Search found 118 matches

by Squeak
Wed Apr 16, 2025 1:39 am
Forum: Feature Requests and Suggestions
Topic: Player to player skill training
Replies: 4
Views: 1111

Re: Player to player skill training

I was going to post this in the crafting forums, but I considered a few things and figured this could work to for most skills.

What if ... a player could tutor a lesser skilled character, and by doing so, gives the lower skilled character the rerolls from abilities the higher one has? For instance ...
by Squeak
Tue Apr 15, 2025 5:46 pm
Forum: Feature Requests and Suggestions
Topic: MOD COMPONENT for crafted items to show components
Replies: 3
Views: 45

Re: MOD COMPONENT for crafted items to show components

100%.

I don't know how it'd work all the way across the board, but from a quick glance, I think that it would be suitable for all the crafting options. Swords being able to display the hilt or crossguard or et cetera materials, leathercrafting showing buckles, rivets or buttons, tailored options to ...
by Squeak
Mon Apr 14, 2025 2:50 pm
Forum: General Combat
Topic: High Skill Characters and Loot
Replies: 26
Views: 1873

Re: High Skill Characters and Loot

One place I've noticed that's absurdly difficult is Bristbane. Not from combat rolls or anything - while high-level for Cogg, the area is middling for Clok - but for the sheer amount of combat abilities the critters have. Instant flanking (x3), webbing, and ambushes just make it a waste of a great ...
by Squeak
Sun Apr 13, 2025 6:11 pm
Forum: General Discussion
Topic: Pondering the "no reason not to" issues of the skill system
Replies: 32
Views: 976

Re: Pondering the "no reason not to" issues of the skill system

I'm thoroughly in the "no rust or skill degradation" camp. I already dislike grinding - now you're asking me to grind more to re-up skills when I choose to roleplay for a week instead of focus on constant 19 hour a day grind fests? No, thank you.

I feel that Cogg's skill system had the ability to ...
by Squeak
Sat Apr 12, 2025 5:33 pm
Forum: Combat Zones
Topic: Willow Asylum interiors updated
Replies: 5
Views: 487

Re: Willow Asylum interiors updated


Shoot, didn't realize the fear/sanity thing had that buggy defense (or lack thereof), so I've turned that move off for now. Sorry about that!


The specters in Valdarr have the same issue ... pretty sure I bugged it a week ago or so. Rolling a 100 against -799 defense. I Don't remember off hand ...
by Squeak
Thu Apr 10, 2025 8:52 pm
Forum: General Professions
Topic: Skinning Observations and Suggestions:
Replies: 20
Views: 8332

Re: Skinning Observations and Suggestions:

[api] <**CHANGELOG**> (Mobs) The following creatures can now be skinned: plains lizard, barrens lizard, bog serpent, badlands viper, leafscale snake

I don't want to add more to the already over-burdened to-do list, but could we possibly have the option to throw skins into tub (like fur) to get an ...
by Squeak
Thu Apr 10, 2025 4:36 pm
Forum: General Professions
Topic: Skinning Observations and Suggestions:
Replies: 20
Views: 8332

Re: Skinning Observations and Suggestions:

If it's easier, I'm fine by it. It'd make planning the skinning grind a bit easier knowing that their skinning roles are inline with their combative ability instead of wandering around killing anything that moves to find that one thing that'll give practice again.

I'd like to add that some animals ...
by Squeak
Tue Apr 08, 2025 8:03 pm
Forum: Wyrvardn
Topic: Shadgard guild area now open!
Replies: 4
Views: 866

Re: Shadgard guild area now open!

Booooooo! The Glass Caverns must return! MUST!
by Squeak
Sat Apr 05, 2025 8:41 pm
Forum: Feature Requests and Suggestions
Topic: Horse and Mule comparison
Replies: 0
Views: 159

Horse and Mule comparison


Mount Spd End Str Tgh Grt War Hch Unc Price
======================================================================================================================
a chestnut horse with a flaxen mane and tail 3 5 2 1 2 - 147,500 riln
a bulky brown workhorse with a coarse pale mane 1 5 5 1 3 + Y ...
by Squeak
Fri Apr 04, 2025 8:30 am
Forum: Feature Requests and Suggestions
Topic: The second stage of hunting should message others in the room
Replies: 3
Views: 358

Re: The second stage of hunting should message others in the room

Not dismissing the idea at all (frankly, I never knew those messages actually echoed to the room), but I feel like the first "hunt" command should be changed to "track" and require a general ability point. Have it tie into the current track - to see who or what's gone through a room - and THEN you ...
by Squeak
Sun Mar 30, 2025 12:16 pm
Forum: Feature Requests and Suggestions
Topic: Cakes in the bakery
Replies: 3
Views: 567

Re: Cakes in the bakery

Because a loaf of bread is far different than a soft cake.

Now, there used to be pies and the like that were not travel food as a whole, but you could slice of an individual slice to eat "on the go". They still weren't considered travel food, per say, but it made a little more sense than carting ...
by Squeak
Fri Mar 28, 2025 4:40 pm
Forum: Feature Requests and Suggestions
Topic: Ability: Wanderer's Eye
Replies: 0
Views: 410

Ability: Wanderer's Eye

Though I don't have the ability myself, I thought it would be a neat idea to have varying effects based on Class Specs.

Rangers, for instance, could have a chance to find trees or other foliage, as a passive attempt when wandering through the wilds.
Rogues and Bards might have a higher chance of ...
by Squeak
Wed Mar 26, 2025 2:28 pm
Forum: Druidry
Topic: Commune Questions
Replies: 4
Views: 4747

Re: Commune Questions

Going to revive this since Druidic Initiation has been released.

