What would keep someone from "accidentally" taking them elsewhere and the animal losing its taming in the wrong area?
I really like the idea in theory, but there is potential for weirdness here.
And good RP. Jilliana has lots to say about this practice.
Search found 905 matches
- Sat Feb 24, 2018 11:27 pm
- Forum: Wardens of the Grove
- Topic: Request: new minor taming tasks
- Replies: 2
- Views: 2822
- Fri Feb 23, 2018 6:51 pm
- Forum: Carpentry
- Topic: carpentry weights
- Replies: 2
- Views: 4554
Re: carpentry weights
Thank you for posting this. This is something I've been meaning to bring up forever but neglected to remember.
- Fri Feb 23, 2018 6:48 pm
- Forum: Mistral Lake
- Topic: forces on the roads
- Replies: 8
- Views: 8955
Re: forces on the roads
I don't know if anything has been done but in case it hasn't... I want to give this post a hug. So hard. I don't think people quite understand how difficult it is to get to certain portions of the map, especially when you're visually impaired and can't see the visual map. I absolutely HATE pulling t...
- Fri Feb 23, 2018 6:35 pm
- Forum: General Discussion
- Topic: How do you feel about CLOK's wilderness system?
- Replies: 17
- Views: 8450
Re: How do you feel about CLOK's wilderness system?
I think Bryce pretty much covered it for me as well.
To be less related to the questions at hand, however, I am somewhat dissatisfied with some of the mechanics associated with the current wilderness system.
I suppose that's a topic for another thread, though.
To be less related to the questions at hand, however, I am somewhat dissatisfied with some of the mechanics associated with the current wilderness system.
I suppose that's a topic for another thread, though.
- Sat Jan 27, 2018 5:34 pm
- Forum: Feature Requests and Suggestions
- Topic: Mail me confirm
- Replies: 3
- Views: 2397
Re: Mail me confirm
I vote for this feature as well, but I also vote for it to have some kind of cool down to prevent players from mailing a hundred packages to themselves in a minute just for the sake of their convenience. Whereas I can see this cooldown thing being required for other things, I don't see it for somet...
- Sat Jan 20, 2018 6:34 pm
- Forum: Feature Requests and Suggestions
- Topic: Mail me confirm
- Replies: 3
- Views: 2397
Mail me confirm
It's not possible to mail things to yourself, but I hope it does become a thing some day. I don't know about anyone else, but I have found myself in a bit of a pickle where I have my hands full and have to carry more and don't want to drag a handcart and really the easiest solution is to mail things...
- Sat Jan 20, 2018 6:09 pm
- Forum: Wyrvardn
- Topic: Consolidated Wyrvardn ability suggestion thread
- Replies: 10
- Views: 9302
Re: Consolidated Wyrvardn ability suggestion thread
Where I agree with Bryce's post for the most part, I don't want something to pigeonhole us. I understand that the Wyrvardn are meant to cover all sorts of things. However, it would still be nice to have a bit of an edge over an average player dealing with nether that isn't quite the Templar edge. So...
- Thu Jan 11, 2018 12:49 pm
- Forum: Carpentry
- Topic: Kitchen Woodwork
- Replies: 8
- Views: 8234
Re: Kitchen Woodwork
I looked at Xavier's stuff and I would pretty much go with that.
- Tue Jan 09, 2018 2:27 pm
- Forum: Feature Requests and Suggestions
- Topic: Offensive Tactics Buff
- Replies: 5
- Views: 3315
Re: Offensive Tactics Buff
This has been one of those things about the game that has always frustrated me. In the time I've played I've used offensive tactic a handful of times, tops because the change is so drastic. Some people seem to like it though.
- Tue Jan 09, 2018 2:23 pm
- Forum: Feature Requests and Suggestions
- Topic: Shopping: Containers and multiples of furniture
- Replies: 4
- Views: 2895
Re: Shopping: Containers and multiples of furniture
I don't know about anyone else but this is one of those, "would be nice to have" type things. If it can't get done quickly, at least it's understood that the code is messy.
Thanks for considering.
Thanks for considering.
- Tue Jan 09, 2018 2:07 pm
- Forum: Carpentry
- Topic: Kitchen Woodwork
- Replies: 8
- Views: 8234
Re: Kitchen Woodwork
Oh yay! Looking forward to it! :)
- Mon Jan 01, 2018 2:57 pm
- Forum: Mining
- Topic: Mine Support Suggestion - Lower cave-in % of deep rooms?
- Replies: 8
- Views: 11771
Re: Mine Support Suggestion - Lower cave-in % of deep rooms?
I loved reading this. Extremely well thought-out and well written. I love these.
I don't mine much and I don't own a mine, but I thought of this very thing recently. I'm glad I waited because that was exactly what I wanted to say. :)
I don't mine much and I don't own a mine, but I thought of this very thing recently. I'm glad I waited because that was exactly what I wanted to say. :)
- Wed Dec 27, 2017 4:37 pm
- Forum: Feature Requests and Suggestions
- Topic: Shopping: Containers and multiples of furniture
- Replies: 4
- Views: 2895
Re: Shopping: Containers and multiples of furniture
Right. I want to be able to purchase them all at once and them go into the handcart automatically.
