Search found 607 matches

by Lun
Wed Nov 22, 2017 8:14 am
Forum: Creatures
Topic: You know what'd be evil?
Replies: 4
Views: 4563

You know what'd be evil?

Mobs that automatically pickpocket when they see a potential target, and have a stow container so they STOW whatever they pickpocket. Train people to close their containers!
by Lun
Sun Nov 19, 2017 9:03 pm
Forum: General Discussion
Topic: Pouch Warriors
Replies: 7
Views: 4886

Re: Pouch Warriors

11-19-2017:

Changes to some carvings. Added three new Commodity Carvings and removed them from the basic pool, it made no sense that a profession was a basic warrior type.
by Lun
Sun Nov 19, 2017 7:50 pm
Forum: Hunting Areas
Topic: The Concord
Replies: 20
Views: 14601

Re: The Concord

I could definitely see this as a draw to bring more people to the coastline. Remember that the quarantine is still heavily in effect, and it wouldn't be far fetched that sersi and her gang were shot upon and had to make a fast break back to the Lost Lands, their ship crashing on the shoreline! It's ...
by Lun
Sun Nov 19, 2017 2:49 pm
Forum: Feature Requests and Suggestions
Topic: Replies to support emails
Replies: 7
Views: 3356

Re: Replies to support emails

Very true.
by Lun
Sun Nov 19, 2017 1:51 pm
Forum: Hunting Areas
Topic: Bandit Fort
Replies: 7
Views: 6901

Re: Bandit Fort

I just want to say, that the new Bandit Fortress is a great hunting ground. I truly enjoy it!
by Lun
Sun Nov 19, 2017 10:54 am
Forum: Mining
Topic: Player Mine Changes
Replies: 9
Views: 6718

Re: Player Mine Changes

It depends on use. If you're using the room a lot and it crumbles a lot it deteriorates quickly if you're not taking good care of it by digging it out every once in a while. It only goes down about 2 points a night. Maybe a little more or less. It takes four rounds of digging for me to clean a room ...
by Lun
Sat Nov 18, 2017 1:49 pm
Forum: Rook Parlour
Topic: Animation Storage Options
Replies: 13
Views: 9307

Re: Animation Storage Options

Correct
by Lun
Sat Nov 18, 2017 1:26 pm
Forum: Feature Requests and Suggestions
Topic: Mob weapon change
Replies: 2
Views: 1606

Mob weapon change

So, quality of life suggestion here. Scavengers from the Ebon Pass Fortress use a weapon called "a weathered piece of wood". However, this wood isn't treated as campfire material, and can't be added to campfires. Would it be possible to make this change, or to change their weapons to branc...
by Lun
Sat Nov 18, 2017 1:23 pm
Forum: Rook Parlour
Topic: Animation Storage Options
Replies: 13
Views: 9307

Re: Animation Storage Options

I'm of two minds because I have two ways of reading that post. either, YAY or yay. so, YAY: Is this a large buff towards Animates, allowing sorcerers to essentially bring a lower class mob to their equivalent skill level? If so, this largely changes the way sorcerers use their animates! This is grea...
by Lun
Sat Nov 18, 2017 11:24 am
Forum: General Hunting and Combat
Topic: Specifying Ammo type for use in a Particular Firearm
Replies: 1
Views: 3332

Re: Specifying Ammo type for use in a Particular Firearm

A bit finagly, but have two pouches, and close the one with the appropriate ammo type.
by Lun
Fri Nov 17, 2017 10:08 pm
Forum: Rook Parlour
Topic: Animation Storage Options
Replies: 13
Views: 9307

Re: Animation Storage Options

Just throwing in ideas into the idea pot here. Rather than looking at it from a perspective of "I want to become attached to this animate and use it and only it, and not need to dig up or murder new things to get a new animate," I just think that animates can be quite cumbersome at times f...
by Lun
Tue Nov 14, 2017 6:54 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: Thanks for tonight
Replies: 3
Views: 2886

Re: Thanks for tonight

I only got to hang out around the periphery of the event, but the player in question was a cool cat about the whole thing. It seemed like it was a great event! I even got to RP around the activities, even though I was of no real consequence or proximity to the event! Neat!
by Lun
Tue Nov 14, 2017 1:00 pm
Forum: General Discussion
Topic: question about poultices and duplication
Replies: 4
Views: 2980

Re: question about poultices and duplication

I hope this is actually a result of high herbalism, as a way to reward those who have put in the hours into the skill. That being said, also possible bug!
by Lun
Tue Nov 14, 2017 12:21 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: RP Shoutouts
Replies: 8
Views: 4914

Re: RP Shoutouts

Shout-out to my homies that put in the effort to change their clothes daily.

