Search found 607 matches
- Sat Apr 11, 2020 2:18 pm
- Forum: Player-Organized Events
- Topic: The First Summit of the Crafter's Union
- Replies: 3
- Views: 2126
Re: The First Summit of the Crafter's Union
A Craftsmans' Gathering At The Behest of the Lightning Trading Company Meeting Minutes, public Citisday, 11th day of Aprilius of the year 1220. Attendees: Islet Jessiah Hadvarg Dimon Grendak Locke (observing) Jashon (observing) Absentees: [Redacted] Motions: 1. The establishment of a fair standardiz...
- Sat Apr 11, 2020 8:07 am
- Forum: Feature Requests and Suggestions
- Topic: Sheath to auto-close containers
- Replies: 1
- Views: 958
Sheath to auto-close containers
Hey y'all, would it be possible to make sheath automatically check if a container was closeable, and then close it after the item is put away? I know a lot of us alias it but it would be a big QoL change.
- Thu Apr 09, 2020 5:22 am
- Forum: Wardens of the Grove
- Topic: Suggestion: Replace Warden Combat Abilities
- Replies: 3
- Views: 2133
Re: Suggestion: Replace Warden Combat Abilities
That's a cool read. I don't know anything about the guild but as I read your post, I saw this suggestion: Rias had mentioned in another thread that there was consideration for a Druidry spell that worked as a poulticed bandage for its duration, though it was rejected at the time. It seems like a gre...
- Mon Apr 06, 2020 5:14 am
- Forum: General Discussion
- Topic: Quickchannel Master and its unintended effects
- Replies: 4
- Views: 2342
Re: Quickchannel Master and its unintended effects
Thank you for that quote! I had no idea that had been said before, and I really do appreciate that greatly. That does assuage the projection related side of the question. I'd been using keywords like Projection to dig through the forums, and didn't think it'd been referenced in the past. I will adju...
- Sun Apr 05, 2020 8:13 pm
- Forum: Player-Organized Events
- Topic: The First Summit of the Crafter's Union
- Replies: 3
- Views: 2126
The First Summit of the Crafter's Union
A group of civilised individuals intent on furthering the Lands culturally and economically where those of their respective crafts will be heard. Discussion of concerns and current events, plan making. Main Objective: to discuss minimum pricing of certain goods in order to promote a healthier cultur...
- Sun Apr 05, 2020 10:26 am
- Forum: General Discussion
- Topic: Quickchannel Master and its unintended effects
- Replies: 4
- Views: 2342
Re: Quickchannel Master and its unintended effects
We did discuss it earlier as I'd had my misgivings about it then as well, but it has come up in chat and I felt it was time to bring my concerns to light. Sure can. As you said, being in roundtime takes energy regeneration down to nearly nothing. Opening and closing channels while in roundtime, to m...
- Sun Apr 05, 2020 7:37 am
- Forum: General Discussion
- Topic: Quickchannel Master and its unintended effects
- Replies: 4
- Views: 2342
Quickchannel Master and its unintended effects
This conversation came up in chat when someone suggested that a geomancer with quickchannel master (QCM) can open a channel at the last second of roundtime to gain the bonus without incurring the long open-channel energy drain through the roundtime. I think this concept of being able to open a chann...
- Thu Apr 02, 2020 2:46 pm
- Forum: Wyrvardn
- Topic: Regarding Wyrvardn and the "Knight" term
- Replies: 3
- Views: 2319
Re: Regarding Wyrvardn and the "Knight" term
The lore-hermit has spoken! thank you for this very insightful lore post.
- Mon Mar 30, 2020 4:36 pm
- Forum: The Elemancers
- Topic: Geomancy Projections Request
- Replies: 4
- Views: 3943
Re: Geomancy Projections Request
Hi team, any updates on what the verdict for adding the carpenter's hammer to the list of tools that could be projected?
Other tool requests:
Mortar and pestle
Other tool requests:
Mortar and pestle
- Mon Mar 30, 2020 3:53 pm
- Forum: The Elemancers
- Topic: Geomancy Projection Thoughts
- Replies: 0
- Views: 1137
Geomancy Projection Thoughts
After playing through as a master geomancer two years ago and finally once more again today, first and foremost I wanted to say "Wow, this feels awesome!" and it really does. Being able to pull out various projections nearly instantaneously out of what's effectively thin air is always so m...
- Sun Mar 29, 2020 8:08 pm
- Forum: Carpentry
- Topic: carpentry weights
- Replies: 2
- Views: 4549
Re: carpentry weights
Bump! I made a cask per someone's order and we amusingly discovered it weighed too much to fill.
- Sun Mar 29, 2020 8:37 am
- Forum: Leathercrafting
- Topic: Leathercraft Resource Reference
- Replies: 1
- Views: 1488
Re: Leathercraft Resource Reference
Amazing reference document. Thanks for all your hard work!
- Sun Mar 29, 2020 5:41 am
- Forum: Blacksmithing
- Topic: Legendary items
- Replies: 3
- Views: 2294
Re: Legendary items
All three of the listed scenarios do not involve smelting down items for metal. So yes in all three. However if you were to smelt down a great axe then take that and smelt it together with an ore smelted bar, then no. The impurity carries over. Excitement! Palpable excitement! What a glorious change.
