Search found 80 matches

by jerc
Tue Apr 15, 2025 9:41 am
Forum: General Discussion
Topic: Do Good Samaritan protections exist?
Replies: 9
Views: 348

Re: Do Good Samaritan protections exist?

There were two - one definitely was the case you're referring to.

The other character had more of a careless attitude and definitely did not plan on banishment. Their player expressed regrets in chat and went back and forth with shelving the character since banishment is so limiting to progression ...
by jerc
Tue Apr 15, 2025 8:51 am
Forum: General Discussion
Topic: Do Good Samaritan protections exist?
Replies: 9
Views: 348

Re: Do Good Samaritan protections exist?

Hah, yeah this one's mostly on me. I chalk it up to miscommunication, both IC and OOC. Both I and my character thought you and your character knew what was up, considering past interactions they'd had. My bad.

I share the paranoia about drastic IC consequences though, considering how much of a near ...
by jerc
Tue Apr 15, 2025 6:27 am
Forum: Sorcery
Topic: The effect of sorcery skill on multiple channels
Replies: 0
Views: 57

The effect of sorcery skill on multiple channels

It was my understanding that increased skill in a particular magic type is supposed to decrease the energy drain when holding multiple channels open.

It seems like it does, but just barely. Even at max sorcery, with three channels open, I still usually see three energy drained per tick ...
by jerc
Mon Apr 14, 2025 12:17 pm
Forum: General Combat
Topic: PCAST command for point-blank casting with Melee skill
Replies: 3
Views: 119

Re: PCAST command for point-blank casting with Melee skill

I dig it! I like that this opens up the possibility for more types of spellcaster builds, especially when/if we get things like Ice Barbs back.

Maybe for the currently-unchanged "Inky black tendrils lash out from your form" flavor text for a couple of Rook spells, they could become "grasping ...
by jerc
Sun Apr 13, 2025 4:41 pm
Forum: General Discussion
Topic: Pondering the "no reason not to" issues of the skill system
Replies: 32
Views: 979

Re: Pondering the "no reason not to" issues of the skill system

I really like the "rust" suggestion - it's another "radical" suggestion I was going to make... eventually.

It's got a lot of pros:


Characters stay good at skills that they actually use.
Characters can pick up hobbies for a time if they want, to the detriment of other skills. Put your hobby ...
by jerc
Sun Apr 13, 2025 1:01 pm
Forum: General Discussion
Topic: Pondering the "no reason not to" issues of the skill system
Replies: 32
Views: 979

Re: Pondering the "no reason not to" issues of the skill system

I feel like the skill caps being so high is a big part of the problem. One thing I liked about COGG was that caps were reasonably low. The gap between "end game" content and "early game" content was much narrower, and therefore so was the gap between characters. This meant that characters who wanted ...
by jerc
Sun Apr 13, 2025 10:37 am
Forum: Feature Requests and Suggestions
Topic: Scholarly Bookshelves
Replies: 3
Views: 138

Re: Scholarly Bookshelves

Zeldryn wrote: Sun Apr 13, 2025 10:33 am NERRRRRDDDDDD
Guilty as charged!

And still bookshelfless.
by jerc
Sun Apr 13, 2025 10:19 am
Forum: Feature Requests and Suggestions
Topic: Scholarly Bookshelves
Replies: 3
Views: 138

Scholarly Bookshelves

So I rolled up a new character to see what it's like to be a resen-fighter, and you know what I'm most jealous of? A bookshelf!

It would be awesome if the scholarly guilds could have usable libraries too, since you know, scholars like books.
by jerc
Sun Apr 13, 2025 10:05 am
Forum: Feature Requests and Suggestions
Topic: Idea: Cogg/Clok Skillgain hybridization
Replies: 12
Views: 342

Re: Idea: Cogg/Clok Skillgain hybridization


I do not see how skills like stealth would be affected by this, however. I am curious to see what you, or if you have thought of something like this, as well.


Same way really. If diminishing returns start high and then taper, you get the most reward with the initial ambush, but could then ...
by jerc
Sun Apr 13, 2025 9:45 am
Forum: Feature Requests and Suggestions
Topic: Idea: Cogg/Clok Skillgain hybridization
Replies: 12
Views: 342

Re: Idea: Cogg/Clok Skillgain hybridization


It would also make those infrequently-trained-in-realistic-combat but still-important skills easier to train, like defense, stealth, etc., easier to raise without resorting to going out just to train them.
Can you expound on what you're thinking, here?


Sure! Defense skills are a prime example ...
by jerc
Sun Apr 13, 2025 9:27 am
Forum: Feature Requests and Suggestions
Topic: Idea: Cogg/Clok Skillgain hybridization
Replies: 12
Views: 342

Re: Idea: Cogg/Clok Skillgain hybridization

I like the stopgap suggestion. I think it would be even better if it was done in a diminishing returns fashion to encourage quick kills rather than "sit on mob till you stop getting gains, then finish it." It would also make those infrequently-trained-in-realistic-combat but still-important skills ...
by jerc
Sat Apr 12, 2025 11:41 am
Forum: Feature Requests and Suggestions
Topic: Quality of Life Requests
Replies: 26
Views: 4171

Re: Quality of Life Requests

Seconding this one about the gray channel. Or even better, make them all that way. Or better yet - tri-state: listening, ignoring, or rate-limited flickering.

