Search found 320 matches
- Sun Sep 09, 2018 6:06 pm
- Forum: Feature Requests and Suggestions
- Topic: A few Requests to make Haiban better
- Replies: 4
- Views: 2970
Re: A few Requests to make Haiban better
#1 That might be possible but it really comes down to how it might be abused, how the area would treat such RP actions, could the structure support it and what the Town Guru thinks is appropriate. #2 Our stalwart pass guardsmen are always willing to patrol and lend aid to those in need but they may ...
- Wed Jul 18, 2018 6:20 pm
- Forum: General Discussion
- Topic: Sending IC mail to NPCs (NPCmail)
- Replies: 1
- Views: 2439
Sending IC mail to NPCs (NPCmail)
Hey everyone! We have been receiving a few NPCmails lately and I thought it might be beneficial to post a few suggestions to help both the sender and receiver better communicate and deliver a more satisfying role play experience. Suggestions: #1 Please refrain from using the NPCmail feature as a GM ...
- Mon Jul 09, 2018 4:09 am
- Forum: Feature Requests and Suggestions
- Topic: Pluginstat Requests
- Replies: 4
- Views: 3615
Re: Pluginstat Requests
Looks like the latest version of Mudlet was having some trouble with my old plugins, so I did a quick update and added a few things I have been working on. Nothing major yet but this should clear up some of the troubles. Keep in mind this is considered a rough alpha release and it is NOT compatible ...
- Sun May 20, 2018 3:52 pm
- Forum: Rook Parlour
- Topic: Minor Animation functioning on nethrim
- Replies: 3
- Views: 5067
Re: Minor Animation functioning on nethrim
There are a ton of Rook spells that were never made because the Rooks in general are so well developed that it would be unfair to the other guilds Now it is true that there is no permanent way to control a nethrim but let's not forget that there is a temporary way to control some types of nethrim vi...
- Thu May 17, 2018 5:29 am
- Forum: Feature Requests and Suggestions
- Topic: Setting a gather fired/hurled container
- Replies: 6
- Views: 3503
Re: Setting a gather fired/hurled container
The exploit in question has been fixed.
- Tue May 15, 2018 6:53 am
- Forum: General Discussion
- Topic: Corroded Bronze Bars and the Market
- Replies: 2
- Views: 2595
Re: Corroded Bronze Bars and the Market
My curiosity got the better of me and I took a peak at the code. Yep, sorry. They are indeed connected. It comes down to the unique identifiers on the items, not the physical names.
- Tue May 15, 2018 6:38 am
- Forum: General Discussion
- Topic: Corroded Bronze Bars and the Market
- Replies: 2
- Views: 2595
Re: Corroded Bronze Bars and the Market
Without looking at the code, I am going to shoot an, "I think" answer from the hip. It looks like items that get lowered values are ones with matching names. Such as if there are 100 widgets on the market then the 101 widget will sell for a little less. I am not aware of prices lowering f...
- Sun May 06, 2018 8:12 pm
- Forum: Feature Requests and Suggestions
- Topic: saddle-bags instead of saddlebags
- Replies: 5
- Views: 2992
Re: saddle-bags instead of saddlebags
Oh I see what you are saying, I missed that the first time I read though. Yeah I have the same trouble when I try to remove my greaves or greathelm. The "gr" part is tricky. If it bothers you that much you could ask for a slight change the next time a merchant comes in. Such as change sadd...
- Sun May 06, 2018 7:47 pm
- Forum: Feature Requests and Suggestions
- Topic: saddle-bags instead of saddlebags
- Replies: 5
- Views: 2992
Re: saddle-bags instead of saddlebags
You do realize that you can shorten "saddlebags" to just "sad" right? Works fairly well as there are not many containers in the game that have that.
- Wed May 02, 2018 6:09 pm
- Forum: Feature Requests and Suggestions
- Topic: Groinkick to work on both genders
- Replies: 12
- Views: 5145
Re: Groinkick to work on both genders
So... are you saying you would like us to force male anatomy onto all females so that groinkick will work? A lot of this game is based on real world and historically accurate elements. You can't cause pain to something that isn't there.... To do so simple for a mechanical benefit would not be right....
- Mon Apr 09, 2018 7:09 am
- Forum: Monastic Order
- Topic: Monks under review
- Replies: 75
- Views: 41041
Re: Monks under review
My 2 cents on "banish all nethrim" would be a kind a fear spell that causes any nethrim in the area to run away very quickly. Wouldn't lend much too much to any combat scenario as any target would quickly move to another room but would provide a nice way to run into or allow a party to esc...
- Thu Mar 29, 2018 7:27 am
- Forum: Corvus Outpost
- Topic: How to join the Corvus Outpost
- Replies: 1
- Views: 5074
Re: How to join the Corvus Outpost
I would like to bump this post as a reminder to any who would wish to join and to add that if you do join, don't expect things to change greatly for your character or to expect anything special from the outpost. In fact, joining the Outpost is more of a disadvantage as you will quickly gain bad rep ...
