild) available. It would add a nice extra use to the fletching side of things as well, and blacksmithing arrows.
- Sat Apr 08, 2017 3:50 am
- Forum: Feature Requests and Suggestions
- Topic: Wrong Sized Bars, Smithing, and Cutters
- Replies: 5
- Views: 3453
Wrong Sized Bars, Smithing, and Cutters
So. Personally, the part I actually *hate* the most about Smithing is the cutting of bars. Why? Because you're ALWAYS playing around trying to get the right bar length to make something if it isn't 4 pounds. Then you're having to remember which of your bars are not the standard 4 pounds, but happen ...
- Sat Apr 08, 2017 3:45 am
- Forum: Feature Requests and Suggestions
- Topic: Examine Updated to work with Exotic Leathers
- Replies: 0
- Views: 1310
Examine Updated to work with Exotic Leathers
I think it has been hinted before that Shardling/Drakolin scales offer more protection than is indicated by their examine. Would it be possible for the examine some way to be updated to show this?
- Sat Apr 08, 2017 3:43 am
- Forum: Bowyering/Fletching
- Topic: How to do it
- Replies: 1
- Views: 7348
How to do it
Would anyone familiar with the steps to both processes (from carving the shafts/haft to the final production) please explain how to do it all with relevant commands if possible? The question has come up a few times in the last week about certain parts of the bow creation process and while J has some...
- Sat Apr 08, 2017 3:40 am
- Forum: Feature Requests and Suggestions
- Topic: Option: Remove Symbols
- Replies: 2
- Views: 2221
Re: Option: Remove Symbols
I just want to post and say, THANK YOU SO MUCH FOR IMPLEMENTING THIS J
- Sat Apr 08, 2017 3:37 am
- Forum: Weapons
- Topic: "Light" Hafted Weapons?
- Replies: 14
- Views: 10327
Re: "Light" Hafted Weapons?
Bumping this. It would be really awesome if the Shillaegh (or however you spell it) weapon type was added to crafting to provide a decent "hafted" practice weapon. Metal cudgels/bars would also be a great little addition. Nothing says I'm going to "rough you up" as Elystole put i...
- Sat Apr 08, 2017 3:34 am
- Forum: Feature Requests and Suggestions
- Topic: Using water trough to also cool down repairs
- Replies: 4
- Views: 3332
Re: Using water trough to also cool down repairs
Bumping this. It's such a simple thing, and would be a huge quality of life. I hate having to wait those 40-60 seconds extra for an item to cool off.