Search found 930 matches
- Wed Sep 12, 2018 8:57 am
- Forum: Knights Templar
- Topic: Aelwyn serves as guildmaster in Haiban
- Replies: 3
- Views: 3541
Re: Aelwyn serves as guildmaster in Haiban
Would it be possible for Aelwyn's training offerings to be reviewed? They can stay in line with her theme, but currently she only offers Chained, Armor, and Shields. Adding in Thaumaturgy, Channeling, or even Melee would be welcome since I doubt she's intended to know more than her main weapon.
- Sun Sep 09, 2018 10:15 pm
- Forum: Hunting Areas
- Topic: People like to poke things.
- Replies: 2
- Views: 7655
Re: People like to poke things.
This was a fun little event earlier and I look forward to exploring the area more in the future :) Thanks for all you guys do for the game!
- Tue Sep 04, 2018 12:16 pm
- Forum: Player-Organized Events
- Topic: "Church" Meeting
- Replies: 9
- Views: 7850
Re: "Church" Meeting
Yay for thread necro. We have a lot of new faces around CLOK lately (characters at least) and I'm trying to see who might be interested in participating in Resistance activities. I won't post details here as it should be kept IC, but I'd like to put feelers out and see if anyone wants to get involve...
- Mon Sep 03, 2018 6:35 pm
- Forum: General Discussion
- Topic: Voting
- Replies: 13
- Views: 8706
Re: Voting
Hey guys,
It's a new month again. This thread hasn't been poked in a while. Let's see if we can get CLOK upvoted in September :)
It's a new month again. This thread hasn't been poked in a while. Let's see if we can get CLOK upvoted in September :)
- Mon Sep 03, 2018 9:01 am
- Forum: Bug Reports
- Topic: Seems some adjectives no longer working with 'get' command.
- Replies: 5
- Views: 5320
Re: Seems some adjectives no longer working with 'get' command.
With regards to this issue, I believe the targeting flaws may be because the object is in or on something that's interfering. For example... while I can apparently look at an item in a pack on a table, I cannot retrieve that item from the pack without first removing it from the table. To further inv...
- Sun Sep 02, 2018 2:27 pm
- Forum: General Events
- Topic: The Triennial Gathering of Merchants and Consumers. Courtesy of Nuum 1218
- Replies: 6
- Views: 4598
Re: The Triennial Gathering of Merchants and Consumers. Courtesy of Nuum 1218
Sorry to hear it :/ Thanks for the quick response and extension.
- Sun Sep 02, 2018 2:19 pm
- Forum: General Events
- Topic: The Triennial Gathering of Merchants and Consumers. Courtesy of Nuum 1218
- Replies: 6
- Views: 4598
Re: The Triennial Gathering of Merchants and Consumers. Courtesy of Nuum 1218
It seems like this event may be extended. Any idea when it will be packed up so people can make plans and save up to visit before then?
- Mon Aug 13, 2018 12:04 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: The Late Night Excursion
- Replies: 8
- Views: 5675
Re: The Late Night Excursion
I just want to toss in my thanks once again for this event. I had a lot of fun with it this weekend and am glad it wasn't just a one-and-done type of deal. Sorry that I come off a little hard sometimes in-character. I hope you all know that it is truly in-character only and that you're enjoying the ...
- Sat Aug 11, 2018 12:17 am
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: The Late Night Excursion
- Replies: 8
- Views: 5675
Re: The Late Night Excursion
I had a lot of fun with this even if it is incredibly past my bedtime. Thanks to the GMs for being around and helping out! And thanks to everyone who participated :)
- Fri Jul 06, 2018 5:09 pm
- Forum: Player-Organized Events
- Topic: Shadgard Thaelsh Stuff
- Replies: 4
- Views: 4741
Re: Shadgard Thaelsh Stuff
Poking this thread again as this was never resolved (to my knowledge). If there are any bored GMs out there who want to tackle this project that would be neat. I realize there's other stuff going on right now as well, so thanks for keeping things interesting!
- Sat Jun 30, 2018 9:06 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Kudos for RP Quality
- Replies: 0
- Views: 2136
Kudos for RP Quality
My character has had several significant RP interactions in the last few days - both with PCs and NPCs - and I have to say, they were all spectacular. My character may not have appreciated every bit of those interactions, but as a player, I was thrilled at the thought and effort put in by all involv...
- Fri Jun 08, 2018 7:31 pm
- Forum: General Announcements
- Topic: Reddit r/MUD June Let's MUD winner
- Replies: 3
- Views: 3383
Re: Reddit r/MUD June Let's MUD winner
That's awesome. Go CLOK!
