Search found 130 matches

by Gorth
Wed Apr 16, 2025 5:51 am
Forum: General Discussion
Topic: Pondering the "no reason not to" issues of the skill system
Replies: 33
Views: 1069

Re: Pondering the "no reason not to" issues of the skill system

Being willing to give people more for investment to make them different would be a great way to make pure dodgers and parry-ers feel a lot better. Give them something for taking multiple stacks of a defensive specialization. Currently, dodge and parry suck in comparison to block, or even having ...
by Gorth
Tue Apr 15, 2025 5:45 pm
Forum: Feature Requests and Suggestions
Topic: MOD COMPONENT for crafted items to show components
Replies: 3
Views: 51

Re: MOD COMPONENT for crafted items to show components

This pattern already exists, or existed, in weapons.

> an iron-hilted steel longsword

It'd be nice to see similar for other items.
by Gorth
Tue Apr 15, 2025 3:33 pm
Forum: General Combat
Topic: Suggestions and Observations: Dreadnought
Replies: 6
Views: 647

Re: Suggestions and Observations: Dreadnought

Good memories. Defending the Logging Camp in COGG against a horde of Nethrim and getting to emote breaking a pair of iron gauntlets and tossing them to the ground.
by Gorth
Tue Apr 15, 2025 3:31 pm
Forum: General Discussion
Topic: Do Good Samaritan protections exist?
Replies: 9
Views: 353

Re: Do Good Samaritan protections exist?

I'm usually less worried about Gm punishment (banishment) than I am at how insanely fast people tend to be to jump down your throat in character. People really like to assume that you know things, and they are usually the ones with sway. So then you look bad. It isnt' great.
by Gorth
Sun Apr 13, 2025 8:36 pm
Forum: General Discussion
Topic: Pondering the "no reason not to" issues of the skill system
Replies: 33
Views: 1069

Re: Pondering the "no reason not to" issues of the skill system

As Jerc pointed out, and a lot of people heard me talk about back in COGG's voicechats, it's hard to balance this kind of thing, when the skill caps are so arbitrarily large. That's all, really. We're probably too far along to just scale the entire skill system back by a divisor, though ...
by Gorth
Sun Apr 13, 2025 5:48 am
Forum: General Professions
Topic: Skinning Observations and Suggestions:
Replies: 20
Views: 8414

Re: Skinning Observations and Suggestions:

I mean, you've still got to grind up the skinning alongside it. And not every mob you get combat skill on you can get skinning skill on. I imagine there will end up being abilities to make you better at skinning, so there's tradeoffs, as well.
by Gorth
Fri Apr 11, 2025 2:12 pm
Forum: General Combat
Topic: High Skill Characters and Loot
Replies: 26
Views: 1892

Re: High Skill Characters and Loot


... but for the common "grindable" spawns I think it'd be a lot better to just have them be consistent with all their combat skills matching up perfectly. Makes it less of a pain trying to figure out what to practice on. Like a rare mob with a really high offense but really low defense, or vice ...
by Gorth
Thu Apr 10, 2025 7:36 pm
Forum: General Professions
Topic: Skinning Observations and Suggestions:
Replies: 20
Views: 8414

Re: Skinning Observations and Suggestions:

It'd be reasonable to assume that you could modify the animal's skin difficulty (which would already be combat based) by if it had any natural armor/health buffs, like Bison. This'd let low health critters like rabbits be easier than combat would suggest.

As stated, I'm not super happy by the idea ...
by Gorth
Wed Apr 09, 2025 5:29 pm
Forum: General Combat
Topic: High Skill Characters and Loot
Replies: 26
Views: 1892

Re: High Skill Characters and Loot

Stranger wrote: Tue Apr 08, 2025 7:32 pm Ideas, thoughts, criticisms, jokes?
A Stranger request I have never heard.
by Gorth
Sat Apr 05, 2025 10:27 am
Forum: Feature Requests and Suggestions
Topic: "signal all"
Replies: 2
Views: 320

Re: "signal all"

https://clok.contrarium.net/bbs/viewtopic.php?t=7667

Here are some other ideas, as well.
by Gorth
Sat Mar 22, 2025 9:46 am
Forum: Bug Reports
Topic: Magic shields and 2-handed weapons
Replies: 10
Views: 1577

Re: Magic shields and 2-handed weapons

Hopefully not.
by Gorth
Fri Mar 14, 2025 5:35 pm
Forum: General Combat
Topic: improvised Shield use
Replies: 4
Views: 1245

Re: improvised Shield use

I love the idea of letting people without a lot of defensive abilities have small ways to balance it out. I'm totally fine with it having no extra shield reroll, or even a small penalty. It's still an extra roll, and it lets us have more damage options. This would help a lot with light armor builds ...
by Gorth
Fri Mar 14, 2025 2:13 pm
Forum: General Discussion
Topic: Bounties: Addendum to Policy/Helpfile
Replies: 2
Views: 1036

Re: Bounties: Addendum to Policy/Helpfile

Does every possible action and counteraction have to be steeped in policy? I'm not asking this to be rude or anything, I'm just worried that the more caveats there are, the more roleplaying characters that engage in this sort of thing will feel like a chore trying to make sure every possible action ...
by Gorth
Thu Mar 13, 2025 12:05 pm
Forum: Feature Requests and Suggestions
Topic: Quality of Life Requests
Replies: 26
Views: 4186

Re: Quality of Life Requests

You can always CONSIGN them.
by Gorth
Mon Mar 03, 2025 3:34 pm
Forum: General Discussion
Topic: For Humor
Replies: 708
Views: 387049

Re: For Humor

Calm Down!

