Search found 11 matches
- Sun Dec 15, 2024 1:46 pm
- Forum: General Hunting and Combat
- Topic: Armor Use and the Woes of Negative Armor Rerolls
- Replies: 34
- Views: 2252
Re: Armor Use and the Woes of Negative Armor Rerolls
So in short - your advice can be summed up with 'avoid tanky mobs that hit hard, and never play suboptimally, even with an extreme numerical advantage' ? Okay. Thank you for your advice and the time it took to give it. It demonstrates your point. It's hard to fight suboptimally. Yes, I'm not sure h...
- Sun Dec 15, 2024 10:54 am
- Forum: General Hunting and Combat
- Topic: Armor Use and the Woes of Negative Armor Rerolls
- Replies: 34
- Views: 2252
Re: Armor Use and the Woes of Negative Armor Rerolls
Overall, I think the biggest source of your woes is the enemy you're fighting, above all else-bone golems are incredibly tanky, hard hitting mobs. Walking in with someone who's shortsword is doing two damage while you tank hits for two, with a suboptimal defensive layout... I can absolutely see why...
- Sun Dec 15, 2024 10:08 am
- Forum: General Hunting and Combat
- Topic: Armor Use and the Woes of Negative Armor Rerolls
- Replies: 34
- Views: 2252
Re: Armor Use and the Woes of Negative Armor Rerolls
I had a genuinely miserable experience today, thanks to the current implementation of this system. Rather than wax on about it in detail, I think the logs provided below can speak for themselves. This was awful. Against a mob with roughly half my die sides, I was completely unable to effectively gua...
- Fri Dec 06, 2024 7:12 am
- Forum: Feature Requests and Suggestions
- Topic: Dreadnought... Punch!
- Replies: 1
- Views: 159
Re: Dreadnought... Punch!
You should be able to accomplish this by disabling the ability/tactic responsible.
Depending on the source of your counterattacks. Guardians have this problem, too.
Code: Select all
ability disable <ability name>
or
tactics none
- Wed Dec 04, 2024 10:51 pm
- Forum: General Hunting and Combat
- Topic: Meters and Groups
- Replies: 4
- Views: 310
Re: Meters and Groups
Addendum: Maybe don't increase the gain-rate for these abilities, but consider lowering the decay-rate over time instead. That shouldn't impact solo play whatsoever, but should make larger-group scenarios less punishing on these abilities.
- Wed Dec 04, 2024 10:49 pm
- Forum: General Hunting and Combat
- Topic: Meters and Groups
- Replies: 4
- Views: 310
Re: Meters and Groups
This seems fine for Guardian abilities, given Guardian's intended role as someone who, uh. Uses 'guard' to protect someone else, and thus takes twice as many beats from a given mob as anyone else in the room, since mobs (as far as I know) tend to attack at random unless controlled by a GM (in which ...
- Tue Dec 03, 2024 6:26 am
- Forum: Leathercrafting
- Topic: Leatherworking returns!
- Replies: 10
- Views: 903
Re: Leatherworking returns!
Oh, regarding brigandine and splint: They're a little goofy due to their hybrid material nature. For now, brigandine is considered primarily leather and so is repaired by leatherworkers, while splint made with metal splints is considered primarily metal and so is repaired by metalworkers. Brig is m...
- Tue Nov 26, 2024 2:03 pm
- Forum: General Hunting and Combat
- Topic: Armor Use and the Woes of Negative Armor Rerolls
- Replies: 34
- Views: 2252
Re: Armor Use and the Woes of Negative Armor Rerolls
In the interest of Adresin's suggestion (and since we've belabored the point of the problem existing enough, I think) - to build on my last post; instead of hindrance penalty reductions for Rooks/Elemancers/Primalists, perhaps their 'armor specialization' provides a reroll bonus to the channeling i...
- Tue Nov 26, 2024 1:50 pm
- Forum: General Hunting and Combat
- Topic: Armor Use and the Woes of Negative Armor Rerolls
- Replies: 34
- Views: 2252
Re: Armor Use and the Woes of Negative Armor Rerolls
I imagine if Rooks and Elemancers and Primalists and any other class specialization is intended to be as proficient in armor use as the Combat Specializations, their class specs would give them a reduction to their armor hindrance penalties. The issue at hand isn't that rook/elemancer/primalist/et ...
- Tue Nov 26, 2024 1:27 pm
- Forum: General Hunting and Combat
- Topic: Armor Use and the Woes of Negative Armor Rerolls
- Replies: 34
- Views: 2252
Re: Armor Use and the Woes of Negative Armor Rerolls
Also while it isn't the focus of this thread, I fundamentally and strenuously disagree with the notion that it is okay for some characters to be flat out worse than others at a gameplay topic as broad as combat itself. You can say that a berserker should do better than a rook when fighting up close...
- Tue Nov 26, 2024 8:08 am
- Forum: General Hunting and Combat
- Topic: Armor Use and the Woes of Negative Armor Rerolls
- Replies: 34
- Views: 2252
Re: Armor Use and the Woes of Negative Armor Rerolls
Created an account just to post here, too, after multiple people prodded me to put these thoughts here so they aren't lost. I'm new; I've been playing for just under two months. I don't have any context for why this system was thought to be a good idea, nor any attachments to it or reservations abou...