Search found 59 matches

by Squeak
Mon Nov 18, 2024 1:02 am
Forum: Feature Requests and Suggestions
Topic: IC message boards in guild areas
Replies: 4
Views: 272

Re: IC message boards in guild areas

Most of the guildhalls that I've seen have them. The societies from Cogg had them, too, so it stands to reason they'll be here. They are a fantastic and handy thing to have, though, especially for getting folks together for RP meetings and the like! Edit: I feel like I should clarify this. In Cogg, ...
by Squeak
Wed Nov 06, 2024 10:33 pm
Forum: Feature Requests and Suggestions
Topic: Woodworking
Replies: 2
Views: 137

Re: Woodworking

According to Cogg's website, wooden blocks are made from split logs. The recipe list for woodworking (recipe list woodwork) doesn't appear to have blocks as a craftable thing. So if you've gotten to that point with a log and you still can't make them, but have the recipe to do so, I would suggest BU...
by Squeak
Sat Nov 02, 2024 4:22 pm
Forum: General Announcements
Topic: Mounts available once again!
Replies: 1
Views: 136

Re: Mounts available once again!

Thank you for the additions!! Riding horsies are always a fun RP tool (shame on you people who use them strictly for item storage! They are living(-ish) things! :D) - Saddlebags were problematic in their previous implementation as they turned mounts into mobile storage units and exacerbated issues l...
by Squeak
Thu Oct 24, 2024 8:45 pm
Forum: General Professions
Topic: Skinning Observations and Suggestions:
Replies: 3
Views: 1291

Re: Skinning Observations and Suggestions:

I'm back! Finally got skinning to 100 (100.091 to be exact) and it appears that there is nothing else for me to skin for practice. I know, I know, everything is being worked on. I'm just asking for clarification that this is the case (i.e. the difficulties of the mobs needing to be manually tweaked)...
by Squeak
Tue Oct 22, 2024 2:02 pm
Forum: Crackpot Theories
Topic: Strange Numbers In-Game
Replies: 2
Views: 253

Re: Strange Numbers In-Game

This is the third one I got: 01 10 # 00 # 11 # 0/1 # 10 100 0110 # 0) 0111010 )00101/ 0# 1 0001 01#10101 # 0 #0)010 0/0000# 01100 /#/0/1011/0 # 0 110##1 )11 # 1000 001011 1 0 11)#0 0 1101 0 0 101/#0 0110010 010 And the fourth: 0 11010 #00/11 )1 # 1 # 0111 /0100010# 0#1#0 0 001 The first one I got is...
by Squeak
Mon Oct 14, 2024 4:51 pm
Forum: Feature Requests and Suggestions
Topic: Scavenge Ability Overhaul Discussion
Replies: 1
Views: 158

Scavenge Ability Overhaul Discussion

I don't know if the Adventurer’s “Scavenge” ability will be making a comeback for Clok, but in the event it does, I'd like to take a few minutes to pose an idea on the future of the ability. While looting around for treasure was a fun thing to do, they, like the static boxes, became more about money...
by Squeak
Sat Oct 12, 2024 10:07 pm
Forum: Weapons
Topic: Skill Discourse: Archery, Firearms, and Crossbows
Replies: 1
Views: 235

Skill Discourse: Archery, Firearms, and Crossbows

So several of us were talking about firearms, crossbows, and generalized archery this evening on discord. Revolvers and pnuematics also had some comments added to them. The basis of the discussion largely revolved around how slow it would be to skill up crossbows as opposed to any other ranged weapo...
by Squeak
Wed Oct 02, 2024 4:32 pm
Forum: Feature Requests and Suggestions
Topic: charms everywhere
Replies: 9
Views: 588

Re: charms everywhere

It'd be neat if they could be used as currency at a special merchant at the fairgrounds, in which you could turn x-amount of them in for a random piece of treasure from the generic Loot Tables, or from a special Cloktum-themed Loot Table. Or the merchant uses the BARTER system (which I have no idea ...
by Squeak
Sat Sep 21, 2024 7:09 pm
Forum: Feature Requests and Suggestions
Topic: Shadgardian Millinery
Replies: 2
Views: 302

Re: Shadgardian Millinery

Not going to lie, that one came up because I pictured Zeldryn wearing it.

Regardless, thank you for the addition.
by Squeak
Fri Sep 20, 2024 6:12 pm
Forum: General Announcements
Topic: Gathering Spots!
Replies: 8
Views: 730

Re: Gathering Spots!

The Treehouse - since it's a relative "safe" ground for Corvus and Shadgard meetings.

A few of the nicer places around the wilds, the ones with firepits, benches and the like would be good ones for those who are out and about or can't otherwise partake in these spots.
by Squeak
Sat Sep 07, 2024 11:42 pm
Forum: Cooking
Topic: Cooking Recipes and Ability: Quarantine Gourmand
Replies: 1
Views: 330

Cooking Recipes and Ability: Quarantine Gourmand

I must admit some surprise at the popularity of cooking in Clok (and Cogg). I suppose it makes a lot of sense given that the mechanics of the world penalize those that don’t eat regularly. It's a skill that gives a lot of continued value over other crafting skills, though those have their place on o...
by Squeak
Tue Sep 03, 2024 3:29 am
Forum: General Discussion
Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
Replies: 41
Views: 3068

Re: On the horizon: Ability Trees, Class Specializations, and Guilds

All responses and elaboration appreciated, as always, I say. I normally am not this guy, but I'm admittedly just excited. So, I have to ask. Any rough idea on a timeline for when we might see general/specialized ability implementation? I'm not talking like-- a specific deadline by any means. But. H...
by Squeak
Mon Sep 02, 2024 1:38 pm
Forum: General Discussion
Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
Replies: 41
Views: 3068