- Sat Mar 10, 2018 2:27 am
- Forum: The Elemancers
- Topic: Elemancer Commands & Systems
- Replies: 2
- Views: 3121
Re: Elemancer Commands & Systems
As far as cooking with pyromancy. The only thing I remember is making a fire via pyromancy. Just get everything ready for a campfire. Get a skewer or pan for cooking and "LIGHT" the fire when channeling. No need for firestones! To log with geomancy is something that can be done only by mas...
- Tue Feb 27, 2018 8:20 pm
- Forum: General Announcements
- Topic: Yearly ability point reset a possibility
- Replies: 5
- Views: 5087
Re: Yearly ability point reset a possibility
Polite reminder. :-)
- Fri Feb 23, 2018 6:15 pm
- Forum: General Discussion
- Topic: How do you feel about CLOK's wilderness system?
- Replies: 17
- Views: 8436
Re: How do you feel about CLOK's wilderness system?
Thanks that sounds doable but I was thinking more in terms of the existing compass, right now it just covers one wilderness room in each direction. Although the other idea might be more beneficial to our VI players.
- Fri Feb 23, 2018 3:28 pm
- Forum: General Discussion
- Topic: How do you feel about CLOK's wilderness system?
- Replies: 17
- Views: 8436
Re: How do you feel about CLOK's wilderness system?
I would also appreciate being able to see more than one room away, even if you can't make out the details. We have tried to work on that in the past but ran into some problems. I can think of a few other ways to do it but all of them involve massive amounts of code work. Maybe Jirato can pull a rabb...
- Fri Feb 23, 2018 6:24 am
- Forum: General Discussion
- Topic: How do you feel about CLOK's wilderness system?
- Replies: 17
- Views: 8436
Re: How do you feel about CLOK's wilderness system?
I don't have much experience with the "traditional" method. What would be the advantages of that?
- Sun Feb 18, 2018 12:56 am
- Forum: General Hunting and Combat
- Topic: Possibly Dumb Combat Question
- Replies: 5
- Views: 6940
Re: Possibly Dumb Combat Question
Welcome to CLOK, always glad to see a new face around. As to your questions, let me think. I assume being an Elemancer/Ranged Archery combination is not plausible unless in a group? Answer: It is a plausible combo but not a great mix from a game or a lore perspective. Game wise, you don't really nee...
- Tue Feb 06, 2018 3:52 am
- Forum: General Discussion
- Topic: Asking for soundpack help
- Replies: 2
- Views: 2557
Re: Asking for soundpack help
Might also help to avoid going AFK when a GM offers to help, right after you posted. *wink wink*
- Mon Jan 22, 2018 6:52 pm
- Forum: General Professions
- Topic: Request: Intentionally crafting lower quality items
- Replies: 7
- Views: 6274
Re: Request: Intentionally crafting lower quality items
Maybe use them to start a modern art exhibit? "Mmmmmnyess... as you can see here the artisan of this patchwork uneven breastplate has achieved a perfect broke baroque style. Perhaps the large gaping hole on the front is indicative of a sign of their broken heart, as if pierced by love itself.&q...
- Mon Dec 18, 2017 6:31 pm
- Forum: Feature Requests and Suggestions
- Topic: Bosses and Sub-bosses
- Replies: 9
- Views: 4675
Re: Bosses and Sub-bosses
Something like this was considered at one time. However, there were a number of concerns with it. Firstly, this would effectively shut down a lone character who is hunting in the area as it would be too dangerous for them to continue without forming a large group, assuming such a group could be made...
- Fri Dec 08, 2017 6:56 pm
- Forum: General Magic Discussion
- Topic: Channeling
- Replies: 7
- Views: 9321
Re: Channeling
Channeled novas are the MOST powerful character generated magic effect in the game. So game wise it makes sense that they cost quite a bit. Lore wise I imagine that they take alot of concentration to perform without causing the nova to backfire on the caster and probably will cause a great deal of s...
- Thu Dec 07, 2017 11:40 am
- Forum: The Elemancers
- Topic: Geomancy Projections Request
- Replies: 4
- Views: 3913
Re: Geomancy Projections Request
The workhammer might be doable and I am pondering the viability of a buckler but I am afraid the pan is a no go. The reason being is that the exact thermal properties of projected geomantic matter comes into debate. A quick google search shows me that we had ceramic cookware and very crude stone pot...
- Mon Dec 04, 2017 3:54 pm
- Forum: Feature Requests and Suggestions
- Topic: Containers for Huge Items
- Replies: 11
- Views: 5493
Re: Containers for Huge Items
One of the difficulties that we have always tried to tackle was that many players choose to hoard items in their personal homes. So much so that it defies normal real world physics (5 handcarts in one small room) and puts more strain onto our server. I know there was some talk back in the day about ...
- Wed Nov 29, 2017 11:49 am
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Drunk Roleplay
- Replies: 9
- Views: 5249
Re: Drunk Roleplay
I have an NPC who is drunk 99% of the time. I don't use him a lot as it can become old but I do try to have him speak normally with *hic* emotes to indicate his inebriation and when he does speak funny I try to type out the words phonetically so that even screen readers might be able to interpret th...