- Sun Mar 29, 2020 5:22 am
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Full Flavor, All Natural.
- Replies: 0
- Views: 1075
Full Flavor, All Natural.
Thanks, Mystery GM for running that cute pie bake sale event the other night. It was tongue-in-cheek and the twist fully expected, but still funny.
- Thu Mar 26, 2020 2:10 pm
- Forum: Feature Requests and Suggestions
- Topic: The Masterful Conundrum
- Replies: 13
- Views: 4814
Re: The Masterful Conundrum
So there are more incentive structures at play here, the chief among them is the shift in forging strategy after the recent forging change. In the past, a smith could (and would) max out forging general because it pays well and then ride that high skill to craft everything else. Now smiths need to ...
- Thu Mar 26, 2020 1:32 pm
- Forum: Feature Requests and Suggestions
- Topic: The Masterful Conundrum
- Replies: 13
- Views: 4814
The Masterful Conundrum
Hey y'all, Lun here beating a dead horse! Today we're talking about masterful quality items and their production rates and perceived value. I have always been under the impression that one should never work to expect masterful, but be pleasantly surprised by it. Today I had a 2.5 hour conversation w...
- Mon Mar 23, 2020 7:46 am
- Forum: Rook Parlour
- Topic: Thoughts on Minor Animation
- Replies: 4
- Views: 5964
Re: Thoughts on Minor Animation
It would be really cool if we could stick an amalgamate into a corpse with minor animation, then when the corpse expires it returns to its amalgamate form, similar to the wild nethrim.
- Sun Oct 28, 2018 3:24 pm
- Forum: Bug Reports
- Topic: Seems like wands and staves no longer function
- Replies: 3
- Views: 3902
Re: Seems like wands and staves no longer function
Yep, I'm not getting any geomancy tasks at all. I tested this on both my 0 geomancy character as well as my 1500 geomancy character. The Headmistress Seren says, "Good work! You should know enough now to use Geomancy: Apprentice onyour own." EAvd> Your guild doesn't currently have any task...
- Sun Oct 28, 2018 12:04 pm
- Forum: Bug Reports
- Topic: Seems like wands and staves no longer function
- Replies: 3
- Views: 3902
Seems like wands and staves no longer function
This might be directly related to the recent devlog regarding "a spellcasting mechanic exploit" but it seems like even if we have the related ability e.g. pyromancy, geomancy, we aren't able to zap a wand/stave without having an active channel up. Also, geomancy tasks aren't being issued a...
- Thu Oct 18, 2018 10:25 am
- Forum: The Elemancers
- Topic: Easy Trigger for Staves and Wands
- Replies: 3
- Views: 3642
Re: Easy Trigger for Staves and Wands
Works great - I tweaked it a bit. I removed your setbgcolor because I have a black text on white background display, but it does help a lot to put some pizzazz on my gear. I may completely remove the color change in the future as well, but having the knowledge of how you replaced the wand thing? Awe...
- Wed Oct 17, 2018 12:44 pm
- Forum: Blacksmithing
- Topic: Artisan Blacksmith
- Replies: 3
- Views: 4457
Artisan Blacksmith
Blacksmithing: Apprentice, BlackSmithing: Journeyman, and Blacksmithing: Master have been consolidated into a single "Artisan Blacksmith" ability. Having this one ability will grant all the bonuses that the three previous abilities did. Ever since Artisan Blacksmithing was consolidated tog...
- Tue Oct 16, 2018 5:39 pm
- Forum: The Elemancers
- Topic: Request: cafeteria upgrade
- Replies: 4
- Views: 4000
Re: Request: cafeteria upgrade
I think, thematically, it's appropriate that parts of a castle are cold. This is, after all, technically 1218 and not in a future where boilers and heaters are easily readily available. BUT THIS IS ALSO A SCHOOL OF MAGIC, so... that being said I have no idea what the official opinion is. The easiest...
- Mon Oct 15, 2018 9:26 am
- Forum: Feature Requests and Suggestions
- Topic: About the Friends List
- Replies: 2
- Views: 2908
Re: About the Friends List
Well, we do have separate systems in place for all of this. I could see benefit in consolidating them, but on the other hand I don't like typing long syntax to get something I can get with short syntax. For people who don't know, we have the FRIEND list (IC), ENEMY list (IC), and NOTES (ic) Friends ...
- Thu Oct 11, 2018 1:31 pm
- Forum: Feature Requests and Suggestions
- Topic: Sitting in flooded rooms
- Replies: 3
- Views: 2505
Re: Sitting in flooded rooms
I suppose that makes sense! I thought there'd be some kind of island for me to sit on. I've never been in a real swamp before.
- Thu Oct 11, 2018 11:23 am
- Forum: Feature Requests and Suggestions
- Topic: Sitting in flooded rooms
- Replies: 3
- Views: 2505
Sitting in flooded rooms
So I had the spark of genius today to ask for a chair so I could sit down in the swamps. Rooms marked with "The area is flooded with shallow water" prevent you from sitting down, so I thought "Hey if I brought a chair I could put the chair down and sit on the chair therefore not be si...