Search found 1426 matches
- Tue Oct 01, 2019 5:49 am
- Forum: General Announcements
- Topic: Death about to become more dangerous
- Replies: 45
- Views: 29618
Re: Death about to become more dangerous
I just looked at the command logs, and it looks like only two people have figured it out. I know a lot more than two people have died, so, a little more hints. They are all interior rooms, there's one in each major town and also one accessible from the wilderness.
- Tue Oct 01, 2019 5:37 am
- Forum: General Announcements
- Topic: Death about to become more dangerous
- Replies: 45
- Views: 29618
Re: Death about to become more dangerous
I was worried about that... Has anyone actually figured out where to pay yet? The fact that I've asked people not to talk about it, means I dont even know if anyone has successfully done it or not. I didnt set up any GM logs for it. You're looking for a pyramid symbol. It'll be obscure (likely on on...
- Wed Sep 18, 2019 7:21 pm
- Forum: Blacksmithing
- Topic: Fancy new metals
- Replies: 11
- Views: 9976
Re: Fancy new metals
I already know what I want to do, it's just going to take me awhile to implement. Not a ginormous priority at the moment.
- Wed Sep 18, 2019 6:18 pm
- Forum: General Announcements
- Topic: Death about to become more dangerous
- Replies: 45
- Views: 29618
Re: Death about to become more dangerous
It's a balance of game versus lore. You are correct that undying-ness is never a guarantee and any death you suffer could be your last. But, game-wise, I cannot really enforce that without majorly upsetting players. I cant go deep into the lore details behind what you see and experience in the death...
- Wed Sep 18, 2019 5:42 pm
- Forum: General Announcements
- Topic: Death about to become more dangerous
- Replies: 45
- Views: 29618
Re: Death about to become more dangerous
Itll be very obvious if you pay it off, wont be able to just accidentally do it... Maybe I should just write a detailed guide for it if people are struggling with it.
- Wed Sep 18, 2019 5:36 pm
- Forum: General Announcements
- Topic: Death about to become more dangerous
- Replies: 45
- Views: 29618
Re: Death about to become more dangerous
Sorry if you felt mislead. Puzzle is more in the sense that we're not going to hold your hand and tell you exactly where and how to pay off your debts, not puzzle in the sense that you must solve these riddles etc to get out of death. I dont feel like I ever hinted at random permadeath, that would b...
- Tue Sep 17, 2019 3:53 pm
- Forum: Blacksmithing
- Topic: Fancy new metals
- Replies: 11
- Views: 9976
Re: Fancy new metals
Ah.
I'm not too good with creating lore. I'll definitely try to come up with something though. Kind of disinclined to attribute it to Nuum though just because everyone is so into Nuumish stuff. Need to show the other cultures some love too!
I'm not too good with creating lore. I'll definitely try to come up with something though. Kind of disinclined to attribute it to Nuum though just because everyone is so into Nuumish stuff. Need to show the other cultures some love too!
- Tue Sep 17, 2019 3:40 pm
- Forum: Blacksmithing
- Topic: Fancy new metals
- Replies: 11
- Views: 9976
Re: Fancy new metals
Where did you get that Nuum thing? This was an entirely new metal unmentioned in any of the lore AFAIK....
- Tue Sep 17, 2019 3:18 pm
- Forum: Blacksmithing
- Topic: Fancy new metals
- Replies: 11
- Views: 9976
Fancy new metals
After a recent internal discussion, we decided to add some more fantasy-ish metals with magical properties to help broaden the choices from riversteel bloodglass, celestium, and nethrium. Both new metals have a bonus, and a slight penalty... Some players have already discovered and begun to use Oric...
- Mon Sep 16, 2019 9:22 am
- Forum: Blacksmithing
- Topic: Repairing
- Replies: 22
- Views: 22218
Re: Repairing
As far as I know, this system hasnt changed at all since last time it was discussed.
- Fri Sep 13, 2019 8:26 pm
- Forum: Feature Requests and Suggestions
- Topic: Making the abilities acquisition more beginner friendly
- Replies: 3
- Views: 2797
Re: Making the abilities acquisition more beginner friendly
I was actually halfway through working on something like this when you posted. It's not going to be automatic like that, unfortunately - too much work for now, but it will be far less ambiguous.
- Thu Sep 12, 2019 5:51 pm
- Forum: Feature Requests and Suggestions
- Topic: Arrowhead Blacksmithing Changes
- Replies: 5
- Views: 3717
Re: Arrowhead Blacksmithing Changes
It should have blacksmithing as a pre-requisite. If it does not, that is a bug and will be fixed.
- Wed Sep 11, 2019 12:32 pm
- Forum: General Discussion
- Topic: Poll: Ability Point Cap
- Replies: 13
- Views: 7820
Poll: Ability Point Cap
What are your thoughts on the current ability point cap?
