Search found 28 matches
- Tue Oct 22, 2024 2:15 pm
- Forum: Crackpot Theories
- Topic: Strange Numbers In-Game
- Replies: 2
- Views: 251
Re: Strange Numbers In-Game
I'm told some, maybe most, of these need sighted help to decode and it's quite the process. I got a few last night. I will post them here, but not all are binary only so hopefully the forum software won't eat symbols. Here you go! I am very very curious what people find. First one that's more than b...
- Mon Oct 14, 2024 12:41 pm
- Forum: Thaumaturgy
- Topic: Thaumaturgy helpfile/wiki article update!
- Replies: 2
- Views: 240
Re: Thaumaturgy helpfile/wiki article update!
I love this, thank you! It clarifies some things that I'd already gotten answers on, but are good to have documented as something that I assume would be general knowledge at least to people who did any level of research and study.
- Wed Oct 09, 2024 5:00 pm
- Forum: Feature Requests and Suggestions
- Topic: charms everywhere
- Replies: 9
- Views: 588
Re: charms everywhere
The ones I know of are pyramids, totems, and the flame charms.
- Tue Oct 01, 2024 3:11 pm
- Forum: General Events
- Topic: Octum 1224!
- Replies: 12
- Views: 887
Re: Octum 1224!
This is awesome, thank you!
In case you missed it in my last reply, I did just verify that studying is still giving exp. I'm not really sure what it could do instead, but just FYI. Cool to be able to do this now though. Also yay for more charmseeking places!
In case you missed it in my last reply, I did just verify that studying is still giving exp. I'm not really sure what it could do instead, but just FYI. Cool to be able to do this now though. Also yay for more charmseeking places!
- Tue Oct 01, 2024 3:00 am
- Forum: General Events
- Topic: Octum 1224!
- Replies: 12
- Views: 887
Re: Octum 1224!
Has studying things been changed at all? On cogg, we needed a portfolio, which I don't think are available now, and then you had to go to the library which no longer exists. It also gave xp. I'm just wondering if it's been changed to fit clok and if not, if it will be at some point. If it's planned ...
- Fri Sep 27, 2024 9:36 am
- Forum: General Areas
- Topic: Valeria must now be passed through in order to cross its river
- Replies: 8
- Views: 544
Re: Valeria must now be passed through in order to cross its river
Agreed. How I *never* saw them in valeria on cogg is confusing as anything. Anyway, I echo Artus's thanks for the fix in advance. Had they not rooted me the second I stepped back in, it would have been just fine. 25 to 40 energy drain per hit with three on you is intense! ha.
- Fri Sep 27, 2024 8:41 am
- Forum: General Areas
- Topic: Valeria must now be passed through in order to cross its river
- Replies: 8
- Views: 544
Re: Valeria must now be passed through in order to cross its river
Okay, good to know about the alternate routes. I'll have to learn a new one if for no other reason so I can tell others. As for the phantoms, the delayed attacks did make me think it would be fine at first. On the way back, however, as soon as I entered the first room from the wilderness and before ...
- Fri Sep 27, 2024 7:27 am
- Forum: General Areas
- Topic: Valeria must now be passed through in order to cross its river
- Replies: 8
- Views: 544
Re: Valeria must now be passed through in order to cross its river
So, I have one concern, a pretty major one and this is with the knowing I may be missing something here. Going past Valeria has been how characters who can't handle the dangerous ebon pass get around it to be able to access a good portion of the wilderness. I just brought Alia through valeria to see...
- Sun Sep 22, 2024 9:32 am
- Forum: General Discussion
- Topic: The name command obsolete?
- Replies: 13
- Views: 1268
Re: The name command obsolete?
You can, and you can even have it show you their friend level in the room if you want. I use that all the time in the same way.
- Sun Sep 22, 2024 8:27 am
- Forum: Monastic Order
- Topic: Where are the monks now
- Replies: 7
- Views: 581
Re: Where are the monks now
Depending on what those abilities are that you have, maybe? My monk had been last played before an ability revamp, so she has literally no abilities. As a result, she can only heal slight wounds even though she has over 1k thaumaturgy, and so I've shelved her for the time being. On the other hand, t...
- Wed Jul 31, 2024 6:43 pm
- Forum: Corvus Outpost
- Topic: Rumors of Purpose
- Replies: 14
- Views: 2326
Re: Rumors of Purpose
Two questions. 1. How much of this would our Shadgard based characters know, if any? It makes it sound like it would be reasonable for us to have picked up little hints here and there, but am I right on that? 2. On cogg it used to be that you couldn't have both an active Shadgard and an active Mistr...
- Fri Jul 19, 2024 12:38 pm
- Forum: Feature Requests and Suggestions
- Topic: Temporary healing item in a shop somewhere
- Replies: 0
- Views: 764
Temporary healing item in a shop somewhere
This was talked about in a voice chat some time back, but it may have understandably gotten lost in that huge FAQ thread, so I thought I'd post it here. Can we please get an unguent, or some similar thing, put in infirmery shops or something temporarily until more permanent solutions for mobile heal...
- Wed Jul 10, 2024 5:18 pm
- Forum: Metalworking
- Topic: Yet Another Metalworking Rework
- Replies: 18
- Views: 2637
Re: Yet Another Metalworking Rework
Will there be a way to drop abilities like we had on cogg? Right now there's no way to do so at all. With things coming in gradually, understandably, it's really hard to plan both for legacy chars and those of us who can't get into any guilds yet. It'd be nice to be able to play around with what doe...