- Thu May 24, 2018 8:13 am
- Forum: Knights Templar
- Topic: Thaumaturgy Gains
- Replies: 4
- Views: 4200
Re: Thaumaturgy Gains
Thanks for looking into this so quickly! I guess I should have asked ages ago ;) I'll play around with it, but I'm not generally very good at judging these kinds of things so I wouldn't be able to really say if it needed more adjustment or not. I just felt it was initially low. I definitely apprecia...
- Wed May 23, 2018 10:43 am
- Forum: Knights Templar
- Topic: Thaumaturgy Gains
- Replies: 4
- Views: 4200
Thaumaturgy Gains
Would it be possible to review the thaumaturgy gains for templar on high energy-cost abilities? These are the only way we can improve thaumaturgy skill past a certain point and there are no low energy-cost or auto-cast alternatives we can use.
- Fri May 18, 2018 10:42 am
- Forum: Feature Requests and Suggestions
- Topic: Ability and Skill Describe
- Replies: 0
- Views: 1259
Ability and Skill Describe
Abilities: Would it be possible when checking the description of a specific ability to see not only what prerequisites or skill levels are required to unlock it, but also what it has the potential to unlock? It might also be useful to be able to see which skills are used for each ability even thoug...
- Fri May 04, 2018 9:18 pm
- Forum: Knights Templar
- Topic: Aelwyn serves as guildmaster in Haiban
- Replies: 3
- Views: 3541
Re: Aelwyn serves as guildmaster in Haiban
Thanks for this :)
- Sun Apr 22, 2018 8:02 am
- Forum: Bug Reports
- Topic: Haft-Frogs
- Replies: 1
- Views: 2508
Re: Haft-Frogs
I've found this applies to a lot of weapon containers because they need to be big enough to hold the weapons they carry. It's weird, for sure.
- Thu Mar 22, 2018 5:30 pm
- Forum: Feature Requests and Suggestions
- Topic: Hurlable forageable pine cones
- Replies: 7
- Views: 4157
Re: Hurlable forageable pine cones
I'd rather have someone throw a pine cone at me than something left by a horse...
- Tue Feb 20, 2018 10:06 am
- Forum: Bug Reports
- Topic: Shield Bashing
- Replies: 1
- Views: 2711
Re: Shield Bashing
I believe the answer I've gotten over the years has been that the knockdown from shoving with a shield isn't meant to be overly long. If you're fighting with a group it gives a decent advantage to the other members who aren't in roundtime. But that won't apply if you're fighting solo. As far as I kn...
- Sun Feb 18, 2018 9:23 am
- Forum: General Hunting and Combat
- Topic: Possibly Dumb Combat Question
- Replies: 5
- Views: 6956
Re: Possibly Dumb Combat Question
Good suggestions, Noctere! Tactics: Guerilla is the ability. Ranged is one anyone can do. But regardless, it is SUPER handy for archery and I would highly recommend it if that's the route you want to pursue. http://clok.contrarium.net/index.php?title=Tactics:_Guerilla. You might also want to try pla...
- Mon Jan 29, 2018 11:38 am
- Forum: Mistral Lake
- Topic: forces on the roads
- Replies: 8
- Views: 8916
Re: forces on the roads
I did try to re-spark interest in player-driven solutions to those road blocks not that long ago when the population was still fairly high and the people I spoke with were all hesitant to try anything. I think the main reason behind this is that they're worried about losing faction status with the D...
- Thu Dec 21, 2017 7:26 pm
- Forum: Feature Requests and Suggestions
- Topic: Tasks based on skill level, NPC/world lore, and World Events
- Replies: 8
- Views: 4201
Re: Tasks based on skill level, NPC/world lore, and World Ev
I'll just throw in a few things as well since I don't want you to feel discouraged. I think some of the suggestions being offered have already been discussed on the boards either in identical or similar fashions. What might help is doing a quick search for keywords or phrases to see if there's alrea...
- Sat Dec 09, 2017 5:28 pm
- Forum: Player-Organized Events
- Topic: Come celebrate the season!
- Replies: 6
- Views: 4603
Re: Come celebrate the season!
Due to the timing of it I likely won't be able to attend on any character, but I do hope people come out and celebrate this. Holiday player-run events are always a great time. Thanks for hosting this year.
- Sat Dec 09, 2017 8:29 am
- Forum: Feature Requests and Suggestions
- Topic: A little bit of something
- Replies: 15
- Views: 5693
Re: A little bit of something
Awesome. Thanks, Jirato.
- Fri Dec 08, 2017 9:27 pm
- Forum: Feature Requests and Suggestions
- Topic: A little bit of something
- Replies: 15
- Views: 5693
Re: A little bit of something
I noticed that the Concord is sometimes set at a different temperature than the surrounding area. The environs, town and farm may be chilly or temperate but the Concord will still be cold. Not sure if it's intended so I bugged it. It could be that since the ship is on the water and it's usually cold...