Search found 16 matches
- Sat Mar 08, 2025 11:15 am
- Forum: Feature Requests and Suggestions
- Topic: Weapon Durability
- Replies: 4
- Views: 859
Re: Weapon Durability
Thank you so much for this! That is pretty much appreciated. Can PC's repair those slings, speaking of?
- Sat Mar 08, 2025 5:41 am
- Forum: Feature Requests and Suggestions
- Topic: Weapon Durability
- Replies: 4
- Views: 859
Re: Weapon Durability
To specify my point further, I wuill paste for you my skills here. My character is a newly created one.
| --COMBAT-- --- --- |
| Armor Use 10.575 |
| Dodge 27.507 4.609 |
| Melee Combat 3.777 |
| Marksmanship 9.662 |
| Slings 18.919 0.759 |
And to specify even better, I am using the sling from the ...
| --COMBAT-- --- --- |
| Armor Use 10.575 |
| Dodge 27.507 4.609 |
| Melee Combat 3.777 |
| Marksmanship 9.662 |
| Slings 18.919 0.759 |
And to specify even better, I am using the sling from the ...
- Sat Mar 08, 2025 5:19 am
- Forum: Feature Requests and Suggestions
- Topic: Weapon Durability
- Replies: 4
- Views: 859
Weapon Durability
Hey all!
In connection to the recent updates that have been done tonight, I'd like to throw a few feedbacks, I don't know if this is the right place, but based on the recent posts, I think this is it.
1. The sling breaks after 4 fights, each one killing three or four infested vagrants. My ...
In connection to the recent updates that have been done tonight, I'd like to throw a few feedbacks, I don't know if this is the right place, but based on the recent posts, I think this is it.
1. The sling breaks after 4 fights, each one killing three or four infested vagrants. My ...
- Mon Mar 03, 2025 6:53 am
- Forum: Feature Requests and Suggestions
- Topic: Advancing with Metalworking after 400
- Replies: 0
- Views: 420
Advancing with Metalworking after 400
Hello everyone,
now I reached Metalworking at 421.062 on the character that is planning to become an Artisan. I practiced with trigger nuts and small armor plates. Currently, I am at a dead end cause I can't raise it up further, even though... see here.
You are studying the following skills:
Armor ...
now I reached Metalworking at 421.062 on the character that is planning to become an Artisan. I practiced with trigger nuts and small armor plates. Currently, I am at a dead end cause I can't raise it up further, even though... see here.
You are studying the following skills:
Armor ...
- Sun Feb 23, 2025 3:39 pm
- Forum: Feature Requests and Suggestions
- Topic: Post Offices / Items for Sale
- Replies: 1
- Views: 418
Post Offices / Items for Sale
Hello,
so I found myself in difficulty cause the post offices don't sell thick parchment packages and labels. Is it possible to have them back? Or add them wherever they fit.
Thank you!
so I found myself in difficulty cause the post offices don't sell thick parchment packages and labels. Is it possible to have them back? Or add them wherever they fit.
Thank you!
- Sun Feb 09, 2025 7:21 am
- Forum: Bug Reports
- Topic: About the metalworking bug
- Replies: 3
- Views: 2068
Re: About the metalworking bug
Hello,
I would have also another thing to add here. WE have no progress in skill when we repair something and when we metalcast. I think that we should have, at leas half of the amont you get when you craft. This progresses as you repair more difficult stuff.
I would have also another thing to add here. WE have no progress in skill when we repair something and when we metalcast. I think that we should have, at leas half of the amont you get when you craft. This progresses as you repair more difficult stuff.
- Sat Jan 18, 2025 2:03 am
- Forum: Feature Requests and Suggestions
- Topic: Skill gain
- Replies: 2
- Views: 822
Skill gain
Hi all,
I was spending more time in game and tried also the leatherworking activity with the new crafting system. I figured out that simple actions like preparing a pelt, scraping it, and so on, are things that don't give any skill gain. Same thing happens with metalworking: if you grind a blade ...
I was spending more time in game and tried also the leatherworking activity with the new crafting system. I figured out that simple actions like preparing a pelt, scraping it, and so on, are things that don't give any skill gain. Same thing happens with metalworking: if you grind a blade ...
- Wed Jan 15, 2025 2:52 pm
- Forum: Bug Reports
- Topic: About the metalworking bug
- Replies: 3
- Views: 2068
About the metalworking bug
Hello everyone,
I know I am not as well versed in English as a native speaker, but I would like to point again something that I didn't see improve. Only one reason I am pointing this out is, beginners can't access to the newly implemented abilities / recipes because they are stuck at metalworking ...
I know I am not as well versed in English as a native speaker, but I would like to point again something that I didn't see improve. Only one reason I am pointing this out is, beginners can't access to the newly implemented abilities / recipes because they are stuck at metalworking ...