Everyone else, y'all nasty. At least have two identical sets of clothing!
by Lun
Mon Nov 13, 2017 1:45 pm
Forum: Feature Requests and Suggestions
Topic: Leatherworking: Studding with metal
Replies: 2
Views: 1905

Re: Leatherworking: Studding with metal

Studding for decoration sounds like a fantastic idea. +1
by Lun
Mon Nov 13, 2017 8:44 am
Forum: General Discussion
Topic: One of the hardest things as a developer...
Replies: 15
Views: 6484

Re: One of the hardest things as a developer...

I had a long, productive discussion with Ironcross32 this morning because I was flabbergasted by his post that perfectly reflects why this motion was necessary in the first place. I pried a bit, and discovered he was a bit taken aback by this move, since he doesn't feel it's right to punish the play...
by Lun
Mon Nov 13, 2017 8:03 am
Forum: General Discussion
Topic: One of the hardest things as a developer...
Replies: 15
Views: 6484

Re: One of the hardest things as a developer...

Thanks, J. I think we all needed some time to cool off.

Everyone, remember that TELL, QUESTION, and other OOC means of communication are still around even during periods of CHAT silence.
by Lun
Sat Nov 11, 2017 7:08 pm
Forum: Carpentry
Topic: Carpenters to build shields
Replies: 0
Views: 2237

Carpenters to build shields

I'd love to have access to player crafted wooden shields. It would need nails, and hoops, and wood, and stuff.
by Lun
Sat Nov 11, 2017 7:57 am
Forum: Roleplaying Feedback and Shout-Outs
Topic: RP Shoutouts
Replies: 8
Views: 4914

Re: RP Shoutouts

Keerla: What a pleasure it was to discuss religion in game. I solidified some of my character interacting with you. Thanks for being a great conversationalist! Saeldor: I jumped on my Udemi for a very short time and you and Artus were killing it with the initiations. Nice going! Gralkik: Where's my ...
by Lun
Sat Nov 11, 2017 7:52 am
Forum: The Elemancers
Topic: Geomancy question
Replies: 2
Views: 4062

Re: Geomancy question

Thanks for your response, Noctere! As the original poster of the "damage is too damaging" topic, I agree that Geomancy shouldn't have as much power as pyromancy. Heck, everything should be weaker! I also agree with the idea that drawing real life examples can definitely impede proper inter...
by Lun
Sat Nov 11, 2017 7:43 am
Forum: Roleplaying Feedback and Shout-Outs
Topic: RP Shoutouts
Replies: 8
Views: 4914

RP Shoutouts

So I've had the honor of running into a lot of players in game recently, and it's been a wonderful experience. Here's a few off the top of my head. Dimon: Donkey selling, overcharging wonderful merchant that I absolutely loathe. I don't even use that armor! Kidding. You're a delightful character and...
by Lun
Sat Nov 11, 2017 6:36 am
Forum: The Elemancers
Topic: Geomancy question
Replies: 2
Views: 4062

Geomancy question

Hey all, just wanted to inquire about an oddity I'm experiencing with multiple channels of Geomancy. I've seen that compression pattern has no effect on Geomancy past one channel and that the damage and effect of larger channels doesn't seem to correlate to a realistic effect. Specifically, the thir...
by Lun
Sat Nov 11, 2017 5:31 am
Forum: Feature Requests and Suggestions
Topic: Replies to support emails
Replies: 7
Views: 3356

Re: Replies to support emails

Thanks, J! I appreciate everything you do for us! I know it's been a busy week.

I just heard groans on chat about their issues not being resolved in a timely manner and I know you guys do look at the emails all the time. Thought I'd throw in this suggestion for them, as well!
by Lun
Fri Nov 10, 2017 9:09 pm
Forum: Feature Requests and Suggestions
Topic: Replies to support emails
Replies: 7
Views: 3356

Replies to support emails

So I'm not sure the volume of support requests you guys receive, but at times, it can feel like our emails go unread or unnoticed. It would do wonders for my psyche if I received some sort of generic prewritten response from a GM after my email has been read on whether the issue is being resolved or...
by Lun
Fri Nov 10, 2017 8:47 am
Forum: General Discussion
Topic: Being a Better Person
Replies: 6
Views: 3800

Being a Better Person

Hey all. I've been practicing this thing recently called "Thinking before I speak." I realize that the words that I say often can have great impact even when they're completely nonsensical and spoken just out of jest. And this can lead to poor feelings between us, as people. I'd love to sh...

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