Please add 'fillet' to the functional keywords to various fish fillets. When you've been fishing and you've got 38 perch fillets and 5 eel fillets and 12 salmon fillets, it gets easier to handle if you can just 'transfer fillet'.
Adding 'fish' to raw fish would be nice too, if possible.
Thanks.
Search found 16 matches
- Mon Mar 08, 2021 2:49 pm
- Forum: Feature Requests and Suggestions
- Topic: Fish Fillets
- Replies: 0
- Views: 845
- Mon Mar 08, 2021 1:06 pm
- Forum: General Discussion
- Topic: Fireboards and spindles
- Replies: 3
- Views: 2878
Re: Fireboards and spindles
Would be handy if there was some sort of clue as to the syntax for this when examining the fireboard. Thanks!
- Sat Mar 06, 2021 11:20 am
- Forum: Wyrvardn
- Topic: Wyrvardn Abilities
- Replies: 52
- Views: 33520
Re: Wyrvardn Abilities
The Wyrvardn may now learn the Stalwart ability at rank 1. This is slightly different from the Templar stalwart ability and focusses more on avoiding knockdown effects than resistance to supernatural fear/mind altering effects.
Alright. That's what I call a good start. Nicely done Jirato.
Alright. That's what I call a good start. Nicely done Jirato.
- Fri Mar 05, 2021 10:42 pm
- Forum: General Discussion
- Topic: retiring Some Guilds for Associations
- Replies: 1
- Views: 1408
Re: retiring Some Guilds for Associations
This is a brilliant answer to my mind.
- Fri Mar 05, 2021 12:14 pm
- Forum: Immortals
- Topic: Monotheism in Arad?
- Replies: 1
- Views: 3148
Monotheism in Arad?
Just wondering if Rias or Jirato can weigh in on this:
Is Monotheism a thematically viable thing in CLOK?
Is Monotheism a thematically viable thing in CLOK?
- Thu Mar 04, 2021 3:43 pm
- Forum: Feature Requests and Suggestions
- Topic: All the World's a Stage....
- Replies: 2
- Views: 1207
Re: All the World's a Stage....
I will say this, in regard to closed guilds: If you want to keep them, make it into a positive experience. Allow people to apply for initiation code-wise, and then have the code tell players of that guild that such and such player is interested, and encourage those players to guide the aspirant into...
- Thu Mar 04, 2021 3:33 pm
- Forum: Feature Requests and Suggestions
- Topic: Apprentice of the Land
- Replies: 0
- Views: 763
Apprentice of the Land
Allow people to earn up to 50 points in the related skills, but make them take this to raise them beyond that, just like herbalism focus.
Digging holes, fishing, chopping down trees, these things are things that literally anyone should be able to do.
Digging holes, fishing, chopping down trees, these things are things that literally anyone should be able to do.
- Thu Mar 04, 2021 3:32 pm
- Forum: Feature Requests and Suggestions
- Topic: All the World's a Stage....
- Replies: 2
- Views: 1207
All the World's a Stage....
...and all the men and women merely players. I want to start by saying that CLOK is really impressive on a lot of levels. It's very gratifying to play certain guilds and the overall mechanics are a lot of fun. The crafting is pretty slick from what I've seen and there's a lot of great energy from mo...
- Thu Mar 04, 2021 2:51 pm
- Forum: Feature Requests and Suggestions
- Topic: Nominate added to Tips please
- Replies: 0
- Views: 785
Nominate added to Tips please
We were discussing on chat and the nominate command was brought up to me. I've been playing here just over a week now, and had no clue this was a thing.
It would be wonderful if the nominate command could be added somewhere to the tutorial, as well as TIPS, but at the very least the latter.
Thanks
It would be wonderful if the nominate command could be added somewhere to the tutorial, as well as TIPS, but at the very least the latter.
Thanks
- Thu Mar 04, 2021 2:10 pm
- Forum: Wyrvardn
- Topic: Wyrvardn Abilities
- Replies: 52
- Views: 33520
Re: Wyrvardn Abilities
If the lore isn't available to new players and characters, then it doesn't really exist in the game, it exists in the minds of the players.
Again, if that's your design, so be it, but then don't harp on people who don't know your lore if you're not going to offer them a way to learn it from the game.
Again, if that's your design, so be it, but then don't harp on people who don't know your lore if you're not going to offer them a way to learn it from the game.
- Wed Mar 03, 2021 1:07 pm
- Forum: Wardens of the Grove
- Topic: Wardens in 2020
- Replies: 13
- Views: 6411
Re: Wardens in 2020
Without going into too much detail, the Wardens of the Grove are a group of druids that focus on the wilds and the land and use their connection to Gaea in this way to care for it and heal it, unlike the Udemi whose goal is combat against the Resen and use what they have learned to combat th ethrea...
- Wed Mar 03, 2021 12:41 pm
- Forum: Wyrvardn
- Topic: Wyrvardn Abilities
- Replies: 52
- Views: 33520
Re: Wyrvardn Abilities
You make an AWFUL lot of assumptions about me and my roleplay, seemingly without having actually interacted with me in the game. Very very wrong assumptions. The fact of the matter is you guys have created a sandbox which rewards certain behaviors, but not others. RP can be considered its own reward...
- Wed Mar 03, 2021 8:15 am
- Forum: Wyrvardn
- Topic: Wyrvardn Abilities
- Replies: 52
- Views: 33520
Re: Wyrvardn Abilities
Hello! Been a while since I've been on here, but I wanted to say. Wyrvardn are not Templars nor are they Templars without the Light. While they are Guardians of Aetgard they are not bound by a specific code the Templars are to keep their light. how they choose to protect Aetgard is completely up to...
- Wed Mar 03, 2021 8:12 am
- Forum: Farming
- Topic: Farming 2021
- Replies: 0
- Views: 2701
Farming 2021
As pretty much the only dedicated farmer that I know of, I have some thoughts on the state of farming as it stands: Weeding 4 fields of 40 plots takes me ~1 hour, 2x per day. This really isn't so bad, but I would like to see the weeds spread out across the crops a little better. I get worried about ...
- Wed Mar 03, 2021 7:55 am
- Forum: Mummers
- Topic: Mummer Ability: Busking
- Replies: 0
- Views: 1550
Mummer Ability: Busking
Mummers have Storytelling, which is usable primarily in cafes and such. I see this basically as the Mummer's version of tasks, since they don't actually have tasks, and that's fine. But Mummers are supposed to be an RP guild. Which I'm not even sure what that means, given the state and nature of RP ...
- Wed Mar 03, 2021 7:17 am
- Forum: Wyrvardn
- Topic: Wyrvardn Abilities
- Replies: 52
- Views: 33520
Re: Wyrvardn Abilities
Bumping this because since this thread died the Wyrvardn have LOST abilities, not gained them, and are now reduced to a single ability and a super cheap shop. I really feel like the Wyrvardn are a Templar-light guild. Or, really, Templar Sans-Light as the case may be. Except the Templars even have n...