Search found 607 matches
- Sun May 06, 2018 7:31 am
- Forum: Woodworking
- Topic: Woodworking Requests
- Replies: 15
- Views: 16708
Re: Woodworking Requests
Second for woodworked + knapped javelins. I would just die of happiness.
- Wed May 02, 2018 5:29 pm
- Forum: Feature Requests and Suggestions
- Topic: Horse Combat Conditioning (not training)
- Replies: 4
- Views: 2956
Re: Horse Combat Conditioning (not training)
Is this still an issue? I thought that horses become secondary targets compared to players some time ago, and effectively don't throw their riders off anymore (Granted, another player can aim at them, but the AI can't.)
- Wed May 02, 2018 5:17 pm
- Forum: Feature Requests and Suggestions
- Topic: Groinkick to work on both genders
- Replies: 12
- Views: 5154
Groinkick to work on both genders
Topic. Can we disable casting for both genders? It's 1218, let's get with gender equality!
- Sun Apr 29, 2018 9:06 pm
- Forum: Hunting Areas
- Topic: Woodland Trail: Updated, now Olrac Trail
- Replies: 1
- Views: 2908
Re: Woodland Trail: Updated, now Olrac Trail
Sweet digs! Wow! Thank you, staff!
- Wed Jan 10, 2018 6:43 pm
- Forum: Feature Requests and Suggestions
- Topic: Offensive Tactics Buff
- Replies: 5
- Views: 3315
Re: Offensive Tactics Buff
Thanks for bringing it up, Marauder! I agree with Jirato in the sense that "tactics aren't meant to be on all the time." Tactics are there to adjust to a situation, and can be used to power through a difficult opponent. Does the game itself accurately reflect that? Not necessarily. By goin...
- Wed Jan 10, 2018 6:33 pm
- Forum: General Socialization
- Topic: Totally getting a flu shot next year
- Replies: 4
- Views: 4272
Re: Totally getting a flu shot next year
Glad you're feeling better, J! The flu is the worst, and I, too, caught it and swear to get (the flue shot) next year. Let's go together! haha!
- Wed Jan 10, 2018 6:32 pm
- Forum: Feature Requests and Suggestions
- Topic: Campfire Burntime
- Replies: 11
- Views: 5197
Re: Campfire Burntime
Thank you for looking into this, Jirato! You're awesome! Thanks for bringing it to everyones attention, Siegmaer!
- Wed Jan 10, 2018 6:30 pm
- Forum: Mining
- Topic: Mine Support Suggestion - Lower cave-in % of deep rooms?
- Replies: 8
- Views: 11759
Re: Mine Support Suggestion - Lower cave-in % of deep rooms?
Neat O. Thank you for your in depth analysis of the system, Jirato! I love the clarity and thought you put into that post. I honestly think at the end of the day, it's luck. I've had stints where under perfect situations, I get nailed with a 10 second RT cave in inside a perfectly shored up room wit...
- Thu Dec 28, 2017 5:50 am
- Forum: Feature Requests and Suggestions
- Topic: Campfire Burntime
- Replies: 11
- Views: 5197
Re: Campfire Burntime
The problem here is you're likely trying to feed it with branches or foraged logs in small amounts. A campfire at max capacity lasts about a chime before it tries to wink out, you can see how it's doing on duration by looking at it. Even without logging, you can still forage up six or seven deadwood...
- Sun Dec 24, 2017 10:19 am
- Forum: General IC Discussion
- Topic: Marketing Speech - Islet
- Replies: 0
- Views: 4254
Marketing Speech - Islet
"Craftsmen, survivalists, and friends thereof," Islet begins, looking out at the crowd gathered in the Founder's Square at Haiban, "Today, I intend to educate you on the the concept of a 'supply chain'." "The problem with ordering products from skilled blacksmiths is that si...
- Wed Dec 13, 2017 3:19 pm
- Forum: Feature Requests and Suggestions
- Topic: Bringing people back to the tutorial zone
- Replies: 1
- Views: 1436
Bringing people back to the tutorial zone
It would be nice if mentors had a pathway from the mentor lounge to the tutorial zone, so they can bring people who skipped the tutorial and are struggling or who've forgotten the contents of the tutorial back to the tutorial to run it over again.
- Tue Dec 12, 2017 8:52 am
- Forum: Mining
- Topic: Player Mine Changes
- Replies: 9
- Views: 6718
Re: Player Mine Changes
Hey, J, just wanted to give some feedback after using player mines for a month or so. Mine digging speed/rate: I really enjoy the kind of progressive feeling we get as we attain higher levels of mining, which correlates to a higher digging speed. Overall, I'm pretty satisfied with how quickly mines ...
