Search found 320 matches
- Tue Sep 03, 2019 5:31 pm
- Forum: Blacksmithing
- Topic: Calling All Blacksmiths!
- Replies: 27
- Views: 13577
Re: Calling All Blacksmiths!
Casting is more in the smelting department. (Not something we are doing in these descriptions) Once again we get some real life to game vagueness but you don't really need to work copper or bronze the same way you would iron or steel but for the sake of the game and the process we just sort of 'assu...
- Tue Sep 03, 2019 5:00 pm
- Forum: Blacksmithing
- Topic: Calling All Blacksmiths!
- Replies: 27
- Views: 13577
Re: Calling All Blacksmiths!
Looks good! Just a few points to consider though. '[add your crafting mark, ] ' I currently do not have a special word to plop in the crafting mark and there is also the situation where they may not have a crafting mark or have it turned off. In this case it would work if I left it blank but it is s...
- Mon Sep 02, 2019 1:25 pm
- Forum: Blacksmithing
- Topic: Calling All Blacksmiths!
- Replies: 27
- Views: 13577
Re: Calling All Blacksmiths!
Correct, the new system was designed to be backwards compatible with the old. This will allow existing weapon parts to be carried into the new system. So no problems taking your masterfully-crafted celestium longsword blade from the old system and finishing it with the new.
- Mon Sep 02, 2019 12:58 pm
- Forum: Blacksmithing
- Topic: Calling All Blacksmiths!
- Replies: 27
- Views: 13577
Re: Calling All Blacksmiths!
For now just existing weapons. However, I do have a few mystery items that are waiting to be discovered when this is released. I plan to do the text for those myself to keep them extra mysterious.
- Mon Sep 02, 2019 12:23 pm
- Forum: Blacksmithing
- Topic: Calling All Blacksmiths!
- Replies: 27
- Views: 13577
Re: Calling All Blacksmiths!
Yep, good typo catch. Also keep in mind that the middle message gets repeated 5 times as you work on the item.
- Mon Sep 02, 2019 11:53 am
- Forum: Blacksmithing
- Topic: Calling All Blacksmiths!
- Replies: 27
- Views: 13577
Calling All Blacksmiths!
As many of you may be aware we are currently developing an entirely new forging system. This system is currently in the beta stages and will most likely change before release but I felt I would share some of the upcoming changes and present an opportunity for you, yes you, the player to leave your m...
- Thu Aug 15, 2019 10:56 pm
- Forum: Feature Requests and Suggestions
- Topic: Being able to edit a request and not lose place in queue
- Replies: 5
- Views: 3075
Re: Being able to edit a request and not lose place in queue
The numbering system is used to denote a referencing point such as, "I am going to handle number 23" and it is used to help us see which request is older and may have gone unattended longer.
- Sun Aug 11, 2019 8:18 pm
- Forum: Feature Requests and Suggestions
- Topic: Weapons with metal hafts
- Replies: 3
- Views: 2471
Re: Weapons with metal hafts
There is code in the works that will render this concern into a moot point but, for now, to address this specifically: Wooden hilts and hafts have always been a shortcoming in the process to begin with. They are far easier to make, (given that woodworking in general is easier to raise) far lighter a...
- Sun Aug 11, 2019 2:50 pm
- Forum: Feature Requests and Suggestions
- Topic: Being able to edit a request and not lose place in queue
- Replies: 5
- Views: 3075
Re: Being able to edit a request and not lose place in queue
The order of the request does not in anyway affect it's priority. Number 1000 will get the same attention as number 1. What DOES affect the priority, is which GM can handle a specific request and how busy that particular GM is and how urgent is the request. For example, "HELP HELP I AM STUCK IN...
- Sun Aug 04, 2019 2:12 am
- Forum: Rook Parlour
- Topic: Rook Parlour information
- Replies: 3
- Views: 6130
Re: Rook Parlour information
To clarify, feel free to mail him but don't expect him to know anything about those creepy sorcerers. He just waits the tables and serves tea to those in the sitting room there. OOC'ly though, if you wish to join the Rook Parlour, then look for another player character. This faction is not joined vi...
- Tue Jul 30, 2019 11:08 pm
- Forum: General Announcements
- Topic: Death about to become more dangerous
- Replies: 45
- Views: 29519
Re: Death about to become more dangerous
The above change has been modified with the release of the new death system. As a GM team we are committed to keeping the details of the new changes as something not disclosed to the public and would ask that others please not share such information in an out of character way. However I will say, as...
- Sun Jul 14, 2019 2:55 pm
- Forum: Player-Organized Events
- Topic: Event Hosting
- Replies: 6
- Views: 4990
Re: Event Hosting
My you guys did that fast. More is being added as I type this.
