I was going to post this in the crafting forums, but I considered a few things and figured this could work to for most skills.
What if ... a player could tutor a lesser skilled character, and by doing so, gives the lower skilled character the rerolls from abilities the higher one has? For instance ...
Search found 118 matches
- Wed Apr 16, 2025 1:39 am
- Forum: Feature Requests and Suggestions
- Topic: Player to player skill training
- Replies: 4
- Views: 1111
- Tue Apr 15, 2025 5:46 pm
- Forum: Feature Requests and Suggestions
- Topic: MOD COMPONENT for crafted items to show components
- Replies: 3
- Views: 45
Re: MOD COMPONENT for crafted items to show components
100%.
I don't know how it'd work all the way across the board, but from a quick glance, I think that it would be suitable for all the crafting options. Swords being able to display the hilt or crossguard or et cetera materials, leathercrafting showing buckles, rivets or buttons, tailored options to ...
I don't know how it'd work all the way across the board, but from a quick glance, I think that it would be suitable for all the crafting options. Swords being able to display the hilt or crossguard or et cetera materials, leathercrafting showing buckles, rivets or buttons, tailored options to ...
- Mon Apr 14, 2025 2:50 pm
- Forum: General Combat
- Topic: High Skill Characters and Loot
- Replies: 26
- Views: 1873
Re: High Skill Characters and Loot
One place I've noticed that's absurdly difficult is Bristbane. Not from combat rolls or anything - while high-level for Cogg, the area is middling for Clok - but for the sheer amount of combat abilities the critters have. Instant flanking (x3), webbing, and ambushes just make it a waste of a great ...
- Sun Apr 13, 2025 6:11 pm
- Forum: General Discussion
- Topic: Pondering the "no reason not to" issues of the skill system
- Replies: 32
- Views: 976
Re: Pondering the "no reason not to" issues of the skill system
I'm thoroughly in the "no rust or skill degradation" camp. I already dislike grinding - now you're asking me to grind more to re-up skills when I choose to roleplay for a week instead of focus on constant 19 hour a day grind fests? No, thank you.
I feel that Cogg's skill system had the ability to ...
I feel that Cogg's skill system had the ability to ...
- Sat Apr 12, 2025 5:33 pm
- Forum: Combat Zones
- Topic: Willow Asylum interiors updated
- Replies: 5
- Views: 487
Re: Willow Asylum interiors updated
Shoot, didn't realize the fear/sanity thing had that buggy defense (or lack thereof), so I've turned that move off for now. Sorry about that!
The specters in Valdarr have the same issue ... pretty sure I bugged it a week ago or so. Rolling a 100 against -799 defense. I Don't remember off hand ...
- Thu Apr 10, 2025 8:52 pm
- Forum: General Professions
- Topic: Skinning Observations and Suggestions:
- Replies: 20
- Views: 8332
Re: Skinning Observations and Suggestions:
[api] <**CHANGELOG**> (Mobs) The following creatures can now be skinned: plains lizard, barrens lizard, bog serpent, badlands viper, leafscale snake
I don't want to add more to the already over-burdened to-do list, but could we possibly have the option to throw skins into tub (like fur) to get an ...
I don't want to add more to the already over-burdened to-do list, but could we possibly have the option to throw skins into tub (like fur) to get an ...
- Thu Apr 10, 2025 4:36 pm
- Forum: General Professions
- Topic: Skinning Observations and Suggestions:
- Replies: 20
- Views: 8332
Re: Skinning Observations and Suggestions:
If it's easier, I'm fine by it. It'd make planning the skinning grind a bit easier knowing that their skinning roles are inline with their combative ability instead of wandering around killing anything that moves to find that one thing that'll give practice again.
I'd like to add that some animals ...
I'd like to add that some animals ...
- Tue Apr 08, 2025 8:03 pm
- Forum: Wyrvardn
- Topic: Shadgard guild area now open!
- Replies: 4
- Views: 866
Re: Shadgard guild area now open!
Booooooo! The Glass Caverns must return! MUST!