- Wed Sep 11, 2019 4:19 am
- Forum: General Discussion
- Topic: Poll: Daily Maintenance/Room Saver
- Replies: 1
- Views: 2134
Re: Poll: Daily Maintenance/Room Saver
Accidentally double posted, I deleted the duplicate, if you voted on that one, please vote on this one.
- Wed Sep 11, 2019 4:16 am
- Forum: General Discussion
- Topic: Poll: Daily Maintenance/Room Saver
- Replies: 1
- Views: 2134
Poll: Daily Maintenance/Room Saver
The daily room saver function runs at 6AM Eastern time (4AM in-game time). Formerly, the entire MUD (including connections/disconnections, NPC actions/combat, chat, etc) would freeze for several minutes while it ran. About a year ago, I changed this to a threaded call that runs in the background. Wh...
- Tue Sep 10, 2019 6:32 am
- Forum: General Announcements
- Topic: A note on bans, appeals, and circumvention
- Replies: 1
- Views: 3051
Re: A note on bans, appeals, and circumvention
Several bans have recently been repealed as I was going through the login code cleaning some things up. I don't really expect any of these previously banned players to log in and start playing again, but on the off chance that they do (and read this), please be mindful of the following: 1) Don't tro...
- Tue Sep 10, 2019 6:18 am
- Forum: General Announcements
- Topic: On Alts: A Plea from the GM Team
- Replies: 10
- Views: 6772
Re: On Alts: A Plea from the GM Team
Just a quick note, I went ahead and pulled the plug on the "AltBlocker" system this morning. After some careful thought, I felt it wasn't exactly fair for us to decide to limit a person's ability to switch alts just because we felt they had "too many" or what not. Play who you wa...
- Mon Sep 09, 2019 2:27 pm
- Forum: Feature Requests and Suggestions
- Topic: Carpentry containers and quantity
- Replies: 1
- Views: 1580
Re: Carpentry containers and quantity
We'll look into it. If both the store bought and the player made items have the same noun and base weight, they should probably both hold the same amount...
- Mon Sep 09, 2019 2:24 pm
- Forum: Feature Requests and Suggestions
- Topic: Tackle in Conjunction with shields
- Replies: 1
- Views: 1405
Re: Tackle in Conjunction with shields
The shield charge ability, which was removed when ability generalization became a thing, will be coming back.
- Sat Aug 31, 2019 1:45 pm
- Forum: General Announcements
- Topic: Trolling, Policy 3, and Policy 4
- Replies: 0
- Views: 4347
Trolling, Policy 3, and Policy 4
There have been several recent incidents of established CLOK players creating new characters, pretending to be new, perform some sort of disruptive behavior typically associated with new players unfamiliar with MUDs (attacking townspeople, etc), and then acting on it on their more established/main c...
- Sat Aug 24, 2019 10:59 am
- Forum: General Discussion
- Topic: What's happening to Clok now?
- Replies: 4
- Views: 3812
Re: What's happening to Clok now?
Game is fully up and operational with 13 players and 3 GMs connected. It runs on the same server as this BBS, so if you're able to get to the BBS you should be able to get to CLOK. Perhaps check and make sure something isn't broken in your client, try connecting with a fresh session or in another cl...
- Fri Aug 23, 2019 12:31 pm
- Forum: General Announcements
- Topic: Event Staff rework
- Replies: 0
- Views: 4356
Event Staff rework
I am currently tossing around an idea to rework the Event Staff role to be a lot less behind-the-curtain and keep it more like the Builder role where it doesn't reveal as much of the gritty GM details that can ruin the game for some. Idea is for Event Staff members to run minor NPC events, merchants...
- Fri Aug 23, 2019 11:23 am
- Forum: Mummers
- Topic: Telepathy and you (Feature Request)
- Replies: 10
- Views: 9704
Re: Telepathy and you (Feature Request)
On the original topic of Telepathy and tuned colors, this was an actual ability in game (Advanced Telepathy), but I removed it. First, the skill was only available to "Trusted" mummers. - Mummers who had the at-the-time Mummer Guru's approval. I didn't really care for this as it lead to pe...
- Fri Aug 16, 2019 10:48 am
- Forum: Monastic Order
- Topic: Monks under review
- Replies: 75
- Views: 41199
Re: Monks under review
The idea behind spirit augmentation duration is to add a constant demand for monks rather than having a one time/short term use. I imagined people getting with a monk every hour or two, or even inviting them to go out hunting with them to keep augmentation running and heal on demand. I feel a long t...
- Fri Aug 16, 2019 3:17 am
- Forum: Feature Requests and Suggestions
- Topic: Being able to edit a request and not lose place in queue
- Replies: 5
- Views: 3082
Re: Being able to edit a request and not lose place in queue
Main way answering requests goes, is when I'm actually online and available to work requests, when we do a "gm who", we'll see an "Open Request" next to a player's name if they have a request in, then I view that request, determine if it's something that can be done within the ti...