- Fri Dec 08, 2017 3:01 pm
- Forum: General Magic Discussion
- Topic: Channeling
- Replies: 7
- Views: 9365
Re: Channeling
throwing a random "fat chance" suggestion to the crew, but hey, Noctere!
Could high channeling lower the cost of novae and shields?
Could high channeling lower the cost of novae and shields?
- Thu Dec 07, 2017 11:55 am
- Forum: The Elemancers
- Topic: Geomancy Projections Request
- Replies: 4
- Views: 3939
Re: Geomancy Projections Request
I got the idea for the cooking rock from one of these sites. http://www.trailspace.com/forums/camp-kitchen/topics/98038.html https://www.lds.org/new-era/1975/07/rock-cooking?lang=eng https://www.outdoorlife.com/blogs/survivalist/2011/10/survival-skills-cooking-rock-frying-pan Not sure exactly how hi...
- Thu Dec 07, 2017 9:36 am
- Forum: The Elemancers
- Topic: Geomancy Projections Request
- Replies: 4
- Views: 3939
Geomancy Projections Request
Hey all! I'm going to be posting all of my master Geomancy projection patterns requests here. pattern - name - longdesc buckler - A summoned geomancy buckler - a tool summoned by the use of geomancy. workhammer (carpentry) - a summoned geomancy work hammer - a tool summoned by the use of geomancy. p...
- Thu Dec 07, 2017 9:27 am
- Forum: Mining
- Topic: Cave Worms
- Replies: 2
- Views: 3315
Re: Cave Worms
Very true!
- Thu Dec 07, 2017 8:38 am
- Forum: Mining
- Topic: Cave Worms
- Replies: 2
- Views: 3315
Cave Worms
Experienced my first Cave Worm experience today. They suck! Aaaaargh! Rage! Complain! Okay, whining over. Cave worms are an interesting enemy, and probably the hardest cave encounter. I really enjoy their balancing, and will have to account for them in the future... Compared to the other encounters,...
- Sat Dec 02, 2017 3:57 pm
- Forum: Feature Requests and Suggestions
- Topic: SPLASH with a bucket
- Replies: 7
- Views: 3554
Re: SPLASH with a bucket
For the RP!
Uses: Someone tell me if this is the case, but is splash an offensive action? If not, you can use splash to clean your horse
You can splash an enemy for bonus cold damage
You can drench your friends.
Uses: Someone tell me if this is the case, but is splash an offensive action? If not, you can use splash to clean your horse
You can splash an enemy for bonus cold damage
You can drench your friends.
- Sat Dec 02, 2017 3:54 pm
- Forum: Feature Requests and Suggestions
- Topic: SPLASH with a bucket
- Replies: 7
- Views: 3554
SPLASH with a bucket
Would be nice to be able to splash someone with a filled bucket.
- Wed Nov 29, 2017 5:19 am
- Forum: Feature Requests and Suggestions
- Topic: Drunkenness and maybe a vague duration in "effects"
- Replies: 5
- Views: 2650
Re: Drunkenness and maybe a vague duration in "effects"
Drunkness, cold duration are two things off the top of my head that aren't displayed with a timer.
Rpas and depart penalties, too.
Rpas and depart penalties, too.
- Wed Nov 29, 2017 5:18 am
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Drunk Roleplay
- Replies: 9
- Views: 5260
Re: Drunk Roleplay
This issue mostly is a problem for the folk who play through a screen reader. I've heard that its nearly unintelligible. Unfortunately I can see that's a problem that might not be mitigated, but Yu can play into your character with that perspective that drunk people are hard to understand. There are...
- Mon Nov 27, 2017 7:01 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Shoutouts!
- Replies: 0
- Views: 1866
Shoutouts!
I had the honor of RPing with Gileas for a while earlier today. It did come to blows, in the end, but the entire interaction was an amazing RP experience for me. Here's hoping for more RP with everyone in the future! I'll learn how to emote, think, and use tones and speeches as I get more practice i...
- Thu Nov 23, 2017 7:57 am
- Forum: Mummers
- Topic: Updated Storytelling Locations
- Replies: 3
- Views: 4697
Updated Storytelling Locations
I don't play a mummer, but in light of the destruction of most every hamlet, would it be possible to run through and update the list of storytelling locations to include the bars and cafes in Haiban, the gambling house, and other new bar-type locations? Not sure if this is actually already done.
- Thu Nov 23, 2017 7:37 am
- Forum: Hunting Areas
- Topic: The Concord
- Replies: 20
- Views: 14601
Re: The Concord
Thanks for your hard work and for reimplementing this rage inducing area! 3 cheers for our supreme overlords!
- Thu Nov 23, 2017 6:26 am
- Forum: General Socialization
- Topic: Happy American Thanksgiving!
- Replies: 0
- Views: 2536
Happy American Thanksgiving!
May you all enjoy a wonderful day full of turkey and love!