Search found 142 matches
- Mon Nov 17, 2014 10:29 pm
- Forum: General Discussion
- Topic: Thank you GM's
- Replies: 2
- Views: 2300
Thank you GM's
I just wanted to make this post to personally say Thank you to all the GMs who have been constantly making CLOK an awesome place to hang out and play. And to read some of the things other CLOK players are enjoying about the game. It's been so fun seeing the things you guys do, whether it's events by...
- Sat Nov 08, 2014 6:50 am
- Forum: General Announcements
- Topic: Bloodwort! It's the new comfrey.
- Replies: 5
- Views: 3779
Re: Bloodwort! It's the new comfrey.
eeeeeep! yaaaaaay!
- Thu Nov 06, 2014 6:36 am
- Forum: Wyrvardn
- Topic: Wyrvardn Abilities
- Replies: 52
- Views: 26996
Re: Wyrvardn Abilities
It'd be nice to see this group have access to Tactics Guardian, and Master Guardian skills as well.
- Mon Nov 03, 2014 7:18 pm
- Forum: Feature Requests and Suggestions
- Topic: Purchasing Poultices
- Replies: 20
- Views: 6189
Re: Purchasing Poultices
again, I'm not seeing the problem, you are saying that it's not convenient for you to get healed. I have plenty of characters who can't make poultices, if I need them I go ask a monk or pay for them like mentioned. Some people take their Poultice making as an IC trait of their character and sell th...
- Mon Nov 03, 2014 7:58 am
- Forum: Feature Requests and Suggestions
- Topic: Purchasing Poultices
- Replies: 20
- Views: 6189
Re: Purchasing Poultices
again, I'm not seeing the problem, you are saying that it's not convenient for you to get healed. I have plenty of characters who can't make poultices, if I need them I go ask a monk or pay for them like mentioned. Some people take their Poultice making as an IC trait of their character and sell the...
- Mon Nov 03, 2014 5:54 am
- Forum: Feature Requests and Suggestions
- Topic: Purchasing Poultices
- Replies: 20
- Views: 6189
Re: Purchasing Poultices
I'm not sure if you are aware of this, but since your leave of absence there have been three additions to The Monastic order, and 1 addition to theKnights Templar. in total, that makes eight monks who are active fairly regularly, and out of those eight, five of them can perform the beacon, six can h...
- Mon Nov 03, 2014 5:39 am
- Forum: General Discussion
- Topic: NPC Highlighting
- Replies: 9
- Views: 4381
Re: NPC Highlighting
I guess I could see the points made here, but in a way, it kind of doesn't make much of a difference to many players. I for one can't see the colors; however, I think it's not really a real issue. If you get attacked by something, it hates you, if it doesn't you wouldn't really know. even if they ar...
- Sun Nov 02, 2014 4:23 am
- Forum: The Elemancers
- Topic: Fireworks!
- Replies: 11
- Views: 4930
Re: Fireworks!
Orris wants to be one of those fountain displays because he doesn't kick enough tail as it is.
- Sat Nov 01, 2014 5:05 am
- Forum: Feature Requests and Suggestions
- Topic: Cryomancer Thoughts and Ideas
- Replies: 0
- Views: 866
Cryomancer Thoughts and Ideas
Hello everyone, So I was up early and was thinking of the Rooks, since I’ve been playing mine more often, and was trying to think up of more ideas for abilities for Cryomancy users. I thought if a player who wanted to play a more dedicated cryomancer were to look at the abilities currently, they wou...
- Sat Nov 01, 2014 2:01 am
- Forum: Feature Requests and Suggestions
- Topic: Bank Ledgers
- Replies: 6
- Views: 2758
Re: Bank Ledgers
I could see a lot of Artisans usuing this. It would kind of be an RP thing since they'd want to know how much cash they've got hoppin' around, and I could see the benefit of having it even if it were stale info.
- Fri Oct 24, 2014 11:03 am
- Forum: General Socialization
- Topic: Crossovers
- Replies: 13
- Views: 4508
Re: Crossovers
not sure what to say about that. I'm trying to think of What FF character Micah would be.
- Fri Oct 24, 2014 10:55 am
- Forum: General Socialization
- Topic: Crossovers
- Replies: 13
- Views: 4508
Re: Crossovers
I muuuuuuuuuust make this liiiiiist! :)
- Sun Oct 12, 2014 8:25 am
- Forum: General Discussion
- Topic: Couple of my thoughts.
- Replies: 85
- Views: 26619
Re: Couple of my thoughts.
I really don't agree with a lot of the things you've posted. I think if anything the GMs have been overly tolerant and open. I've played a lot of games where you don't see GMs like this. it's a rarity. don't see how people are flocking away.