I could do that one at a time sure, but the same could be said about anything that goes into a container like a ration.
I could do that one at a time sure, but the same could be said about anything that goes into a container like a ration.
- Wed Dec 27, 2017 4:35 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Hostilities
- Replies: 11
- Views: 7220
Re: Hostilities
Agree with Dorn. Too bad I missed it. :)
- Wed Dec 27, 2017 6:06 am
- Forum: Carpentry
- Topic: Kitchen Woodwork
- Replies: 8
- Views: 8234
Kitchen Woodwork
I'd like to suggest the following things be built via the carpentry skill: Cupboard Counter Shelf that isn't a bookshelf unless the bookshelf can be renamed to a regular shelf crate Stool I can't think of anything else though I'm sure someone else will. I know a few of these things are in nicer home...
- Wed Dec 27, 2017 5:33 am
- Forum: Feature Requests and Suggestions
- Topic: Shopping: Containers and multiples of furniture
- Replies: 4
- Views: 2895
Shopping: Containers and multiples of furniture
As can probably be gleamed by the title of the thread, I was wanting to suggest a possible change with shopping for multiple of one piece of furniture or large item that isn't meant to go into a bag. I thought a handcart would work when buying some chairs but it didn't count.
Thanks!
Thanks!
- Sat Dec 23, 2017 5:40 pm
- Forum: Carpentry
- Topic: above-average carpentry items - do they hold more?
- Replies: 5
- Views: 5853
Re: above-average carpentry items - do they hold more?
I guess I just think of when I've done my own carpentry in real life. When I make something and it comes out crude, then it's going to be weebly wobbly and weird and it's just going to be cumbersome to put something into. I guess as far as CLOK goes I have to think of crude as being not particularly...
- Wed Dec 20, 2017 6:02 pm
- Forum: Bug Reports
- Topic: The Case of The Confused Sword
- Replies: 4
- Views: 3588
Re: The Case of The Confused Sword
exa right You carefully examine an exquisite riversteel longsword with a cobalt hilt... A unique pattern of delicate ripples covers the surface of the longsword. You notice Ardor's crafting mark. It is a large item, mainly made of riversteel. It is a type of longsword, capable of doing slash, pierce...
- Wed Dec 20, 2017 5:53 pm
- Forum: Bug Reports
- Topic: The Case of The Confused Sword
- Replies: 4
- Views: 3588
Re: The Case of The Confused Sword
Right. I never type heat.
I've been repairing stuff for a little while now and that has never happened before. I have yet to look at my output log so I'll get it to you ASAP.
I've been repairing stuff for a little while now and that has never happened before. I have yet to look at my output log so I'll get it to you ASAP.
- Wed Dec 20, 2017 5:43 pm
- Forum: Bug Reports
- Topic: The Case of The Confused Sword
- Replies: 4
- Views: 3588
The Case of The Confused Sword
Here's part of the log from the incident. Not sure if it's happening to anyone else. You drop an exquisite riversteel longsword with a cobalt hilt. You remove some long blacksmith tongs from inside an embroidered dual-strapped mahogany leather satchel with your right hand. You detach a steel forge h...
- Mon Dec 18, 2017 7:10 pm
- Forum: Feature Requests and Suggestions
- Topic: Bosses and Sub-bosses
- Replies: 9
- Views: 4681
Re: Bosses and Sub-bosses
And we do have mob that do spawn about once a week in certain areas. Well. One for sure.
- Mon Dec 18, 2017 5:18 pm
- Forum: Carpentry
- Topic: above-average carpentry items - do they hold more?
- Replies: 5
- Views: 5853
Re: above-average carpentry items - do they hold more?
For posterity, from Discord earlier no, no mechanical benefit to furniture quality. Including chests and stuff. Not to be contrary or anything, but it sounds like that's something that could be doable. The better something is made, the more would fit. Not only that, but considering the work involve...
- Sat Dec 16, 2017 9:01 pm
- Forum: Feature Requests and Suggestions
- Topic: Tone & Speech Additions
- Replies: 73
- Views: 37376
Re: Tone & Speech Additions
Tone suggestion:
loving - lovingly
loving - lovingly
- Wed Dec 13, 2017 4:04 pm
- Forum: Feature Requests and Suggestions
- Topic: Bringing people back to the tutorial zone
- Replies: 1
- Views: 1436
Re: Bringing people back to the tutorial zone
I completely agree with this, since in the past people have completely objected to and rejected the idea of making the tutorial a must.
- Mon Dec 11, 2017 11:05 am
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: No tea in tankards at the White River Cafe
- Replies: 2
- Views: 2551
Re: No tea in tankards at the White River Cafe
That's Haiban for ya!
The RP was very nice. Always nice to hang out with players new and old.
The RP was very nice. Always nice to hang out with players new and old.