- Tue Jul 09, 2024 6:02 am
- Forum: General Discussion
- Topic: armor use skill practice challenge
- Replies: 1
- Views: 862
armor use skill practice challenge
I wasn't quite sure which category to put this under, so general it is. I'd like to open discussion on the challenge setup for gaining armor use skill. In my opinion, how it's set currently is way more difficult than it should be. I can understand that this may be one of those skills that maybe does...
- Fri Jul 05, 2024 10:19 am
- Forum: General Discussion
- Topic: For Humor
- Replies: 686
- Views: 304200
Re: For Humor: A very cooperative cat!
Zeldryn glances down at a black cat with white accents, moving to greet it, then pauses. "..Oh. Wow. I prsonify a lot of animals as immortals." You giggle! You pet a black cat with white accents. a black cat with white accents leans into the gesture eagerly. You say, "Awww now you lik...
- Thu Jul 04, 2024 12:35 pm
- Forum: General Discussion
- Topic: The name command obsolete?
- Replies: 13
- Views: 1268
Re: The name command obsolete?
It is a bit more spammy, but I can deal with that.
Thank you Rias for all of this. It fixes the issues mentioned and adds flexibility at the same time!
Thank you Rias for all of this. It fixes the issues mentioned and adds flexibility at the same time!
- Thu Jul 04, 2024 10:17 am
- Forum: General Discussion
- Topic: The name command obsolete?
- Replies: 13
- Views: 1268
Re: The name command obsolete?
Omg thank you! I don't know if this will solve the matching problems, doesn't sound like it? But it does solve the issue of wait, do I even know this person? And what am I supposed to call them?
- Wed Jul 03, 2024 8:06 am
- Forum: General Discussion
- Topic: The name command obsolete?
- Replies: 13
- Views: 1268
The name command obsolete?
Hi, It was mentioned on chat yesterday that the name command has been flagged as obsolete. Sure enough, when I type it, I'm told just that. However, I disagree, and I'd like to kindly request it be made operational again. If that's not possible, can we at least be told why? I'm just very confused. R...
- Sun Jun 30, 2024 4:08 pm
- Forum: General Discussion
- Topic: Could we get some trainers back, please?
- Replies: 9
- Views: 1732
Re: Could we get some trainers back, please?
There are at least a couple skills that don't seem to have trainers. Unless I'm just not finding them, which is possible, but when I've asked around no one seems to know either.
Climbing and slings are the two that come right to mind.
Climbing and slings are the two that come right to mind.
- Wed Jun 26, 2024 2:50 pm
- Forum: Bug Reports
- Topic: Pluginator Breakage
- Replies: 0
- Views: 1259
Pluginator Breakage
I have bugged this in game, but wanted to provide some additional info. Here's a brief bit from my log just now. [[PLUGINATOR ON. Type pluginator disable to disable.]] <<<PLUGINATOR!>>>{'roundtime': 0, 'traveltime': 0, 'exp_bucket': 93, 'morale': 1.48, 'nutrition': 65, 'balance': 0, 'energy_current'...
- Mon Jun 24, 2024 3:22 pm
- Forum: General Discussion
- Topic: Answers to some Clok revival FAQs
- Replies: 42
- Views: 4990
Re: Answers to some Clok revival FAQs
More questions spinning off of these answers, and thank you as always, Rias. So if I'm understanding you right, it's fine for characters to consider themselves members of/affiliated with the church of light in general? There's no actual coded joining the church, just those two guilds if accepted? I'...
- Sun Jun 23, 2024 1:06 pm
- Forum: Bug Reports
- Topic: Undocumented Stealth and Perception Changes
- Replies: 14
- Views: 1436
Re: Undocumented Stealth and Perception Changes
Okay so, what can we do now to increase perception? That's the one I'm most concerned about, but the only ways I knew to train it at all which took a while as it is, no longer work. That one's a pain and pretty important. Thanks for the stealth update. I'm less worried about that one on this char, t...
- Tue Jun 18, 2024 7:18 pm
- Forum: General Discussion
- Topic: Answers to some Clok revival FAQs
- Replies: 42
- Views: 4990
More VC Notes!
Hi folks, Rias had a random voice chat which of course meant a bunch of us had lots of random questions for him. I know I don't remember all or probably even half of them, but here's a quick list of what I do remember. Others that were there, feel free to fill in the rest. labels Yes, these disappea...
- Tue Jun 18, 2024 3:24 pm
- Forum: General Discussion
- Topic: Answers to some Clok revival FAQs
- Replies: 42
- Views: 4990
Re: Answers to some Clok revival FAQs
First, thank you for all of the answers, and I'm excited to see how this all goes! I love the idea of thread being available in a shop, even if it eventually shows up with farming too. One of the frustrations on cogg was someone who didn't have the ability to make thread not being able to find it an...
- Tue Jun 18, 2024 10:27 am
- Forum: General Discussion
- Topic: Answers to some Clok revival FAQs
- Replies: 42
- Views: 4990
Re: Answers to some Clok revival FAQs
Honestly, I love this. I do have questions, concerns and thoughts, but the general concept I have no issue with at all. First off, is the plan to at least get basic crafting operational again for now and then add in all of these enhancements? I say this for two reasons. One is giving the non combati...