- Sat Apr 05, 2025 8:41 pm
- Forum: Feature Requests and Suggestions
- Topic: Horse and Mule comparison
- Replies: 0
- Views: 159
Horse and Mule comparison
Mount Spd End Str Tgh Grt War Hch Unc Price
======================================================================================================================
a chestnut horse with a flaxen mane and tail 3 5 2 1 2 - 147,500 riln
a bulky brown workhorse with a coarse pale mane 1 5 5 1 3 + Y ...
- Fri Apr 04, 2025 8:30 am
- Forum: Feature Requests and Suggestions
- Topic: The second stage of hunting should message others in the room
- Replies: 3
- Views: 358
Re: The second stage of hunting should message others in the room
Not dismissing the idea at all (frankly, I never knew those messages actually echoed to the room), but I feel like the first "hunt" command should be changed to "track" and require a general ability point. Have it tie into the current track - to see who or what's gone through a room - and THEN you ...
- Sun Mar 30, 2025 12:16 pm
- Forum: Feature Requests and Suggestions
- Topic: Cakes in the bakery
- Replies: 3
- Views: 567
Re: Cakes in the bakery
Because a loaf of bread is far different than a soft cake.
Now, there used to be pies and the like that were not travel food as a whole, but you could slice of an individual slice to eat "on the go". They still weren't considered travel food, per say, but it made a little more sense than carting ...
Now, there used to be pies and the like that were not travel food as a whole, but you could slice of an individual slice to eat "on the go". They still weren't considered travel food, per say, but it made a little more sense than carting ...
- Fri Mar 28, 2025 4:40 pm
- Forum: Feature Requests and Suggestions
- Topic: Ability: Wanderer's Eye
- Replies: 0
- Views: 410
Ability: Wanderer's Eye
Though I don't have the ability myself, I thought it would be a neat idea to have varying effects based on Class Specs.
Rangers, for instance, could have a chance to find trees or other foliage, as a passive attempt when wandering through the wilds.
Rogues and Bards might have a higher chance of ...
Rangers, for instance, could have a chance to find trees or other foliage, as a passive attempt when wandering through the wilds.
Rogues and Bards might have a higher chance of ...
- Wed Mar 26, 2025 2:28 pm
- Forum: Druidry
- Topic: Commune Questions
- Replies: 4
- Views: 4747
Re: Commune Questions
Going to revive this since Druidic Initiation has been released.
Is it possible to request an avatar yet? Using the mentioned "custom request druid_avatar" returns as an invalid command, but I have seen some of them pop up while in game. I'm hazarding a guess they are legacy ones ... but you don't ...
Is it possible to request an avatar yet? Using the mentioned "custom request druid_avatar" returns as an invalid command, but I have seen some of them pop up while in game. I'm hazarding a guess they are legacy ones ... but you don't ...
- Tue Mar 25, 2025 8:52 am
- Forum: General Combat
- Topic: Request: Wielding sticks as swords
- Replies: 6
- Views: 2080
Re: Request: Wielding sticks as swords
Now we just need room emotes of children running around Shadgard having "sticksword fights" and generally being nuisances.
- Thu Mar 13, 2025 12:03 pm
- Forum: Feature Requests and Suggestions
- Topic: Quality of Life Requests
- Replies: 26
- Views: 4155
Re: Quality of Life Requests
I know it's practically heresy to suggest it, but I'd really, really like an NPC source for lockpicking. Maybe it's my time zone but when I'm on (which has been rare recently I'll grant you), I just never see anyone doing it, and I have so many lockboxes that the things take up every inch of space ...
- Wed Mar 12, 2025 12:40 pm
- Forum: Feature Requests and Suggestions
- Topic: Quality of Life Requests
- Replies: 26
- Views: 4155
Re: Quality of Life Requests
(Combat) The following hurled weapons now consider each instance of the item to be a stack, and will not leave the hurler's hands or inventory when HURLed in combat: throwing-axe, throwing-dart, throwing-hammer, throwing-knife, throwing-shard.
It seems thrown weapon stacks left in a container ...
- Sat Mar 08, 2025 5:37 am
- Forum: Feature Requests and Suggestions
- Topic: Weapon Durability
- Replies: 4
- Views: 1103
Re: Weapon Durability
Though I haven't tested it thoroughly by any means, it does appear the even metal weaponry degrades pretty quickly as well, even against unarmored mobs (in this case ravens and bog bodies) . Material doesn't *appear* to effect this much, either.
