Search found 59 matches
- Mon Nov 18, 2024 1:02 am
- Forum: Feature Requests and Suggestions
- Topic: IC message boards in guild areas
- Replies: 4
- Views: 272
Re: IC message boards in guild areas
Most of the guildhalls that I've seen have them. The societies from Cogg had them, too, so it stands to reason they'll be here. They are a fantastic and handy thing to have, though, especially for getting folks together for RP meetings and the like! Edit: I feel like I should clarify this. In Cogg, ...
- Wed Nov 06, 2024 10:33 pm
- Forum: Feature Requests and Suggestions
- Topic: Woodworking
- Replies: 2
- Views: 137
Re: Woodworking
According to Cogg's website, wooden blocks are made from split logs. The recipe list for woodworking (recipe list woodwork) doesn't appear to have blocks as a craftable thing. So if you've gotten to that point with a log and you still can't make them, but have the recipe to do so, I would suggest BU...
- Sat Nov 02, 2024 4:22 pm
- Forum: General Announcements
- Topic: Mounts available once again!
- Replies: 1
- Views: 136
Re: Mounts available once again!
Thank you for the additions!! Riding horsies are always a fun RP tool (shame on you people who use them strictly for item storage! They are living(-ish) things! :D) - Saddlebags were problematic in their previous implementation as they turned mounts into mobile storage units and exacerbated issues l...
- Thu Oct 24, 2024 8:45 pm
- Forum: General Professions
- Topic: Skinning Observations and Suggestions:
- Replies: 3
- Views: 1291
Re: Skinning Observations and Suggestions:
I'm back! Finally got skinning to 100 (100.091 to be exact) and it appears that there is nothing else for me to skin for practice. I know, I know, everything is being worked on. I'm just asking for clarification that this is the case (i.e. the difficulties of the mobs needing to be manually tweaked)...
- Tue Oct 22, 2024 2:02 pm
- Forum: Crackpot Theories
- Topic: Strange Numbers In-Game
- Replies: 2
- Views: 253
Re: Strange Numbers In-Game
This is the third one I got: 01 10 # 00 # 11 # 0/1 # 10 100 0110 # 0) 0111010 )00101/ 0# 1 0001 01#10101 # 0 #0)010 0/0000# 01100 /#/0/1011/0 # 0 110##1 )11 # 1000 001011 1 0 11)#0 0 1101 0 0 101/#0 0110010 010 And the fourth: 0 11010 #00/11 )1 # 1 # 0111 /0100010# 0#1#0 0 001 The first one I got is...
- Mon Oct 14, 2024 4:51 pm
- Forum: Feature Requests and Suggestions
- Topic: Scavenge Ability Overhaul Discussion
- Replies: 1
- Views: 158
Scavenge Ability Overhaul Discussion
I don't know if the Adventurer’s “Scavenge” ability will be making a comeback for Clok, but in the event it does, I'd like to take a few minutes to pose an idea on the future of the ability. While looting around for treasure was a fun thing to do, they, like the static boxes, became more about money...
- Sat Oct 12, 2024 10:07 pm
- Forum: Weapons
- Topic: Skill Discourse: Archery, Firearms, and Crossbows
- Replies: 1
- Views: 235
Skill Discourse: Archery, Firearms, and Crossbows
So several of us were talking about firearms, crossbows, and generalized archery this evening on discord. Revolvers and pnuematics also had some comments added to them. The basis of the discussion largely revolved around how slow it would be to skill up crossbows as opposed to any other ranged weapo...
- Wed Oct 02, 2024 4:32 pm
- Forum: Feature Requests and Suggestions
- Topic: charms everywhere
- Replies: 9
- Views: 588
Re: charms everywhere
It'd be neat if they could be used as currency at a special merchant at the fairgrounds, in which you could turn x-amount of them in for a random piece of treasure from the generic Loot Tables, or from a special Cloktum-themed Loot Table. Or the merchant uses the BARTER system (which I have no idea ...