A rotting hill guardian trudges in through deep snow from the southwest, carrying a quarterstaff, covered in snow.
A rotting hill guardian swings at a spectral watcher with its pine quarterstaff! Melee(d375):309 vs Dodge(d137):76 = 233 (62%)
0 bludgeon damage (0%) (body)
Followup swing ...
by Gorth
Mon Mar 03, 2025 3:15 pm
Forum: Feature Requests and Suggestions
Topic: Fury Based Berserker Balances
Replies: 4
Views: 1210

Re: Fury Based Berserker Balances

I'm curious if anyone else playing Berserker can confirm any of these findings. As it is Berserker feels very difficult to play. It requires time in combat to generate the resource necessary to get rerolls (which are the balancing factor in combat) and then those rerolls often end up not mattering ...
by Gorth
Tue Feb 25, 2025 10:48 pm
Forum: Feature Requests and Suggestions
Topic: Fury Based Berserker Balances
Replies: 4
Views: 1210

Re: Fury Based Berserker Balances

I also forgot to mention furious counter. The ability says it gets rerolls, but it actually doesn't (don't worry, I bugged it). But even with those rerolls, it's risky. I still do it because it's fun and it can be super good, sometimes, but more often than not it ends up putting me in more roundtime ...
by Gorth
Tue Feb 25, 2025 10:17 pm
Forum: Feature Requests and Suggestions
Topic: Fury Based Berserker Balances
Replies: 4
Views: 1210

Re: Fury Based Berserker Balances


Important to note about my following ideas is that I don't have a Berserker, so I'm a little out of my element and I could be wrong in my vision of them.

Nah.


The first idea is that the Fury decay be removed when the character has "You are under attack!" under their effects. This seems like a ...
by Gorth
Tue Feb 25, 2025 4:02 pm
Forum: Feature Requests and Suggestions
Topic: Fury Based Berserker Balances
Replies: 4
Views: 1210

Fury Based Berserker Balances

Resident guy with opinions here. I've been playing Berserker for a long while, now, old game and new. Currently, fury doesn't appear to increase damage, or decrease defenses, which is sad, but I think they wanted to make that partial rerolls, which would be in line with other classes. That's the big ...
by Gorth
Mon Feb 24, 2025 3:38 pm
Forum: Feature Requests and Suggestions
Topic: Balancing Tumble
Replies: 31
Views: 5723

Re: Balancing Tumble

Something that I've noticed... I'm pretty sure Tumble isn't affected by Armor Hindrance. That might go a long way, honestly. Or at least, part of the way.
by Gorth
Sun Feb 23, 2025 8:23 pm
Forum: Feature Requests and Suggestions
Topic: Balancing Tumble
Replies: 31
Views: 5723

Re: Balancing Tumble


It might also be worth mentioning that there is a difference between infinitely re-spawning Libiri Bladedancers and PC Duelists that are expected to take on a series of fights in a row, and the same fix may not work for both.


Honestly, I don't really agree. It may be for Duelist, and I don't ...
by Gorth
Sat Feb 22, 2025 9:29 pm
Forum: Feature Requests and Suggestions
Topic: Balancing Tumble
Replies: 31
Views: 5723

Re: Balancing Tumble

I'll do it. We're all trying to help balance. If you can't help yourself from posting something unnecessarily rude, don't post, please. It's disruptive at best, and makes people not want to help, at worsst. Awful attitude.
by Gorth
Sat Feb 22, 2025 4:59 pm
Forum: Feature Requests and Suggestions
Topic: Balancing Tumble
Replies: 31
Views: 5723

Re: Balancing Tumble


4: though I can see the points made, given the facts above, I feel like combat analysis is probably the real problem here that needs a little tweaking, particularly because tumble has a cool down, and armor deflection does not. And one is affected by encumberance while the other is not. At least I ...
by Gorth
Sat Feb 22, 2025 3:30 pm
Forum: Feature Requests and Suggestions
Topic: Balancing Tumble
Replies: 31
Views: 5723

Re: Balancing Tumble

Combat Analysis. Cloak parry. They don't yet, but the types of weapons Duelists have will probably have parry bonuses. Defensive specializations.

Trust me, I know. Dodge users aren't in a great place, right now. I play one, who doesn't use /any/ armor. It's just dodge and parry, and I'm not using a ...
by Gorth
Sat Feb 22, 2025 3:09 pm
Forum: Feature Requests and Suggestions
Topic: Balancing Tumble
Replies: 31
Views: 5723

Re: Balancing Tumble


I disagree with all of the above with every fiber of by being.


Thanks for the helpful addition to my post. I'm sure you don't want to be nerfed, but Duelist has been one of the best classes by bounds, pretty much since it existed. From everything I hear, back in the day, tumble was still good ...

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