Search found 44 matches

by Gorth
Sat Nov 23, 2024 12:02 am
Forum: Player-Run Companies & Organizations
Topic: GMs want to get in on the player character experience
Replies: 5
Views: 29

Re: GMs want to get in on the player character experience

Idea is good. Large scale going out to adventure and kill stuff might be a problem sometimes, with skill disparities, but who knows. That's fun sometimes, too.
by Gorth
Thu Nov 21, 2024 12:45 pm
Forum: General Discussion
Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
Replies: 53
Views: 3916

Re: On the horizon: Ability Trees, Class Specializations, and Guilds

Regarding Marauders, as: - Dwaedn Wyr: Possibly! I'm constantly going back and forth on this one. I think the fact that you are going back and forth means there is at least some merit to the idea. In my opinion, it's better to let players play potential unique takes on things, especially if it coul...
by Gorth
Wed Nov 20, 2024 10:36 pm
Forum: General Discussion
Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
Replies: 53
Views: 3916

Re: On the horizon: Ability Trees, Class Specializations, and Guilds

Double post, but I think it's worth adding the general sentiment that... everyone fights dirty, when it comes down to it. Obviously this might be pushing too hard into realism, but if you are back against a wall with a man's sword at your neck, you will probably do anything to get out of that situat...
by Gorth
Wed Nov 20, 2024 10:30 pm
Forum: General Discussion
Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
Replies: 53
Views: 3916

Re: On the horizon: Ability Trees, Class Specializations, and Guilds

The major issue with Dwaedn Wyr is the lore behind Dwaedn Wyr might exclude Marauders because they're extremely dishonorable, but on the flip side; anything goes in a life or death battle. Templars? Definitely not, in my opinion. It'd possibly ruin their ability to use their magic if they focused t...
by Gorth
Wed Nov 20, 2024 5:05 pm
Forum: General Discussion
Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
Replies: 53
Views: 3916

Re: On the horizon: Ability Trees, Class Specializations, and Guilds

Everybody do the Marauder mash: Marauder fit a lot of places, in my head. They are very versatile concepts. - Brotherhood of the Fist: Just less refined. Flavor them as leaning into the Fedor Emelianenko or Conor McGregor over the... I don't know. A more technical MMA fighter. I go to fencing for my...
by Gorth
Wed Oct 16, 2024 6:05 am
Forum: Feature Requests and Suggestions
Topic: Scavenge Ability Overhaul Discussion
Replies: 1
Views: 180

Re: Scavenge Ability Overhaul Discussion

I like this a lot. I was said person who, despite being a nearly capped warrior and being very good at the combat system, struggled hard for money. This was due, in part, to the changes that resulted in money being cut down based on skill. I would love to see more engaging methods for scavengers and...
by Gorth
Wed Sep 11, 2024 7:38 pm
Forum: Bug Reports
Topic: Option 8, please?
Replies: 3
Views: 432

Re: Option 8, please?

This might come across rude, but gating QoL stuff in a soundpack behind people not seeing extra information feels kind of weird.
by Gorth
Mon Sep 02, 2024 11:12 am
Forum: General Hunting and Combat
Topic: Standard attacks use all relevant defenses again
Replies: 1
Views: 253

Re: Standard attacks use all relevant defenses again

Unless I am misunderstanding, it appears that COMBAT DEFENSE sets only one defensive option to be used, rather than setting one to go first. Is this intended?

Also, OPTIONS 8 no longer hides die rolls, as someone pointed out on #game chat.
by Gorth
Mon Sep 02, 2024 10:18 am
Forum: General Discussion
Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
Replies: 53
Views: 3916

Re: On the horizon: Ability Trees, Class Specializations, and Guilds

SPEKing into the Duelist-adjacent abilities where possible would probably be fine. But at a certain point, unless you are dragging people's attention off of a target so they specifically attack you, it's really hard to afectively guard someone while dodging attacks. Parry? Sure. But that's different...
by Gorth
Sun Aug 25, 2024 12:45 pm
Forum: General Discussion
Topic: For Humor
Replies: 686
Views: 306328

Re: For Humor

A black cat with white accents approaches doorway in the south wall, but one of the inn staff stops her and says, "Sorry, that lounge is for Shadgard Outriders only."
by Gorth
Sat Aug 24, 2024 3:03 pm
Forum: General Socialization
Topic: What is your character's theme song?
Replies: 76
Views: 50679

Re: What is your character's theme song?

