Search found 6 matches
- Sun Jun 23, 2024 7:18 pm
- Forum: General Discussion
- Topic: Answers to some Clok revival FAQs
- Replies: 39
- Views: 1927
Re: Answers to some Clok revival FAQs
I'm all for guilds having more goals, lore, and objectives. I personally don't see anything wrong with joining one because you think the mechanics look fun, either, so long as you're also roleplaying within the guild's themes; it is a game, after all. But I think the quizzes will go a long way. Like...
- Sun Jun 23, 2024 6:36 pm
- Forum: General Discussion
- Topic: Answers to some Clok revival FAQs
- Replies: 39
- Views: 1927
Re: Answers to some Clok revival FAQs
Correct me if I'm wrong, but I believe someone mentioned in OOC a while back that currently they're all being considered for open enrollment when they open to new members. You may have to pass a multiple choice quiz given by the recruiter NPC to make sure you understand the theme elements of the gui...
- Sun Jun 23, 2024 1:23 am
- Forum: Bug Reports
- Topic: Undocumented Stealth and Perception Changes
- Replies: 14
- Views: 245
Re: Undocumented Stealth and Perception Changes
I submitted one of the bug reports that got a note back. Mine was about about being able to spam "stalk" on the same target over and over to get stealth gains with little risk. Mobs of the difficulty I was training would only very rarely get suspicious, so I figured it probably wasn't work...
- Tue Jun 18, 2024 4:20 pm
- Forum: General Discussion
- Topic: Answers to some Clok revival FAQs
- Replies: 39
- Views: 1927
Re: Answers to some Clok revival FAQs
I'm glad you think the inscribed gem idea is neat! I'd definitely go down an arcane crafting ability path if one was available to make such things along with wands/gylphstones. In the same vein as new players being able to purchase horses and train riding, might basic guild functionality get a look ...
- Tue Jun 18, 2024 12:01 pm
- Forum: General Discussion
- Topic: Answers to some Clok revival FAQs
- Replies: 39
- Views: 1927
Re: Answers to some Clok revival FAQs
I'm pretty new and don't intend to play a crafter, so perhaps take my opinions with a grain of salt... but I think these changes all sound fantastic! The only thing I disagree so far that I've heard is a suggestion on chat that PCs couldn't make legendary items. Now, I don't have a lot of strong opi...
- Tue Jun 18, 2024 4:14 am
- Forum: Feature Requests and Suggestions
- Topic: Skill Gains Awarded Upon Death of Target
- Replies: 11
- Views: 133
Re: Skill Gains Awarded Upon Death of Target
I am ignorant as to how others train. Is that a thing that happens often? The system proposed seems as if it may make it difficult to train things like aeromancy and hydromancy at low amounts. How would it deal with interrupted combat such as hitting and running with stealth?