Indiegogo campaign is now live, and is over 1000% funded in the first day. The opener video on this page does have a video demo of how it actually works.
https://www.indiegogo.com/projects/flow ... ur-beehive
Search found 137 matches
- Sun Feb 22, 2015 9:53 pm
- Forum: General Socialization
- Topic: Beekeeping
- Replies: 8
- Views: 3576
- Fri Feb 20, 2015 1:15 pm
- Forum: General Socialization
- Topic: Beekeeping
- Replies: 8
- Views: 3576
Re: Beekeeping
Fair and fair. I expected insect allergies to be among the top issues, surprised I haven't seen that. Also, sorry I forgot about the visually impaired community with my post. The main component of the site is a video about recently developed/in development type of beekeeping hive that allows drainin...
- Fri Feb 20, 2015 12:52 pm
- Forum: General Socialization
- Topic: Beekeeping
- Replies: 8
- Views: 3576
Beekeeping
So, I don't really keep bees, but I've thought about it from time to time. I've mused that I might when I actually own a house. My wife sent me a link this morning and I had to share because it blew my mind. Anyway, if any of you are fascinated with bees or are amateur apiculturists, check it out. A...
- Wed Feb 11, 2015 11:53 am
- Forum: Feature Requests and Suggestions
- Topic: Tailoring, Weaving, Spinning, Wilderness Stuff etc.
- Replies: 12
- Views: 3881
Re: Tailoring, Weaving, Spinning, Wilderness Stuff etc.
I must say that I love everything that has been posted thus far. Candle making and more versatile sinew use would be fantastic. As far as feedback, I do have a minor bit of correction, as I crochet myself and my wife is an avid knitter. For crochet, the implement is actually a hook (singular). Also,...
- Tue Feb 10, 2015 8:46 am
- Forum: Feature Requests and Suggestions
- Topic: Foraging
- Replies: 9
- Views: 2950
Re: Foraging
I'd love to see some progress toward alchemy. That would definitely add more uses for herbs.
- Mon Feb 09, 2015 9:40 am
- Forum: General Socialization
- Topic: Project Euler
- Replies: 6
- Views: 2888
Re: Project Euler
I've solved through 9 at the moment. I'm using R, a great language for statistical analysis. R is really good at vector operations (performing functions on vectors). It is less optimized for loops and only ok at recursion. It has been interesting realizing how much choice of language sets the diffic...
- Sun Feb 08, 2015 12:52 pm
- Forum: The Elemancers
- Topic: Ability Idea
- Replies: 23
- Views: 9524
Re: Ability Idea
As another clarification, aeromantic conjurations are also made up of "stuff", it's not just causing movement (and it's not oxygen). Is it breathable? Or more applicably, is it safely breathable? Could an aeromancer (temporarily) prevent drowning by providing breathable air-that-is-not-ai...
- Sat Feb 07, 2015 2:41 pm
- Forum: The Elemancers
- Topic: More uses other than combat!
- Replies: 19
- Views: 8908
Re: More uses other than combat!
I was reading back through the wall descriptions and I quite like them. For Geo walls, it would be quite impassable, and I like the idea that walking through a wall of fire is inherently a bad idea. For an Aero wall, I was thinking it would be neat if one could press through it, but had to successfu...
- Tue Feb 03, 2015 2:09 pm
- Forum: Technical Stuff
- Topic: On the gathering of stones
- Replies: 1
- Views: 2701
On the gathering of stones
TLDR: Statistics is cool, and if you're looking for smooth river stones, it probably isn't worth staying in a single area for more than 10 minutes without finding any. I recently noticed a post that requested more functionality on survey to be able to determine what kinds of stones can be foraged th...
- Wed Jan 28, 2015 8:25 pm
- Forum: Elemancy
- Topic: Channel Combination duds
- Replies: 32
- Views: 26966
Re: Channel Combination duds
The Aero + Geo non-combination is particularly flummoxing, since using a single aero channel plus a geo wand (or vice versa) produces an effect of two non-woven channels firing. Can you expand on this? I think you're just seeing the zap effect of an earth wand/staff, and the aero channel is just be...
- Sat Jan 17, 2015 10:09 am
- Forum: Fishing
- Topic: Request: Spearfishing with javelins
- Replies: 9
- Views: 7841
Re: Request: Spearfishing with javelins
Honestly I'd love to just be able to use a pointy stick (or medium/large branch technically), but the losing the fish in the water due to the lack of barbs is a good point.
- Fri Jan 16, 2015 4:09 pm
- Forum: Fishing
- Topic: Request: Spearfishing with javelins
- Replies: 9
- Views: 7841
Request: Spearfishing with javelins
I found a shop that sells javelins! So, I was wondering if it would be possible to spearfish with them. Could that be a thing? I know it can be done with spears and (I think) tridents already.
- Fri Jan 16, 2015 3:36 pm
- Forum: Bug Reports
- Topic: Hurl Barrage
- Replies: 9
- Views: 3719
Re: Hurl Barrage
The advantage for the system in its current state i believe is that you can have a bunch of different things in your pouch, (medium stones, river stones, knives, darts, etc) and it will keep grabbing them until your auto hurl items are depeleted. Do hurled items sometimes 'disappear' upon use or ar...