- Sat Sep 21, 2024 7:09 pm
- Forum: Feature Requests and Suggestions
- Topic: Shadgardian Millinery
- Replies: 2
- Views: 302
Re: Shadgardian Millinery
Not going to lie, that one came up because I pictured Zeldryn wearing it.
Regardless, thank you for the addition.
Regardless, thank you for the addition.
- Fri Sep 20, 2024 6:12 pm
- Forum: General Announcements
- Topic: Gathering Spots!
- Replies: 8
- Views: 730
Re: Gathering Spots!
The Treehouse - since it's a relative "safe" ground for Corvus and Shadgard meetings.
A few of the nicer places around the wilds, the ones with firepits, benches and the like would be good ones for those who are out and about or can't otherwise partake in these spots.
A few of the nicer places around the wilds, the ones with firepits, benches and the like would be good ones for those who are out and about or can't otherwise partake in these spots.
- Sat Sep 07, 2024 11:42 pm
- Forum: Cooking
- Topic: Cooking Recipes and Ability: Quarantine Gourmand
- Replies: 1
- Views: 330
Cooking Recipes and Ability: Quarantine Gourmand
I must admit some surprise at the popularity of cooking in Clok (and Cogg). I suppose it makes a lot of sense given that the mechanics of the world penalize those that don’t eat regularly. It's a skill that gives a lot of continued value over other crafting skills, though those have their place on o...
- Tue Sep 03, 2024 3:29 am
- Forum: General Discussion
- Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
- Replies: 41
- Views: 3068
Re: On the horizon: Ability Trees, Class Specializations, and Guilds
All responses and elaboration appreciated, as always, I say. I normally am not this guy, but I'm admittedly just excited. So, I have to ask. Any rough idea on a timeline for when we might see general/specialized ability implementation? I'm not talking like-- a specific deadline by any means. But. H...
- Mon Sep 02, 2024 1:38 pm
- Forum: General Discussion
- Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
- Replies: 41
- Views: 3068
Re: On the horizon: Ability Trees, Class Specializations, and Guilds
Simply ability point investment? Might I ask what that's supposed to mean? My wild guess is that it's like this thing you can choose to spend an ability point on, no getting back, no unlearn and permanent loss of one max slot for abilities, as a tradeoff of free attribute buffs. From the way it sou...
- Mon Sep 02, 2024 9:26 am
- Forum: General Discussion
- Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
- Replies: 41
- Views: 3068
Re: On the horizon: Ability Trees, Class Specializations, and Guilds
This may not be the proper place to ask this. But since it largely effects abilities, I figure it's as good as any. I've been, and I'm sure a number of others have, too, been looking over the abilities from both Cogg and Clok. The former typically lists primary attributes to increase various functio...
- Sun Sep 01, 2024 7:38 pm
- Forum: General Discussion
- Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
- Replies: 41
- Views: 3068
Re: On the horizon: Ability Trees, Class Specializations, and Guilds
Per the Ranger description provided above, I kind of feel as if they would be a good mix for Dwaedyn Wyr. Being peerless trackers and hunters, it would fit right with the theme of the Dwaedyn at least for those Rangers who are more empathetic to the animals they hunt. It would also cover a wide rang...
- Sat Aug 31, 2024 6:39 pm
- Forum: Pottery
- Topic: Pottery Ability Tree and Recipes:
- Replies: 1
- Views: 429
Pottery Ability Tree and Recipes:
Pottery Suggestion List: There seems to be some interest in pottery making from the few people I’ve spoken to about it, so … here’s a suggestion regarding all things pottery, including a suggested ability tree. For a skill that’s been around for such a long time, it’s largely underutilized in games ...