Is it possible to request an avatar yet? Using the mentioned "custom request druid_avatar" returns as an invalid command, but I have seen some of them pop up while in game. I'm hazarding a guess they are legacy ones ... but you don't ...
by Squeak
Tue Mar 25, 2025 8:52 am
Forum: General Combat
Topic: Request: Wielding sticks as swords
Replies: 6
Views: 2080

Re: Request: Wielding sticks as swords

Now we just need room emotes of children running around Shadgard having "sticksword fights" and generally being nuisances.
by Squeak
Thu Mar 13, 2025 12:03 pm
Forum: Feature Requests and Suggestions
Topic: Quality of Life Requests
Replies: 26
Views: 4155

Re: Quality of Life Requests


I know it's practically heresy to suggest it, but I'd really, really like an NPC source for lockpicking. Maybe it's my time zone but when I'm on (which has been rare recently I'll grant you), I just never see anyone doing it, and I have so many lockboxes that the things take up every inch of space ...
by Squeak
Wed Mar 12, 2025 12:40 pm
Forum: Feature Requests and Suggestions
Topic: Quality of Life Requests
Replies: 26
Views: 4155

Re: Quality of Life Requests


(Combat) The following hurled weapons now consider each instance of the item to be a stack, and will not leave the hurler's hands or inventory when HURLed in combat: throwing-axe, throwing-dart, throwing-hammer, throwing-knife, throwing-shard.

It seems thrown weapon stacks left in a container ...
by Squeak
Sat Mar 08, 2025 5:37 am
Forum: Feature Requests and Suggestions
Topic: Weapon Durability
Replies: 4
Views: 1103

Re: Weapon Durability

Though I haven't tested it thoroughly by any means, it does appear the even metal weaponry degrades pretty quickly as well, even against unarmored mobs (in this case ravens and bog bodies) . Material doesn't *appear* to effect this much, either.

A brass dart that was being tested went from 100 ...
by Squeak
Tue Mar 04, 2025 9:27 pm
Forum: Feature Requests and Suggestions
Topic: Adjust Gear: Travel
Replies: 0
Views: 555

Adjust Gear: Travel

Adjust gear reads to me as an ability to help lighten the load by adjusting equipment and bags for ease of comfort and spreading the weight across a person's body more efficiently. I think it's got great survivalist flair to it, so with that in mind ...

What if the ability allowed one to attach ...
by Squeak
Tue Mar 04, 2025 3:48 pm
Forum: Tse Gaiyan
Topic: Help requested: Gathering information on Tse Gaiyan
Replies: 13
Views: 5766

Re: Help requested: Gathering information on Tse Gaiyan

A letter from Cogg wrote: Is there a reason why you felt it a good idea to begin picking every lock within the Chapter house immediately upon joining?

A "good" reason? No. But it WAS fun.

Edited to Add: As an aside, will any of Cogg's Tse Gaiyan shenanigans make a re-appearance in Clok 2?
by Squeak
Tue Mar 04, 2025 7:43 am
Forum: Feature Requests and Suggestions
Topic: Suggestion for Newbie Tips ingame
Replies: 2
Views: 1768

Re: Suggestion for Newbie Tips ingame


Tip: You don't have to cook seared meat one at a time for a solid half hour to process one animal. You can cook with skewers and have a bunch of skewered meat going on the fire at once.

:(


You can do the same with skillets, too, unless it's changed recently. Just need a bunch of skillets which ...
by Squeak
Fri Feb 28, 2025 8:25 pm
Forum: General Announcements
Topic: Rented rooms update!
Replies: 19
Views: 4687

Re: Rented rooms update!


Is it possible to make it so that the bunkhouse works like private rooms, in the sense that you can idle there without being booted after 30 minutes? It is done!


I know you have your reasons, but from a gameplay perspective logging in with the intention of roleplaying and "waking up" in a room ...
by Squeak
Fri Feb 28, 2025 2:31 pm
Forum: General Announcements
Topic: Rented rooms update!
Replies: 19
Views: 4687

Re: Rented rooms update!


And does it overlap with housing? Is it like one room and one house or one room or one house per account?


as for your question, i believe it is only house per account and one room per account, them not overlapping


Per Rias' post above the answer is (drumroll, please!):

... Only one at a ...
by Squeak
Mon Feb 24, 2025 2:28 am
Forum: Leathercrafting
Topic: Leatherworking returns!
Replies: 15
Views: 8952

Re: Leatherworking returns!


[api] <**CHANGELOG**> (Crafting) Leatherworking, Metalworking, and Tailoring attempts now all start with a base partial reroll, and each additional associated crafting ability now offers more of reroll bonus to those crafting attempts. Additionally, the thresholds required for the quality levels ...
by Squeak
Mon Feb 24, 2025 12:10 am
Forum: General Combat
Topic: Ranged Combat: Issues and Ability Suggestions
Replies: 2
Views: 1007

Re: Ranged Combat: Issues and Ability Suggestions

Rainbow man and I got together to put some thought together and we came up with this as a defensive ability for Rangers(Snowpiners/Udemi), Primalists and Dunwyr (the most likely to take Ranged Combat Proficiency, I think):

Hunter's Intuition / Danger Sense / Heightened Awareness
IC: Due to many ...
by Squeak
Sun Feb 23, 2025 9:57 pm
Forum: Leathercrafting
Topic: Leatherworking returns!
Replies: 15
Views: 8952

Re: Leatherworking returns!

I would like to suggest the inclusion of:

Leather sandals
>A simple sandal featuring a soft leather sole and a bit of leather to support the heel. A small strap wraps around the ankle, criss-crosses atop the foot and connects to a pair of wings on each side of the footwear to secure it in place ...

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