- Tue Jan 13, 2015 4:01 pm
- Forum: Bug Reports
- Topic: Hurl Barrage
- Replies: 9
- Views: 3719
Re: Hurl Barrage
Ok, after playing around with it a little more today, it looks like the issue is that not all small rocks register under the same item. I was able to pull several different rocks in succession and each of them registered as a new item for hurl set. So, I'm going to live with my work around of using ...
- Tue Jan 13, 2015 8:20 am
- Forum: Bug Reports
- Topic: Hurl Barrage
- Replies: 9
- Views: 3719
Hurl Barrage
I've been noticing that using barrage to hurl stones only pulls stones from my bag intermittently; often barrage will just empty my hands and report that I need to be holding something to hurl. I've used hurl set and sometimes empty about 10 stones in a row and then get the must be holding something...
- Sun Jan 11, 2015 11:53 am
- Forum: Haiban
- Topic: Communal Kitchen and ingredient shop
- Replies: 20
- Views: 10327
Re: Communal Kitchen and ingredient shop
I've been thinking it would be great to add nuts for cooking. I think there are already walnut trees that grow near the university, it would be cool to add walnuts and have them forage-able from rooms with walnut trees between September to November (adjusted for how the lost lands world isn't like o...
- Thu Jan 08, 2015 2:29 pm
- Forum: Woodworking
- Topic: Woodworking Requests
- Replies: 15
- Views: 16648
Re: Woodworking Requests
I'd love to see carve-able javelins, particularly ones that would be usable (albeit to much reduced effect) with just a sharp wooden point instead of having to smelt or knap a head.
- Wed Jan 07, 2015 11:03 am
- Forum: Feature Requests and Suggestions
- Topic: Do you want to build a mind palace?
- Replies: 4
- Views: 1850
Do you want to build a mind palace?
It was recently discussed in another thread that it would be really awesome to have the server automagically mask unknown characters. End result, massive coding nightmare. I've thought about another way of helping players to handle that issue (being able to create and populate arbitrary character li...
- Tue Jan 06, 2015 4:02 pm
- Forum: Feature Requests and Suggestions
- Topic: Your body odor reveals your hiding spot!
- Replies: 10
- Views: 3478
Re: Your body odor reveals your hiding spot!
I've thought about this too. Though the one I would suggest first is that maybe intelligent foes should start to get paranoid/search around when hidden people are carrying on a conversation in the room.
- Tue Jan 06, 2015 4:00 pm
- Forum: Feature Requests and Suggestions
- Topic: Meeting IC
- Replies: 13
- Views: 4140
Re: Meeting IC
I think there are easier systems that the majority of the playerbase can utilize to keep these separate such as notes/string highlights or even just using the friend system. In fact, I would like to see the friend system become a bit more robust which seems like an easier and less time-consuming so...
- Mon Jan 05, 2015 8:45 am
- Forum: The Elemancers
- Topic: Ability Idea
- Replies: 23
- Views: 9524
Re: Ability Idea
I had some thoughts on utility (ish) stuff for master aeromancers. (1) with an active aeromancy channel, if you get nova'd into another room (or similar effect), you can react to slow and avoid damage (and possibly also stun/knockdown). This would be similar to how aero jump works for jumping from h...
- Fri Jan 02, 2015 2:17 pm
- Forum: General Discussion
- Topic: Why are you afraid of fighting, CLOKians?
- Replies: 20
- Views: 9347
Re: Why are you afraid of fighting, CLOKians?
CLOK is about roleplaying first and foremost. My primary two characters don't care for it, and if there were aeromancy and pyromancy tasks I'd probably be willing to leave combat behind altogether. So, my thoughts are, not everyone is all about the violence.
- Wed Dec 31, 2014 10:52 am
- Forum: The Elemancers
- Topic: Ability Request: Generalist
- Replies: 0
- Views: 1655
Ability Request: Generalist
An ability that allows an additional path to non-mastery: Generalist Prerequisite Abilities: Aeromancy: Apprentice Geomancy: Apprentice Hydromancy: Apprentice Pyromancy: Apprentice Prerequisite skills: Aeromancy (600) Geomancy (600) Hydromancy (600) Pyromancy (600) You've chosen the path of the dabb...
- Wed Dec 31, 2014 10:40 am
- Forum: The Elemancers
- Topic: Ability Request: Journeyman Compression Pattern
- Replies: 1
- Views: 2087
Ability Request: Journeyman Compression Pattern
I'm a huge fan of the compression pattern because it adds quite a bit of utility, but there are a few things that I'd like to see compressible that really aren't. Namely, the following: Hydro + Geo produces a mud stream that dirties stuff and provides knockdown. I'd love to be able to compress this ...
- Wed Dec 31, 2014 10:20 am
- Forum: Elemancy
- Topic: Channel Combination duds
- Replies: 32
- Views: 26966
Re: Channel Combination duds
Bumping this after some experimentation this morning. I found the following invalid combinations: Aero + Geo Aero + Geo + Hydro Geo + Hydro + Pyro The Aero + Geo non-combination is particularly flummoxing, since using a single aero channel plus a geo wand (or vice versa) produces an effect of two no...