- Thu Aug 22, 2024 11:41 am
- Forum: Feature Requests and Suggestions
- Topic: Shadgardian Millinery
- Replies: 2
- Views: 302
Shadgardian Millinery
What with the changes to rain drenching folks without hats ... and hats nowhere to be found (unless legacy items, crafters), I thought I'd take a moment to suggest a hattery for Shadgard. Some basic thoughts, more suggestions (especially for hat styles) welcomed. I'll make adjustments later when I'v...
- Sat Aug 17, 2024 9:20 pm
- Forum: Feature Requests and Suggestions
- Topic: Suggestions for Hunting, and New Huntables!
- Replies: 8
- Views: 1229
Re: Suggestions for Hunting, and New Huntables!
A ragged [mud-brown] [dirty-brown] [reddish-brown] nutria A large, semi-aquatic rodent with a thick, brown fur coat and a distinctive long, slender tail. Known for their webbed feet and orange-colored incisors, they are often found in wetlands and riverbanks, where they build lodges and burrows. Tro...
- Sat Aug 17, 2024 8:57 pm
- Forum: Feature Requests and Suggestions
- Topic: Lockbox content suggestion thread
- Replies: 6
- Views: 640
Re: Lockbox content suggestion thread
A few more things that came to mind: a [material] compass - Small enough to fit in the palm of the hand and circular in shape, this small compass has a needle on a small pin that points towards the north. A [material]-handled magnifying glass - This glass is finely ground and framed with [material] ...
- Fri Aug 16, 2024 9:08 pm
- Forum: Feature Requests and Suggestions
- Topic: Lockbox content suggestion thread
- Replies: 6
- Views: 640
Re: Lockbox content suggestion thread
Just a few things that I was thinking about: Miscellaneous crafting components - "antique" crossguards and pommels, various arrow and bolt heads, random engraved things. Sure, it won't show up in the look when something's assembled, but the pieces can be looked at individually and would be...
- Wed Aug 14, 2024 6:14 am
- Forum: Leathercrafting
- Topic: Wineskins/Waterskins
- Replies: 2
- Views: 3846
Re: Wineskins/Waterskins
Pulling some Corvite shenanigans to necro-mize this thread. Since we're using the Cogg database, we can't make these any more, and I'd really like to see something like these make a return for leatherworking. A round [animal] leather flask Small and bulbous with a short spout capped with a wooden st...
- Mon Aug 05, 2024 6:14 pm
- Forum: Woodworking
- Topic: Chop split logs into blocks instead of carve them
- Replies: 1
- Views: 833
Re: Chop split logs into blocks instead of carve them
Or rip them into shape with a handsaw. That'd be another viable option to produce logs, I think.
- Sun Aug 04, 2024 4:13 pm
- Forum: General Professions
- Topic: Skinning Observations and Suggestions:
- Replies: 3
- Views: 1291
Re: Skinning Observations and Suggestions:
Random thoughts, again: Not sure how the abilities are going to line up this go around, but I was thinking; What if Skinning Focus gave a passive reroll for successfully skinning something and provides an ability that gives a chance for someone to re-cut a less-than-average skin for a chance to prod...
- Sun Aug 04, 2024 1:57 pm
- Forum: Feature Requests and Suggestions
- Topic: Consumable RP Props As A Money Sink
- Replies: 12
- Views: 1385
Re: Consumable RP Props As A Money Sink
Chewing tobacco!
Pull a plug out of a pouch, bite it, and for a short while changes the SPIT social (if there is one) to expelling a stream of nastiness.
Pull a plug out of a pouch, bite it, and for a short while changes the SPIT social (if there is one) to expelling a stream of nastiness.
- Tue Jul 30, 2024 7:35 pm
- Forum: General Areas
- Topic: Wilderness wildlife restored!
- Replies: 6
- Views: 1058
Re: Wilderness wildlife restored!
I mentioned this in the previous post, but continued testing seems difficulty for skinning hares is pretty high. I've not been able to succeed on one yet, even though I seem to be successful pretty often with jackrabbits. Conversely, it seems that the larger animals I've tested on - Lynxs and deer p...