If you know, you know. And you know why. This song uniquely fits this character in a way I have never been able to successfully pin down before, with any character. And it is also just a reason to listen to Free Bird: https://www.youtube.com/watch?v=0LwcvjNJTuM&pp=ygUYZnJlZSBiaXJkIGx5bnlyZCBza3l...
by Gorth
Thu Aug 22, 2024 12:53 pm
Forum: General Discussion
Topic: Stealthy People's Thoughts on Group Stealth Exemptions
Replies: 2
Views: 270

Stealthy People's Thoughts on Group Stealth Exemptions

Probably just a product of having no perception because we are new, but I find it exceedingly difficult to communicate to group members, while both are stealthed. What if we had a little toggle that would let us always show up to our group member when we are stealthed. Or something like that. Or jus...
by Gorth
Mon Aug 19, 2024 7:15 pm
Forum: General Discussion
Topic: Could we get some trainers back, please?
Replies: 9
Views: 1780

Re: Could we get some trainers back, ple

Shadgard currently has no staves teacher, and, as far as I know, there is no swimming teacher, for anyone. Obviously swimming's a weird one, because you need at least one point to be able to do it in the first place. not sure how that's going to be handled.
by Gorth
Sat Aug 17, 2024 12:16 pm
Forum: Feature Requests and Suggestions
Topic: Lockbox content suggestion thread
Replies: 6
Views: 705

Re: Lockbox content suggestion thread

Stuffed children's dolls, or animals.
by Gorth
Tue Aug 13, 2024 11:53 am
Forum: Feature Requests and Suggestions
Topic: Suggestions for Hunting, and New Huntables!
Replies: 8
Views: 1264

Re: Suggestions for Hunting, and New Huntables!

I don't have animal descriptions, cause I'm bad at this stuff, but hunting gators or snakes near the swampy areas would be cool. But I really bumped this topic because I wanted to add that making it so that butchering gave skinning practice (less than actually skinning) would be awesome. Butchering ...
by Gorth
Mon Aug 12, 2024 8:59 pm
Forum: Feature Requests and Suggestions
Topic: more variety for covering up items in clothing slots
Replies: 1
Views: 463

Re: more variety for covering up items in clothing slots

The problem with wrist sheathes is that they weren't super common things. So it's hard to say. But when they were things, they were usually for throwing knives or other small things, like stilettos. I'm a sword and gun guy, not a historical knife guy, so some people might know better than me, of cou...
by Gorth
Mon Aug 12, 2024 7:55 pm
Forum: Feature Requests and Suggestions
Topic: RE: Wilderness Travel on Empty Stomach
Replies: 19
Views: 1954

Re: RE: Wilderness Travel on Empty Stomach

Hit -5.00 morale with this, because I was looking for something and misread the amount of food I had (my fault). Could we make it not spam you with morale penalty messages every move, once you hit -5.00?
by Gorth
Sat Aug 10, 2024 10:56 am
Forum: Feature Requests and Suggestions
Topic: Targetting multiple people with the @ symbol in Speech
Replies: 2
Views: 591

Re: Targetting multiple people with the @ symbol in Speech

It's pretty much the same amount of typing to just emote it.
by Gorth
Thu Aug 08, 2024 6:24 pm
Forum: Feature Requests and Suggestions
Topic: SLICE Functionality Change
Replies: 0
Views: 682

SLICE Functionality Change

Simple. Could we get the ability to SLICE things into halves, or quarters, or eighths, or something? That way we can give people bigger portions of stuff.
by Gorth
Thu Aug 08, 2024 1:15 pm
Forum: Feature Requests and Suggestions
Topic: SLEEP Command
Replies: 7
Views: 881

Re: SLEEP Command

I was just... giving my personal experience? We were talking about people who struggle with morale, and I do, from time to time, so I figured my input might be valid here.
by Gorth
Thu Aug 08, 2024 1:09 pm
Forum: Feature Requests and Suggestions
Topic: SLEEP Command
Replies: 7
Views: 881

Re: SLEEP Command

That's not really why, I just come from games where characters stay constant in the world, even when logged out, and things like that. I personally like it for the asthetic, and being able to hop off, go to bed and hop right back on in the morning. I do agree that people might be weird about it, tho...
by Gorth
Thu Aug 08, 2024 12:59 pm
Forum: General Discussion
Topic: For Humor
Replies: 686
Views: 306328

We Are the Best Defenders

An infested marauder thrusts at guardsman Radley with his pine spear! guardsman Radley whips his blanket around the incoming blow, throwing off the attack! A solid yank on the spear pulls attacker off-balance! What a household name. Guardswoman Samia swings at an infested knoll yeti with her copper...
by Gorth
Thu Aug 08, 2024 11:57 am
Forum: Feature Requests and Suggestions
Topic: SLEEP Command
Replies: 7
Views: 881

Re: SLEEP Command

Why? What if I also just want to go sit in my room and watch stuff while I do other things and not lose a bunch of morale? Doesn't seem like it needs to knock out all of someone's functionality. People are capable of realizing that they probably shouldn't react to something two hours before they wok...
by Gorth
Wed Aug 07, 2024 11:18 pm
Forum: Feature Requests and Suggestions
Topic: Inn Rooms: Renting Rooms
Replies: 6
Views: 1163

Re: Inn Rooms: Renting Rooms

When your rent runs out, it just dumps you out of the room. Could it instead only dump items and delete the room once you have left it? That way we could idle in it and not get dropped at the front desk if we happened to forget to pay?
by Gorth
Wed Aug 07, 2024 11:16 pm
Forum: Feature Requests and Suggestions
Topic: SLEEP Command
Replies: 7
Views: 881

SLEEP Command

Hi, Simple request, today. I like to leave my connection open over night in MUDs. But in this game, it drains morale. Could we have a SLEEP command that suspends morale loss and maybe even lets you gain morale as if you had logged out once it ends? It could just work like AFK, where a command breaks...

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