Search found 16 matches
- Thu Dec 19, 2024 1:29 pm
- Forum: Feature Requests and Suggestions
- Topic: On Morale
- Replies: 2
- Views: 91
On Morale
This is something of a spin-off from https://clok.contrarium.net/bbs/viewtopic.php?p=41180, but it felt like enough of a tangent to warrant its own thread. In short, I really really dislike the current Morale system. It's easily my least favorite thing about Clok/COGG. Low morale feels far too punis...
- Thu Dec 19, 2024 4:54 am
- Forum: Feature Requests and Suggestions
- Topic: Winter Solstice Gift Giving Shenanigans
- Replies: 17
- Views: 1337
Re: Winter Solstice Gift Giving Shenanigans
Protip for those with clients throwing errors when looking under the tree:
The ContainerLists option (number 18) puts each item on its own line so your client will be able to process them one at a time rather than attempt to parse the MEGA LINE.
The ContainerLists option (number 18) puts each item on its own line so your client will be able to process them one at a time rather than attempt to parse the MEGA LINE.
- Wed Dec 18, 2024 2:26 pm
- Forum: Feature Requests and Suggestions
- Topic: Logoff Tasks
- Replies: 8
- Views: 246
Re: Logoff Tasks
I also like this as an alternative to the old "study" system in COGG, which was the only way to realistically practice certain skills. For example, it could be a non-combat way for sorcerers to improve their sorcery skill, which currently doesn't exist as far as I'm aware.
- Tue Dec 17, 2024 10:50 am
- Forum: Feature Requests and Suggestions
- Topic: Bathhouse soap management QoL
- Replies: 0
- Views: 65
Bathhouse soap management QoL
We automatically retrieve soap from bags when changing out of our clothes in the bathhouse, but don't stow or stash it when changing back. I've gone into combat holding a bar of soap instead of my shield more times than I'd like to admit.
Any chance this could be made automatic?
Any chance this could be made automatic?
- Tue Dec 17, 2024 8:32 am
- Forum: Feature Requests and Suggestions
- Topic: Character Creation and Language Selection
- Replies: 0
- Views: 66
Character Creation and Language Selection
When creating a character, can we get the list of languages that they'll have available when selecting homeland? This is the second time I've created a character and only found out after it was committed that they wouldn't get a second language. Would it also be possible to add a way to learn a seco...
- Sat Dec 14, 2024 8:00 am
- Forum: Feature Requests and Suggestions
- Topic: A request for harsher Challenge Based Skill Gain
- Replies: 1
- Views: 173
Re: A request for harsher Challenge Based Skill Gain
Thanks for getting this started! I think you captured most of the main suggestions I remember seeing discussed. 1. Make skillgain ratio to difficulty ratio uncapped, so you fight the hardest thing you can kill, as opposed to the hardest thing that gives you 0.025 per skillup. +1 to this suggestion -...
- Fri Dec 13, 2024 1:03 pm
- Forum: Feature Requests and Suggestions
- Topic: Argument for increasing Marksmanship gains
- Replies: 1
- Views: 136
Re: Argument for increasing Marksmanship gains
Kinda along the same line of thought, I've always felt like there should be some sort of bonus (to both melee and marksmanship) for AIMing at a specific body part when making an attack, much like there's a bonus for STALKing a target before making an attack from stealth.
- Tue Dec 03, 2024 10:56 am
- Forum: Bug Reports
- Topic: Pluginator Breakage
- Replies: 6
- Views: 1653
Re: Pluginator Breakage
Necro-ing this thread somewhat, but I didn't find anything else about it. Have wounds been removed from the pluginator output altogether? I don't see them at all.
- Tue Dec 03, 2024 10:51 am
- Forum: Feature Requests and Suggestions
- Topic: What's in a name?
- Replies: 2
- Views: 377
Re: What's in a name?
More on this topic: The current name system interacts really poorly with "disguised" characters. Any name you've set on their un-disguised face isn't shown, but you can still see their character name. And then if you give their disguised face a name, it completely replaces their real name,...
- Mon Dec 02, 2024 11:26 am
- Forum: Feature Requests and Suggestions
- Topic: Winter Solstice Gift Giving Shenanigans
- Replies: 17
- Views: 1337
Re: Winter Solstice Gift Giving Shenanigans
Any chance we can make this not automatic/a requirement? Secret Santa could be fun and it's definitely not because I want to anonymously send soap to every character I've passed who's been smelly at some point.
- Mon Dec 02, 2024 10:26 am
- Forum: Feature Requests and Suggestions
- Topic: Hiding skills?
- Replies: 4
- Views: 666
Re: Hiding skills?
Ah, "skills study" is exactly what I wanted! Maybe that should be listed as an option when you just type "skills" in addition to "skills all"? It's not terribly discoverable as it is.
- Sat Nov 30, 2024 10:05 am
- Forum: Feature Requests and Suggestions
- Topic: Hiding skills?
- Replies: 4
- Views: 666
Re: Hiding skills?
Piggybacking on this thread to request a similar feature: it would be nice if we could see the training status of a skill when checking it specifically, i.e. "skill mining". Or maybe a "skill training" command that uses the normal format, but only shows the ones that are currentl...
- Wed Nov 27, 2024 11:06 am
- Forum: Feature Requests and Suggestions
- Topic: What's in a name?
- Replies: 2
- Views: 377
What's in a name?
With the introduction system gone, the NAME system is a little awkward. Back in the default-anonymous COGG days, I would "NAME <person> AS <Name> (<aura color>)" so that they'd show up as such in the room, and also on the NAMES list. Now that we see all names by default with the nickname a...
- Wed Nov 27, 2024 10:03 am
- Forum: Feature Requests and Suggestions
- Topic: Titles, labels, etc.
- Replies: 1
- Views: 211
Titles, labels, etc.
As I understand it, the decision to make labels go away was intentional due to them being used on strange things that probably shouldn't have been labeled to begin with. But their absence makes working with several types of items somewhere between painful and impossible. These are usually things tha...
- Tue Nov 26, 2024 8:03 am
- Forum: General Hunting and Combat
- Topic: Armor Use and the Woes of Negative Armor Rerolls
- Replies: 34
- Views: 2252
Re: Armor Use and the Woes of Negative Armor Rerolls
To me, it feels like the core issue is that the way that heavy armor sets out to accomplish its goal is also in direct opposition to that goal. Ignoring offense rolls, we can think of armor classes as lying on a spectrum of "hit less/hurt more" to "hit more/hurt less." With how d...
- Mon Nov 25, 2024 5:50 pm
- Forum: Feature Requests and Suggestions
- Topic: First Combat Defense
- Replies: 3
- Views: 566
Re: First Combat Defense
Also, semi-related, but you can see your dodge roll, but no others, when without a preferred defense. Not quite - you can see any of the defense rolls that were actually rolled, but it will stop rolling defense methods if it hits one that succeeds, so it's fairly frequent that dodge is the only one...