- Fri Oct 04, 2024 4:50 am
- Forum: Feature Requests and Suggestions
- Topic: Blacksmiths and their tasks
- Replies: 1
- Views: 389
Blacksmiths and their tasks
Hello there,
Suggestion by the player Honeyrainbow, I don't want to take any credit for this.
Would it be possible, as for example, locksmiths have their tasks to practice the profession, to have blacksmiths to repair things, tools, craft items for clients, and so on? Of course, all based on their ...
Suggestion by the player Honeyrainbow, I don't want to take any credit for this.
Would it be possible, as for example, locksmiths have their tasks to practice the profession, to have blacksmiths to repair things, tools, craft items for clients, and so on? Of course, all based on their ...
- Wed Oct 02, 2024 7:43 am
- Forum: Metalworking
- Topic: Yet Another Metalworking Rework
- Replies: 18
- Views: 6837
Re: Yet Another Metalworking Rework
Hello Rias and everyone,
I'm practicing metalworking quite a lot, I'd say, it's the activity I'm mostly doing, and I found out that after metalworking 100 there is no practice given, so progress is, impossible at the moment.
Would it be possible allowing one to continue with progress, please?
I'm practicing metalworking quite a lot, I'd say, it's the activity I'm mostly doing, and I found out that after metalworking 100 there is no practice given, so progress is, impossible at the moment.
Would it be possible allowing one to continue with progress, please?
- Wed Oct 02, 2024 7:43 am
- Forum: Metalworking
- Topic: Yet Another Metalworking Rework
- Replies: 18
- Views: 6837
Re: Yet Another Metalworking Rework
Hello Rias and everyone,
I'm practicing metalworking quite a lot, I'd say, it's the activity I'm mostly doing, and I found out that after metalworking 100 there is no practice given, so progress is, impossible at the moment.
Would it be possible allowing one to continue with progress, please?
I'm practicing metalworking quite a lot, I'd say, it's the activity I'm mostly doing, and I found out that after metalworking 100 there is no practice given, so progress is, impossible at the moment.
Would it be possible allowing one to continue with progress, please?
- Sat Aug 03, 2024 1:06 am
- Forum: Feature Requests and Suggestions
- Topic: Inn Rooms: Renting Rooms
- Replies: 6
- Views: 1765
Re: Inn Rooms: Renting Rooms
Hi Rias and everyone,
I'd rather ask for two things:
1. as the author of this post specified, the possibility to type RENT ROOM 7 instead of spamming the server with rent room rent room all the time;
2. The extended allowance to two weeks, or one month.
Thanks!
I'd rather ask for two things:
1. as the author of this post specified, the possibility to type RENT ROOM 7 instead of spamming the server with rent room rent room all the time;
2. The extended allowance to two weeks, or one month.
Thanks!
- Sat Jul 20, 2024 9:06 am
- Forum: Metalworking
- Topic: Yet Another Metalworking Rework
- Replies: 18
- Views: 6837
Re: Yet Another Metalworking Rework
Hello everyone,
I have some feedback to share. As I continue crafting recipes and checking out new ones, 25 points at a time, I have now reached Metalworking 90.500 and have been crafting buckles since I was at Metalworking 80. However, more than 70% of my crafted items are either crude or cheap.
I ...
I have some feedback to share. As I continue crafting recipes and checking out new ones, 25 points at a time, I have now reached Metalworking 90.500 and have been crafting buckles since I was at Metalworking 80. However, more than 70% of my crafted items are either crude or cheap.
I ...
- Thu Jul 04, 2024 7:38 am
- Forum: General Discussion
- Topic: The name command obsolete?
- Replies: 13
- Views: 4857
Re: The name command obsolete?
I do enjoy the COGG system, to be honest. Don't see any sense RP-wise that could justify the fact that my character knows everyone in the Lost Lands. The cogg system allowed you to be anonimous if you so wished, or if the roleplay brought you to that.
- Mon Jul 01, 2024 12:03 am
- Forum: Player-Organized Events
- Topic: The Howling Herald!
- Replies: 5
- Views: 1853
Re: The Howling Herald!
This sounds neat, a way to spread the word about things that happens, and way, way more organized than the boards at the commons! :D
- Sat May 18, 2024 12:12 am
- Forum: General Discussion
- Topic: Answers to some Clok revival FAQs
- Replies: 42
- Views: 14537
Re: Answers to some Clok revival FAQs
Heya folks,
first, it has been a very nice voice chat, first time I manage to hold all that time due to my time zone issues!
Second thing, I'd like to say thanks for all the FAQ that have been posted. This helps a lot!
Another question, that yesterday didn't come to my mind, and came right now ...
first, it has been a very nice voice chat, first time I manage to hold all that time due to my time zone issues!
Second thing, I'd like to say thanks for all the FAQ that have been posted. This helps a lot!
Another question, that yesterday didn't come to my mind, and came right now ...