A brass dart that was being tested went from 100 ...
A brass dart that was being tested went from 100 ...
- Tue Mar 04, 2025 9:27 pm
- Forum: Feature Requests and Suggestions
- Topic: Adjust Gear: Travel
- Replies: 0
- Views: 555
Adjust Gear: Travel
Adjust gear reads to me as an ability to help lighten the load by adjusting equipment and bags for ease of comfort and spreading the weight across a person's body more efficiently. I think it's got great survivalist flair to it, so with that in mind ...
What if the ability allowed one to attach ...
What if the ability allowed one to attach ...
- Tue Mar 04, 2025 3:48 pm
- Forum: Tse Gaiyan
- Topic: Help requested: Gathering information on Tse Gaiyan
- Replies: 13
- Views: 5766
Re: Help requested: Gathering information on Tse Gaiyan
A letter from Cogg wrote: Is there a reason why you felt it a good idea to begin picking every lock within the Chapter house immediately upon joining?
A "good" reason? No. But it WAS fun.
Edited to Add: As an aside, will any of Cogg's Tse Gaiyan shenanigans make a re-appearance in Clok 2?
- Tue Mar 04, 2025 7:43 am
- Forum: Feature Requests and Suggestions
- Topic: Suggestion for Newbie Tips ingame
- Replies: 2
- Views: 1768
Re: Suggestion for Newbie Tips ingame
Tip: You don't have to cook seared meat one at a time for a solid half hour to process one animal. You can cook with skewers and have a bunch of skewered meat going on the fire at once.
:(
You can do the same with skillets, too, unless it's changed recently. Just need a bunch of skillets which ...
- Fri Feb 28, 2025 8:25 pm
- Forum: General Announcements
- Topic: Rented rooms update!
- Replies: 19
- Views: 4687
Re: Rented rooms update!
Is it possible to make it so that the bunkhouse works like private rooms, in the sense that you can idle there without being booted after 30 minutes? It is done!
I know you have your reasons, but from a gameplay perspective logging in with the intention of roleplaying and "waking up" in a room ...
- Fri Feb 28, 2025 2:31 pm
- Forum: General Announcements
- Topic: Rented rooms update!
- Replies: 19
- Views: 4687
Re: Rented rooms update!
And does it overlap with housing? Is it like one room and one house or one room or one house per account?
as for your question, i believe it is only house per account and one room per account, them not overlapping
Per Rias' post above the answer is (drumroll, please!):
... Only one at a ...
- Mon Feb 24, 2025 2:28 am
- Forum: Leathercrafting
- Topic: Leatherworking returns!
- Replies: 15
- Views: 8952
Re: Leatherworking returns!
[api] <**CHANGELOG**> (Crafting) Leatherworking, Metalworking, and Tailoring attempts now all start with a base partial reroll, and each additional associated crafting ability now offers more of reroll bonus to those crafting attempts. Additionally, the thresholds required for the quality levels ...
- Mon Feb 24, 2025 12:10 am
- Forum: General Combat
- Topic: Ranged Combat: Issues and Ability Suggestions
- Replies: 2
- Views: 1007
Re: Ranged Combat: Issues and Ability Suggestions
Rainbow man and I got together to put some thought together and we came up with this as a defensive ability for Rangers(Snowpiners/Udemi), Primalists and Dunwyr (the most likely to take Ranged Combat Proficiency, I think):
Hunter's Intuition / Danger Sense / Heightened Awareness
IC: Due to many ...
Hunter's Intuition / Danger Sense / Heightened Awareness
IC: Due to many ...
- Sun Feb 23, 2025 9:57 pm
- Forum: Leathercrafting
- Topic: Leatherworking returns!
- Replies: 15
- Views: 8952
Re: Leatherworking returns!
I would like to suggest the inclusion of:
Leather sandals
>A simple sandal featuring a soft leather sole and a bit of leather to support the heel. A small strap wraps around the ankle, criss-crosses atop the foot and connects to a pair of wings on each side of the footwear to secure it in place ...
Leather sandals
>A simple sandal featuring a soft leather sole and a bit of leather to support the heel. A small strap wraps around the ankle, criss-crosses atop the foot and connects to a pair of wings on each side of the footwear to secure it in place ...