- Fri May 17, 2019 12:14 pm
- Forum: Corvus Outpost
- Topic: 'Normies'
- Replies: 2
- Views: 3294
Re: 'Normies'
Of course the outpost will always welcome the shunned and afflicted who would pledge themselves to its ruler. These kinds of people would normally be scorned in other places but in Corvus they can walk about the filth covered streets with their heads held high knowing that Winston cares. They can ev...
- Wed May 15, 2019 5:59 pm
- Forum: Corvus Outpost
- Topic: Sit down food
- Replies: 3
- Views: 3526
Re: Sit down food
Wish granted......
- Wed May 15, 2019 2:12 pm
- Forum: Corvus Outpost
- Topic: Sit down food
- Replies: 3
- Views: 3526
Re: Sit down food
Be careful what you wish for...
- Wed May 15, 2019 7:57 am
- Forum: Lapidary
- Topic: Faceted Jet
- Replies: 2
- Views: 5921
Re: Faceted Jet
When it came to what can be faceted and what cannot be, we tried to be as true to life as possible while still maintaining a game balance. To that end, actually ANYTHING can be faceted. Heck you can even facet fossilized dung, called coprolite. (image below). Early in the game coal could be faceted ...
- Thu May 02, 2019 11:08 pm
- Forum: Corvus Outpost
- Topic: Evan the blacksmith
- Replies: 2
- Views: 3263
Re: Evan the blacksmith
Iron and steel items are a taboo to be sure. But if you have some minor embellishments on your clothing, I wouldn't worry about it. Just don't flaunt them or make a fuss with them. Now if you are caught brandishing iron weapons or clanking into town with full steel plate, then we will have a problem.
- Mon Apr 22, 2019 9:39 pm
- Forum: Bug Reports
- Topic: Task Targets and Janitoring
- Replies: 2
- Views: 2769
Re: Task Targets and Janitoring
This is something being considered for a few different corpses in general. For example the same thing can happen if you somehow managed to kill a drakolin but ended up bleeding to death in the next room. So you get brought back only to find that the corpse has magically vanished and all that effort ...
- Fri Apr 12, 2019 2:21 am
- Forum: Feature Requests and Suggestions
- Topic: Half-Swording.
- Replies: 2
- Views: 1792
Re: Half-Swording.
It is a cool technique and once a long time ago something like this was considered. Sadly, we also have to consider a balance between reality and game mechanics. As it stands swords are the most fleshed out weapon type in the game. They have more types than any other, they have several abilities whi...
- Sat Feb 09, 2019 3:07 am
- Forum: General Hunting and Combat
- Topic: brawlemancy
- Replies: 2
- Views: 3512
Re: brawlemancy
The fact that you cannot channel and brawl is intentional from a game balance perspective.
- Sat Feb 02, 2019 5:27 am
- Forum: General Announcements
- Topic: New ClokGear Version Out!
- Replies: 3
- Views: 3138
New ClokGear Version Out!
A new ClokGear version has been released and if you have mudlet, updating is a snap! Just log on and let it update if you previously had the version that was auto uploaded before or uninstall any previous versions and let the server update it for you upon your next log on. Changes: - Font has been i...
- Tue Jan 29, 2019 10:08 pm
- Forum: Feature Requests and Suggestions
- Topic: Pluginstat Requests
- Replies: 4
- Views: 3617
Re: Pluginstat Requests
I have been taking a look at the old ClokGear Mudlet plugins suite (try to say that 5 times real fast) and have been making a lot of changes and improvements including bigger font sizes, un-used tab changes and other 'fun'™ things yet to be revealed. With that in mind I would like to ask you, the co...
- Wed Jan 23, 2019 1:25 am
- Forum: General Socialization
- Topic: What does your char look like?
- Replies: 125
- Views: 84299
Re: What does your char look like?
I like the spikes!
- Fri Dec 21, 2018 3:20 am
- Forum: Rook Parlour
- Topic: Guild Abilities Chart
- Replies: 0
- Views: 2697
Guild Abilities Chart
Along with the recent Rook requirements change, here is a chart showing how it looks now.
- Fri Oct 05, 2018 6:50 pm
- Forum: Feature Requests and Suggestions
- Topic: Swashbuckling to work with cutlasses
- Replies: 2
- Views: 2178
Re: Swashbuckling to work with cutlasses
This basically comes down to an issue of game vs reality. I agree that it makes sense for a cutlass to be used with a style of combat called, "swashbuckling" however the problem comes from game balance as the weapon was actually a copy of another weapon (with small changes) that would not ...