Search found 905 matches
- Fri Jan 03, 2014 2:49 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: For everyone? Sure, why not?
- Replies: 1
- Views: 1829
For everyone? Sure, why not?
Here's for horn tooting! First off, I'm very impressed with the level of roleplay that goes on on Clok. You all have truly challenged me and it's nice to see players take their roleplay seriously without being obsessed about it, or at least not seeming so to me. I also like how people initiate rolep...
- Fri Jan 03, 2014 1:47 pm
- Forum: General Announcements
- Topic: Death looms!
- Replies: 46
- Views: 11451
Re: Death looms!
A few things: 1. I think the PC that goes out to rescue someone only to kill the person once they come alive again should pay the price. Be ejected from the church, a skill or 3 reduced significantly, among a few things. Don't make it skilled based because there are some seemingly invinsible players...
- Fri Jan 03, 2014 8:21 am
- Forum: Feature Requests and Suggestions
- Topic: Some more trash barrels/trash containers in key locations
- Replies: 0
- Views: 842
Some more trash barrels/trash containers in key locations
Hello everyone, I was thinking it would be a great idea if some more trash containers were available in key locations. They don't all have to be barrels, since barrels don't really fit in most environments. An example would be an oak trash container in the locksmith's shops and another material can ...
- Thu Jan 02, 2014 7:14 pm
- Forum: Feature Requests and Suggestions
- Topic: A handful of flavour np characters, please
- Replies: 25
- Views: 15535
Re: A handful of flavour np characters, please
Since the moment I began to play I noticed exactly what Kent is suggesting. I found a large amount of NPC's in places like the infirmary, the usual ones in places like the gatehouse in Shadgard, etc, and thought it was a bit turned around that we don't see any of these in other places like the the r...
- Thu Jan 02, 2014 4:16 pm
- Forum: Feature Requests and Suggestions
- Topic: Making healing and bandaging a bit easier
- Replies: 2
- Views: 1456
Re: Making healing and bandaging a bit easier
I completely agree with Faylen's idea. I also want to add something for animals, particulary for one's that we own. It would be wonderful if we could get a message telling us when a bandage gets loose and falls, or have a short command to direct us to their injuries, like that of the one Faylen sugg...