Search found 582 matches
- Fri Aug 10, 2012 1:08 pm
- Forum: General Announcements
- Topic: New Gemstones Released
- Replies: 6
- Views: 2570
New Gemstones Released
http://wiki.contrarium.net/index.php/Gemstones I've released a handful of new gemstones into the mining system. Huzzah. The link above shows a basic list of what currently exists out there in the world. Remember different mines hold different minerals in general, while player mines offer the widest...
- Thu Aug 09, 2012 4:20 pm
- Forum: Artisans
- Topic: New Smelting Formulas
- Replies: 0
- Views: 1150
New Smelting Formulas
Incase you missed the annoucement thread, this is just a reminder that several new formulas are for sale in the Trader Import shop.
These should not be announced in any OOC fashion, please. And Policy 4 should be followed in regard to gaining access to these.
These should not be announced in any OOC fashion, please. And Policy 4 should be followed in regard to gaining access to these.
- Thu Aug 09, 2012 3:51 pm
- Forum: General Announcements
- Topic: A few new metals released.
- Replies: 7
- Views: 2996
http://wiki.contrarium.net/index.php/Ore_Types I've added a bit of additional information here about the cultural metals. I apologize it took me so long. Also, I've released the formulas for several new options with smelting which are available to Traders in the Coalition Imports shop. This should ...
- Tue Aug 07, 2012 5:12 pm
- Forum: General Hunting and Combat
- Topic: Hand-to-hand Combat Testing/Updates
- Replies: 23
- Views: 8314
- Tue Aug 07, 2012 4:41 pm
- Forum: General Announcements
- Topic: Mining Updates
- Replies: 1
- Views: 1285
A large update was made to mining today. All materials available for mining in an area now have a set quantity; this is based on material rarity and a bit of randomness. When a mineral type runs out, it will be replaced randomly based on the rarity and area you are mining in. (Shadgard's mine will o...
- Tue Aug 07, 2012 12:26 am
- Forum: General IC Discussion
- Topic: It takes a thief... almost (but not really).
- Replies: 4
- Views: 2782
- Mon Aug 06, 2012 9:23 am
- Forum: Feature Requests and Suggestions
- Topic: IC identities and player name
- Replies: 8
- Views: 3134
- Fri Aug 03, 2012 9:53 pm
- Forum: Hunting Areas
- Topic: Desolation
- Replies: 3
- Views: 2511
Desolation
A new area has been opened up in the far reaches of Stone Canyon, and has been marked on the maps of the area. This area is meant to be VERY challenging and deadly and should challenge even our most experienced players. There are three sections. The Desert of Desolation, The Obsidian Crags, and Bloo...
- Wed Aug 01, 2012 3:45 pm
- Forum: General Hunting and Combat
- Topic: Hand-to-hand Combat Testing/Updates
- Replies: 23
- Views: 8314
- Wed Aug 01, 2012 11:19 am
- Forum: General Announcements
- Topic: Grapple
- Replies: 13
- Views: 4191
- Tue Jul 31, 2012 7:47 pm
- Forum: Feature Requests and Suggestions
- Topic: Dragging
- Replies: 16
- Views: 5143
I understand both sides of the debate, and abuse of this mechanic is something which we would certainly keep an eye on, and possibly a flag as well. However, we have wanted to have people be able to be dragged while unconscious for a while now. Not only will this allow you to save your friends in a ...
- Tue Jul 31, 2012 4:54 pm
- Forum: General Hunting and Combat
- Topic: Hand-to-hand Combat Testing/Updates
- Replies: 23
- Views: 8314
- Tue Jul 31, 2012 4:19 pm
- Forum: General Announcements
- Topic: Jewelrycrafting! Huzzah!
- Replies: 0
- Views: 899
Jewelrycrafting! Huzzah!
I made a post over here, but forgot to put it in the official annoucement area.
viewtopic.php?id=1734
Tada!
viewtopic.php?id=1734
Tada!
- Tue Jul 31, 2012 3:39 pm
- Forum: General Announcements
- Topic: Grapple
- Replies: 13
- Views: 4191
- Mon Jul 30, 2012 5:11 pm
- Forum: General Professions
- Topic: Jewelry Crafting Released!
- Replies: 3
- Views: 2126
Jewelry Crafting Released!
Huzzah. Here's the rundown: - Create a crude peice of jewelry via a mold. - You can then take that crude jewelry and place it on a jewelry crafters's worktable. - Use the command jewelrycraft to see your options. - The higher your blacksmithing and lapidary skill, the more customization options you ...
- Mon Jul 30, 2012 10:15 am
- Forum: Mining
- Topic: Cut bloodstone?
- Replies: 6
- Views: 5156
Yeah... that's been something in the back of my mind for a long time now. Actual bloodstone vs. the description I gave it at the time I was implementing a bunch of new types. I think what I'll do is change bloodstone to be like 'real' bloodstone, and remove its potential to be faceted like a clear g...
- Mon Jul 30, 2012 10:06 am
- Forum: Mining
- Topic: Obsidian rarity
- Replies: 10
- Views: 6815
[quote=Skjotur]Let's say I was hoping to get some amethyst. I notice that iron is in there three times. So my guess is that I only have a 1 in 6 chance, randomized, to even try for the topaz, and even then, I will have to overcome the rarity check, correct? This would mean that areas with several di...
- Mon Jul 30, 2012 10:03 am
- Forum: Mining
- Topic: Obsidian rarity
- Replies: 10
- Views: 6815
- Sat Jul 28, 2012 11:36 pm
- Forum: Mining
- Topic: Obsidian rarity
- Replies: 10
- Views: 6815
I double checked the challenge and rarity settings on obsidian and they are reasonably low compared to other materials. Especially the rarity settings. However if you have 0 mining or very low mining you will struggle to find any. I'd encourage you to get your mining up a bit. I imagine it would be ...
- Fri Jul 27, 2012 2:51 pm
- Forum: General Professions
- Topic: Jewelry Molds
- Replies: 4
- Views: 2247
I've added several new molds for other types of jewelry. Feel free to mess around with them. This shop is open to the general public, and can be found within the Coalition HQ building. I'll likely move jewelry crafting to its own shop at some point later on once this is developed more. I'm going to ...
- Wed Jul 25, 2012 5:10 pm
- Forum: General Town & Outposts
- Topic: Customize this?!
- Replies: 12
- Views: 4282
On the map note - If someone creates an ACSII map of an area, that is relatively the same size as the ones we currently have available, if you want to donate it to the game in an OOC manner, I'd be happy to add it to the code and have it available for purchase at a general store. If you'd rather do ...
- Tue Jul 24, 2012 9:41 am
- Forum: General Hunting and Combat
- Topic: Stealth Mounts?
- Replies: 40
- Views: 14347
- Mon Jul 23, 2012 8:11 pm
- Forum: General Hunting and Combat
- Topic: Stealth Mounts?
- Replies: 40
- Views: 14347
Not everything in this game is fully logical (Sorry Rias), partly due to alpha and partly due to it being impossible to have everything perfectly logical. This doesn't justify adding new and totally illogical aspects. This is not a Shar issue exclusively though. This isn't an issue at all. This is ...
- Mon Jul 23, 2012 4:54 pm
- Forum: General Hunting and Combat
- Topic: Stealth Mounts?
- Replies: 40
- Views: 14347
- Mon Jul 23, 2012 4:51 pm
- Forum: Feature Requests and Suggestions
- Topic: Mummer abilities suggestions!
- Replies: 9
- Views: 3119