Re: On the horizon: Ability Trees, Class Specializations, and Guilds

Simply ability point investment? Might I ask what that's supposed to mean? My wild guess is that it's like this thing you can choose to spend an ability point on, no getting back, no unlearn and permanent loss of one max slot for abilities, as a tradeoff of free attribute buffs. From the way it sou...
by Squeak
Mon Sep 02, 2024 9:26 am
Forum: General Discussion
Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
Replies: 41
Views: 3068

Re: On the horizon: Ability Trees, Class Specializations, and Guilds

This may not be the proper place to ask this. But since it largely effects abilities, I figure it's as good as any. I've been, and I'm sure a number of others have, too, been looking over the abilities from both Cogg and Clok. The former typically lists primary attributes to increase various functio...
by Squeak
Sun Sep 01, 2024 7:38 pm
Forum: General Discussion
Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
Replies: 41
Views: 3068

Re: On the horizon: Ability Trees, Class Specializations, and Guilds

Per the Ranger description provided above, I kind of feel as if they would be a good mix for Dwaedyn Wyr. Being peerless trackers and hunters, it would fit right with the theme of the Dwaedyn at least for those Rangers who are more empathetic to the animals they hunt. It would also cover a wide rang...
by Squeak
Sat Aug 31, 2024 6:39 pm
Forum: Pottery
Topic: Pottery Ability Tree and Recipes:
Replies: 1
Views: 429

Pottery Ability Tree and Recipes:

Pottery Suggestion List: There seems to be some interest in pottery making from the few people I’ve spoken to about it, so … here’s a suggestion regarding all things pottery, including a suggested ability tree. For a skill that’s been around for such a long time, it’s largely underutilized in games ...
by Squeak
Thu Aug 22, 2024 11:41 am
Forum: Feature Requests and Suggestions
Topic: Shadgardian Millinery
Replies: 2
Views: 302

Shadgardian Millinery

What with the changes to rain drenching folks without hats ... and hats nowhere to be found (unless legacy items, crafters), I thought I'd take a moment to suggest a hattery for Shadgard. Some basic thoughts, more suggestions (especially for hat styles) welcomed. I'll make adjustments later when I'v...
by Squeak
Sat Aug 17, 2024 9:20 pm
Forum: Feature Requests and Suggestions
Topic: Suggestions for Hunting, and New Huntables!
Replies: 8
Views: 1229

Re: Suggestions for Hunting, and New Huntables!

A ragged [mud-brown] [dirty-brown] [reddish-brown] nutria A large, semi-aquatic rodent with a thick, brown fur coat and a distinctive long, slender tail. Known for their webbed feet and orange-colored incisors, they are often found in wetlands and riverbanks, where they build lodges and burrows. Tro...
by Squeak
Sat Aug 17, 2024 8:57 pm
Forum: Feature Requests and Suggestions
Topic: Lockbox content suggestion thread
Replies: 6
Views: 640

Re: Lockbox content suggestion thread

A few more things that came to mind: a [material] compass - Small enough to fit in the palm of the hand and circular in shape, this small compass has a needle on a small pin that points towards the north. A [material]-handled magnifying glass - This glass is finely ground and framed with [material] ...
by Squeak
Fri Aug 16, 2024 9:08 pm
Forum: Feature Requests and Suggestions
Topic: Lockbox content suggestion thread
Replies: 6
Views: 640

Re: Lockbox content suggestion thread

Just a few things that I was thinking about: Miscellaneous crafting components - "antique" crossguards and pommels, various arrow and bolt heads, random engraved things. Sure, it won't show up in the look when something's assembled, but the pieces can be looked at individually and would be...
by Squeak
Wed Aug 14, 2024 6:14 am
Forum: Leathercrafting
Topic: Wineskins/Waterskins
Replies: 2
Views: 3846

Re: Wineskins/Waterskins

Pulling some Corvite shenanigans to necro-mize this thread. Since we're using the Cogg database, we can't make these any more, and I'd really like to see something like these make a return for leatherworking. A round [animal] leather flask Small and bulbous with a short spout capped with a wooden st...
by Squeak
Mon Aug 05, 2024 6:14 pm
Forum: Woodworking
Topic: Chop split logs into blocks instead of carve them
Replies: 1
Views: 833

Re: Chop split logs into blocks instead of carve them

Or rip them into shape with a handsaw. That'd be another viable option to produce logs, I think.
by Squeak
Sun Aug 04, 2024 4:13 pm
Forum: General Professions
Topic: Skinning Observations and Suggestions:
Replies: 3
Views: 1291

Re: Skinning Observations and Suggestions:

Random thoughts, again: Not sure how the abilities are going to line up this go around, but I was thinking; What if Skinning Focus gave a passive reroll for successfully skinning something and provides an ability that gives a chance for someone to re-cut a less-than-average skin for a chance to prod...
by Squeak
Sun Aug 04, 2024 1:57 pm
Forum: Feature Requests and Suggestions
Topic: Consumable RP Props As A Money Sink
Replies: 12
Views: 1385

Re: Consumable RP Props As A Money Sink

Chewing tobacco!

Pull a plug out of a pouch, bite it, and for a short while changes the SPIT social (if there is one) to expelling a stream of nastiness.
by Squeak
Tue Jul 30, 2024 7:35 pm
Forum: General Areas
Topic: Wilderness wildlife restored!
Replies: 6
Views: 1058

Re: Wilderness wildlife restored!

I mentioned this in the previous post, but continued testing seems difficulty for skinning hares is pretty high. I've not been able to succeed on one yet, even though I seem to be successful pretty often with jackrabbits. Conversely, it seems that the larger animals I've tested on - Lynxs and deer p...

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