- Sun Sep 14, 2014 7:52 pm
- Forum: General Discussion
- Topic: Grievances
- Replies: 11
- Views: 4001
Re: Grievances
I haven't been playing Clok for very long, so feel free to disregard this post if you want, but I do agree with the hunger bit. I think it should either be fully put in with everything, (meaning hunger and thirst) or just taken out. The other points that were made I really can't comment on, but I d...
- Sun Sep 14, 2014 5:27 pm
- Forum: General Discussion
- Topic: Couple of my thoughts.
- Replies: 85
- Views: 26619
Re: Couple of my thoughts.
I challenge you then, where in the last four posts from Gad, where he has told me and everyone else to put on our big boy pants, was civility. I've been having to slog through this on this board post for the last day. if we are going to come up with a solution than fine, acting as if we're all child...
- Sun Sep 14, 2014 4:11 pm
- Forum: General Discussion
- Topic: Couple of my thoughts.
- Replies: 85
- Views: 26619
Re: Couple of my thoughts.
All I can say is Gad you are beyond rude. wining like a child isn't going to help you, being a douche isn't going to help you in fact this, FROM A PLAYER, is why I stopped playing. you attitude on chat when it was up was annoying bashing the staff because you don't like something like all the player...
- Sun Sep 14, 2014 10:06 am
- Forum: General Discussion
- Topic: Couple of my thoughts.
- Replies: 85
- Views: 26619
Re: Couple of my thoughts.
I like the idea of a mentor system, but I don't think it's a good idea mechanically speaking or for the purposes of initiation. When I was waiting to become a Templar I naturally tried to approach church characters, while I think in a way it would be nice to have player assisted initiations, it'd on...
- Sat Aug 23, 2014 5:29 pm
- Forum: Feature Requests and Suggestions
- Topic: Monk Skill: Brilliance?
- Replies: 2
- Views: 1211
Re: Monk Skill: Brilliance?
I was thinking this would be used mainly in group combat, if you needed the, "hey everyone get out of here" thing. but I see what you mean. thought i'd post it though. thinking of other things that would help monks while traveling around. I was in Tarueka town today and the group got split...
- Sat Aug 23, 2014 4:43 pm
- Forum: Feature Requests and Suggestions
- Topic: Monk Skill: Brilliance?
- Replies: 2
- Views: 1211
Monk Skill: Brilliance?
A skill that could increase the round time of enemies allowing additional ease in breaking combat. Could require a amount of channeling, Flair, and thaumaturgy skill. Example: At times it is necessary that a monk aim to passively break off engagements from enemies to allow for healing in combat. By ...
- Thu Aug 14, 2014 11:26 pm
- Forum: Feature Requests and Suggestions
- Topic: Position Avoid upon movement
- Replies: 7
- Views: 2735
Re: Position Avoid upon movement
I was wondering what was going on with my movements. but I really like it and it should help newbies in the, "welcome to your first day in the lost lands. Look! a Canim! MUNCH!" effect.
- Thu Aug 14, 2014 6:55 pm
- Forum: Mummers
- Topic: Ability Request: Crafting Tuning Crystals
- Replies: 4
- Views: 4741
Re: Ability Request: Crafting Tuning Crystals
Sounds good to me to be honest. it'd make it interesting though the question on what color it's tuned to would be tricky
- Tue Jul 29, 2014 9:15 pm
- Forum: Feature Requests and Suggestions
- Topic: Wall Hooks
- Replies: 2
- Views: 1375
Wall Hooks
It would be really awesome if we could install wall hooks in our homes to hang things like sword-belts, Baldrics, etc. Just a thought, because I've got a one room house and it's already got 2 armor racks, and a weapons rack. :)
- Sun Jul 13, 2014 10:59 am
- Forum: The Church of Light
- Topic: General Thaumaturge Guidelines
- Replies: 41
- Views: 18363
Re: General Thaumaturge Guidelines
There are a few things I’d like to point out on this. First the glance and lecture was from Lavi, and Xavier’s character was there. But, this idea that the lecture was undeserved is a bit off. It would be one thing to say that Lavi, or Xavier’s character wasn’t there, and that Elystole killed these ...
- Mon Jul 07, 2014 8:00 am
- Forum: Feature Requests and Suggestions
- Topic: Eject Command
- Replies: 21
- Views: 5582
Re: Eject Command
Regardless of social and grouping-during-events dynamics, expect something like this soon. It's always been a bit goofy that you could, say, join a hostile Elemancer or Rook's group to avoid their area of effect spells, and the group leader couldn't do anything about it. They could disband if they ...
- Wed Jul 02, 2014 1:56 pm
- Forum: General Discussion
- Topic: skill gain is going to bankrupt me!
- Replies: 16
- Views: 4882
Re: skill gain is going to bankrupt me!
Some of it comes in with the lessons, because once your forging, mining, carpentry, or what have you hits over 300 it's 100 riln and abover for lessons, combine that with the permits per day, the fact that most people don't by trader weapons unless they are exquisite or better, and the fact that it ...