Search found 16 matches

by Terris
Mon Mar 08, 2021 2:49 pm
Forum: Feature Requests and Suggestions
Topic: Fish Fillets
Replies: 0
Views: 875

Fish Fillets

Please add 'fillet' to the functional keywords to various fish fillets. When you've been fishing and you've got 38 perch fillets and 5 eel fillets and 12 salmon fillets, it gets easier to handle if you can just 'transfer fillet'.

Adding 'fish' to raw fish would be nice too, if possible.

Thanks.
by Terris
Mon Mar 08, 2021 1:06 pm
Forum: General Discussion
Topic: Fireboards and spindles
Replies: 3
Views: 3023

Re: Fireboards and spindles

Would be handy if there was some sort of clue as to the syntax for this when examining the fireboard. Thanks!
by Terris
Sat Mar 06, 2021 11:20 am
Forum: Wyrvardn
Topic: Wyrvardn Abilities
Replies: 52
Views: 34241

Re: Wyrvardn Abilities

The Wyrvardn may now learn the Stalwart ability at rank 1. This is slightly different from the Templar stalwart ability and focusses more on avoiding knockdown effects than resistance to supernatural fear/mind altering effects.

Alright. That's what I call a good start. Nicely done Jirato.
by Terris
Fri Mar 05, 2021 10:42 pm
Forum: General Discussion
Topic: retiring Some Guilds for Associations
Replies: 1
Views: 1446

Re: retiring Some Guilds for Associations

This is a brilliant answer to my mind.
by Terris
Fri Mar 05, 2021 12:14 pm
Forum: Religion & Immortals
Topic: Monotheism in Arad?
Replies: 1
Views: 3275

Monotheism in Arad?

Just wondering if Rias or Jirato can weigh in on this:

Is Monotheism a thematically viable thing in CLOK?
by Terris
Thu Mar 04, 2021 3:43 pm
Forum: Feature Requests and Suggestions
Topic: All the World's a Stage....
Replies: 2
Views: 1316

Re: All the World's a Stage....

I will say this, in regard to closed guilds: If you want to keep them, make it into a positive experience. Allow people to apply for initiation code-wise, and then have the code tell players of that guild that such and such player is interested, and encourage those players to guide the aspirant into...
by Terris
Thu Mar 04, 2021 3:33 pm
Forum: Feature Requests and Suggestions
Topic: Apprentice of the Land
Replies: 0
Views: 798

Apprentice of the Land

Allow people to earn up to 50 points in the related skills, but make them take this to raise them beyond that, just like herbalism focus.

Digging holes, fishing, chopping down trees, these things are things that literally anyone should be able to do.
by Terris
Thu Mar 04, 2021 3:32 pm
Forum: Feature Requests and Suggestions
Topic: All the World's a Stage....
Replies: 2
Views: 1316

All the World's a Stage....

...and all the men and women merely players. I want to start by saying that CLOK is really impressive on a lot of levels. It's very gratifying to play certain guilds and the overall mechanics are a lot of fun. The crafting is pretty slick from what I've seen and there's a lot of great energy from mo...
by Terris
Thu Mar 04, 2021 2:51 pm
Forum: Feature Requests and Suggestions
Topic: Nominate added to Tips please
Replies: 0
Views: 821

Nominate added to Tips please

We were discussing on chat and the nominate command was brought up to me. I've been playing here just over a week now, and had no clue this was a thing.

It would be wonderful if the nominate command could be added somewhere to the tutorial, as well as TIPS, but at the very least the latter.

Thanks
by Terris
Thu Mar 04, 2021 2:10 pm
Forum: Wyrvardn
Topic: Wyrvardn Abilities
Replies: 52
Views: 34241

Re: Wyrvardn Abilities

If the lore isn't available to new players and characters, then it doesn't really exist in the game, it exists in the minds of the players.

Again, if that's your design, so be it, but then don't harp on people who don't know your lore if you're not going to offer them a way to learn it from the game.
by Terris
Wed Mar 03, 2021 1:07 pm
Forum: Wardens of the Grove
Topic: Wardens in 2020
Replies: 13
Views: 6773

Re: Wardens in 2020

Without going into too much detail, the Wardens of the Grove are a group of druids that focus on the wilds and the land and use their connection to Gaea in this way to care for it and heal it, unlike the Udemi whose goal is combat against the Resen and use what they have learned to combat th ethrea...
by Terris
Wed Mar 03, 2021 12:41 pm
Forum: Wyrvardn
Topic: Wyrvardn Abilities
Replies: 52
Views: 34241

Re: Wyrvardn Abilities

You make an AWFUL lot of assumptions about me and my roleplay, seemingly without having actually interacted with me in the game. Very very wrong assumptions. The fact of the matter is you guys have created a sandbox which rewards certain behaviors, but not others. RP can be considered its own reward...
by Terris
Wed Mar 03, 2021 8:15 am
Forum: Wyrvardn
Topic: Wyrvardn Abilities
Replies: 52
Views: 34241

Re: Wyrvardn Abilities

Hello! Been a while since I've been on here, but I wanted to say. Wyrvardn are not Templars nor are they Templars without the Light. While they are Guardians of Aetgard they are not bound by a specific code the Templars are to keep their light. how they choose to protect Aetgard is completely up to...
by Terris
Wed Mar 03, 2021 8:12 am
Forum: Farming
Topic: Farming 2021
Replies: 0
Views: 2835

Farming 2021

As pretty much the only dedicated farmer that I know of, I have some thoughts on the state of farming as it stands: Weeding 4 fields of 40 plots takes me ~1 hour, 2x per day. This really isn't so bad, but I would like to see the weeds spread out across the crops a little better. I get worried about ...
by Terris
Wed Mar 03, 2021 7:55 am
Forum: Mummers
Topic: Mummer Ability: Busking
Replies: 0
Views: 1612

Mummer Ability: Busking

Mummers have Storytelling, which is usable primarily in cafes and such. I see this basically as the Mummer's version of tasks, since they don't actually have tasks, and that's fine. But Mummers are supposed to be an RP guild. Which I'm not even sure what that means, given the state and nature of RP ...
by Terris
Wed Mar 03, 2021 7:17 am
Forum: Wyrvardn
Topic: Wyrvardn Abilities
Replies: 52
Views: 34241

Re: Wyrvardn Abilities

Bumping this because since this thread died the Wyrvardn have LOST abilities, not gained them, and are now reduced to a single ability and a super cheap shop. I really feel like the Wyrvardn are a Templar-light guild. Or, really, Templar Sans-Light as the case may be. Except the Templars even have n...

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