I've often been tempted to simply script away channel tuning, since it would be pretty simple to gag the flicker, tune+echoes, and output ...
by jerc
Sat Apr 12, 2025 9:05 am
Forum: Combat Zones
Topic: Ravaged Wagon Camp
Replies: 3
Views: 142

Re: Ravaged Wagon Camp

Hah, I remember that discovery. Dorn's subdued incredulity that my character had been naively practicing there was fun.
by jerc
Sat Apr 12, 2025 8:40 am
Forum: Combat Zones
Topic: Willow Asylum interiors updated
Replies: 5
Views: 502

Re: Willow Asylum interiors updated

Awesome, this was one of my favorite places for grinding and overall vibe - looking forward to re-explore!

Regarding the corpses, I was one of the first to initially bemoan their beefing up, but it turned out that they were still fine to practice with. Not sure they really need toning down tbh ...
by jerc
Fri Apr 11, 2025 9:31 am
Forum: General Professions
Topic: Skinning Observations and Suggestions:
Replies: 20
Views: 8348

Re: Skinning Observations and Suggestions:

On a slightly different (but still progression-related) topic, I've been feeling like the "midpoint" for progression with a particular target (critter for skinning, crafting pattern, etc.) is set too low. I've been trying to figure out how to best put this into words, and I'm not sure I've ...
by jerc
Fri Apr 11, 2025 5:47 am
Forum: General Professions
Topic: Skinning Observations and Suggestions:
Replies: 20
Views: 8348

Re: Skinning Observations and Suggestions:


It's not like you don't use combat to kill the animal, anyway.


This pretty much summarizes my thoughts on tying skinning to combat.

At the end of the day, someone has to kill it. If not the skinner, then they have to bring along someone who can, and tying skinning more closely to combat skill ...
by jerc
Thu Apr 10, 2025 4:17 pm
Forum: General Combat
Topic: High Skill Characters and Loot
Replies: 26
Views: 1881

Re: High Skill Characters and Loot

It's not necessarily a high-skill-specific issue, but I've always felt that mobs with combat analysis punch well above their skill level since they pretty quickly ramp up to +4 rerolls on both offense and defense.

Someone was discussing where to grind on Discord today, and one of the responses was ...
by jerc
Thu Apr 10, 2025 10:40 am
Forum: General Professions
Topic: Skinning Observations and Suggestions:
Replies: 20
Views: 8348

Re: Skinning Observations and Suggestions:

My only concern would be for potential gaps if there aren't enough skinnable creatures for each challenge range.

Oh, and also my own personal sanity as I scramble to catch my skill up.

Otherwise, SGTM!
by jerc
Wed Apr 09, 2025 5:44 am
Forum: Feature Requests and Suggestions
Topic: Swimming for Dummies
Replies: 0
Views: 143

Swimming for Dummies

Err... non-legacy characters.

I've got the itch to do some more exploration, but I'm hindered by the lack of a swimming trainer. Could we get it added to the mountain main, ranger, or some other suitably outdoorsy teacher?
by jerc
Sun Apr 06, 2025 2:09 pm
Forum: General Discussion
Topic: corporial nethrim after pelos, Redleaf?
Replies: 7
Views: 915

Re: corporial nethrim after pelos, Redleaf?

Why do you have to be able to kill something to train against it? In some ways, that makes incorporeals better to train against. Their biggest downside is that you can't break limbs, bind, etc. to make combat easier. But you can absolutely swing away at a ghost for practice.
by jerc
Sun Apr 06, 2025 2:02 pm
Forum: General Discussion
Topic: corporial nethrim after pelos, Redleaf?
Replies: 7
Views: 915

Re: corporial nethrim after pelos, Redleaf?

Mid-tier Thaelsh is in the 1500-1600 ballpark, sewers included.

I mentioned it on discord and just went to check: the animated suits of armor in the whispering forest might work. They're around 1200.
by jerc
Tue Mar 25, 2025 9:16 am
Forum: General Combat
Topic: Request: Wielding sticks as swords
Replies: 6
Views: 2081

Re: Request: Wielding sticks as swords

How does this interact with weapon focus abilities? Should we be seeing rerolls from sword focus, and should sword focus enable the weapon's multi-strike instead of its "natural" weapon class focus?
by jerc
Tue Mar 25, 2025 9:05 am
Forum: Bug Reports
Topic: Magic shields and 2-handed weapons
Replies: 10
Views: 1575

Re: Magic shields and 2-handed weapons

I like it! Getting to set a preference removes a lot of the guesswork on how a weapon will function.

Seems to work well with the sword grip feature as well after that speedy bug fix!
by jerc
Tue Mar 25, 2025 8:55 am
Forum: General Combat
Topic: Request: Wielding sticks as swords
Replies: 6
Views: 2081

Re: Request: Wielding sticks as swords

This is awesome!

Is there some indication as to whether or not a weapon is sword-grippable? I'm not seeing it on a quarterstaff despite being able to get sword practice with it. And do other players get any indication that someone is using a stick as a sword?

Also, can we get large bones added to ...
by jerc
Fri Mar 21, 2025 8:59 am
Forum: Bug Reports
Topic: Magic shields and 2-handed weapons
Replies: 10
Views: 1575

Magic shields and 2-handed weapons

I've noticed that magic shields behave somewhat differently from physical shields when it comes to two-handed weapons, and I'm not sure if it's intentional or not. I'd like to get some clarity before putting too much practice into a style that's only possible due to a bug.

Two-handed attacks are ...

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